The Cult of the Hungry Scrungus by dmtroy

[raw]
made by dmtroy for LD 43 (JAM)

The dread beast Scrungus demands sacrifices, tilt the level to roll the cultists towards its gaping maw.

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Available as a download or in browser. It's a physics game, so the executable runs a little smoother.

Controls On PC Arrow keys or WASD to tilt the level

On Android Control via tilting phone

Credits: - Daniel Troy; Programmer - Louis Van Dyke; Programmer/Designer; https://twitter.com/LouisVanDyke - Liam James; Programmer/Designer; https://www.minimaximize.com/ - Louis Beveridge; Props Modelling; https://sketchfab.com/louisbeveridge - Liam Harris; 3D art and animation; http://the-prawn.tumblr.com/

Ratings

Overall 578th 3.368⭐ 21🧑‍⚖️
Fun 491th 3.289⭐ 21🧑‍⚖️
Innovation 627th 3⭐ 21🧑‍⚖️
Theme 360th 3.684⭐ 21🧑‍⚖️
Graphics 520th 3.5⭐ 21🧑‍⚖️
Audio 374th 3.289⭐ 21🧑‍⚖️
Humor 274th 3.342⭐ 21🧑‍⚖️
Mood 479th 3.368⭐ 21🧑‍⚖️
Given 27🗳️ 6🗨️

Feedback

JohnLee Cooper
05. Dec 2018 · 04:58 UTC
Cool style for a ball maze game, and very fitting for the theme. It was quite laggy for me and the physics a bit awkward but that may very well have just been the Webgl build.
sketchycode
05. Dec 2018 · 05:31 UTC
I liked the concept, and the fact that you doubly used the theme (basic concept of feeding acolytes to a monster, and the early acolytes dying to make the way safer for the rest). The controls felt off somehow, like tipping the floor took too long to change the direction of the balls. The music was decent, I would like to have heard some sound effects (or if there were some, I couldn't hear them). Nice job!
chaosed0
05. Dec 2018 · 05:50 UTC
My main criticism is that the levels feel a bit too busy; it didn't feel like there was much room to get better. Even so, the game did make me want to play through twice - I got a score of 20 on my first playthrough, then 22 on the second. The music was really great, though I do wish there were a few sound effects. The models were well done and I could easily tell what was what. Well done overall!
DeathStorm
05. Dec 2018 · 08:28 UTC
Great Idea, nice game.

Great Work
StratosKakalis
31. Dec 2018 · 14:06 UTC
Holy crap this was amazing! I found it extremely fun to play and a great idea with a well implemented theme! I don't know what else to say, it really is a pity you only have 13 reviews I hope more people play this before the deadline because It definetely deserves a score! Good luck :D.
jdelaay025johnd1788
31. Dec 2018 · 16:16 UTC
This was one of the best entries I've played. You have an absolute hit on your hands here. Well, a hit in the context of this competition. You did exactly what you were supposed to here. You need to work on the controls and make the gravity pull a bit harder. At times, I felt as though I was tilting for too long to get them to move in the direction I wanted them to go in. As far as challenge goes. I feel you have just the right amount. You level design is awesome. the graphics could be better but they are stylized all the same so it fits. Without any changes, you have an awesome game! with changes, you have an absolute masterpiece. (again, in the context of this competition.) I'm thinking if you wanted this to be a mainstream game, you'd have to work in a few more mechanics and polish them well to make sure it didn't become boring for the player after too many levels
blubberquark
31. Dec 2018 · 17:29 UTC
This game is good in ways that don't fit into the rating system.
aurel
31. Dec 2018 · 18:10 UTC
14/35 - I am not very good at this.

The game is fun, but the controls are little bit clunky and the camera movement is a bit rough. I had my balls flying around out of the level half the time, sometimes on top of the outer level walls, which was strange.

That said, it is a good entry for an LD - the music is good and helps set a good mood, but there's no other sound effects, which was a bit lacking.

The thing that was most frustrating was that there was no clear direction. Am I supposed to sacrifice a certain number of the ones I have? Or is it ok if I make it with only one? What did the countdown timer mean? If I made it in the last two seconds but the scrungus didn't eat the guy, did it count? There was no UI to indicate what was going on and that made it a bit frustrating... all I knew is that "scrungus was still hungry" or something along those lines.