Hazardous Cleanup by owl and jackalope

[raw]
made by owl and jackalope for LD 43 (JAM)

Hazardous Cleanup has players fulfilling the desires of a Duke. They must clean up the spikes that were left in his new castle from the previous occupant. The problem is that the spikes can't be removed. They can only be used. The player guides a collection of unassuming peasants to their demises so that the castle might be safe for the Duke and his family.

The peasants move with A-D and jump with space. To add new peasants (when available) press W or S to remove them again. The peasants work together as a unit. It's important because some spikes cannot be reached alone. PessimisticUnnaturalGadwall-size_restricted.gif

Peasants can leave their stack to work towards multiple goals. Sometimes the bodies of old friends can be used as a way to keep moving forward. The game is all about knowing when to sacrifice your friends to get to where you are going. Screenshot<em>120318</em>010938_AM.jpg

Luckily its not all bad for you and the peasants. For a job well done, the Duke's always enthusiastic and bright spirited nature points out the lighter side of things. Screenshot<em>120318</em>011204_AM.jpg

This is my first Game Jam, and I've had an absolutely great time. Unfortunately work calls tomorrow so this is far as I take things. I look forward to getting feedback and playing all of your games as well!

If this experience has taught me anything it's that designing compelling levels is hard and I'm not an artist. For more information about my process, check out this quick post mortem about the project. https://youtu.be/248mYJpBMec

Ratings

Overall 108th 3.962⭐ 28🧑‍⚖️
Fun 137th 3.788⭐ 28🧑‍⚖️
Innovation 48th 3.981⭐ 28🧑‍⚖️
Theme 49th 4.288⭐ 28🧑‍⚖️
Graphics 253th 4⭐ 29🧑‍⚖️
Humor 72th 3.958⭐ 26🧑‍⚖️
Mood 262th 3.64⭐ 27🧑‍⚖️
Given 31🗳️ 17🗨️

Feedback

Cristiano T.
03. Dec 2018 · 19:09 UTC
Fantastic your game! It is very fun and creative... For me is max rating! Nice work!
Lucc
03. Dec 2018 · 23:12 UTC
I love the cute drawn graphics, with the silly humour. Good job!
🎤 owl and jackalope
05. Dec 2018 · 03:25 UTC
@lucc and @cristiano-t thank you so much!
Trusty
05. Dec 2018 · 03:48 UTC
Funny concept. Rotting corpses not only safer than spikes but they add to the decor
🎤 owl and jackalope
05. Dec 2018 · 03:52 UTC
@trusty, I guess no sacrifices were made at all!
patvanmackelberg
05. Dec 2018 · 03:54 UTC
Cool concept and really cute art :)
Doug Graham
05. Dec 2018 · 04:00 UTC
Nice concept, took me awhile to get the key controls down, kept popping guys in and out when I was trying to switch, I think that would just come with playing more, not really a criticism. I like the idea of having to fill in the pits to end the level. Great take on the theme.
aevek
05. Dec 2018 · 04:01 UTC
Really solid simple puzzle game. All seemed to work smoothly and a pretty good tutorial progression. Great job for a first jam!
justalocalhero
05. Dec 2018 · 04:05 UTC
Really creative concept. Very clean, polished look, especially the UI. Nice sound effects. Nothing to complain about.
🎤 owl and jackalope
05. Dec 2018 · 04:16 UTC
@doug-graham thanks for the criticism. I too struggled with the controls (and I played it a ton), if I were to do it again I may have chosen to go with using something like Q/E for switching instead so maybe it would feel like a different motion all together.
Tolga
05. Dec 2018 · 05:17 UTC
Cool man i really like your sound effects :D
Vincent Blot
05. Dec 2018 · 17:15 UTC
One of the best game I've tested so far, very creative, nice sound and graphics :)
FireSlash
06. Dec 2018 · 07:59 UTC
Neat take on the puzzle platformer!

Controls were a bit floaty for my taste, but very servicable. It took some work to get the muscle memory down, but I'm honestly now sure how I'd do it any differently.

It wasn't immediately clear to me I didn't always need to kill *all* of the peasants.

The graphics were lovely! Felt like a more whimsical version of Binding of Isaac. It fit the theme quite well.

Overall nice entry. I look forward to seeing if you do anything with it post jam.
tomaszlukaszyk
06. Dec 2018 · 08:59 UTC
Very clever, engaging and challenging. It takes time to adjust to controls (I kept pressing "w" to jump xD), but I understand the decisions. Graphics, sound, design everything is just perfect! If it wasn't for the length one could not tell it was made for a jam, great job! :)
🎤 owl and jackalope
06. Dec 2018 · 20:08 UTC
@fireslash thanks for the feedback, I didn't think about the not killing all them as being an issue. Thanks for bringing that up. If I do take this further I'll be sure to draw more attention to the actual goal being "disarming" all of the traps in the level.
Nathan
06. Dec 2018 · 23:05 UTC
Big Fan of this game. Graphics were tops, the audio was.....amusing. I havent laughed quite so much as i did in that moment you complete the first level to hear "do do do doooooo" hahahahah, loved it! Only criticism (and i hate to call it that), would be the controls but its a MINOR issue and actually, is just a difficulty curve to get around. Great job and congratulations.
AwiX
07. Dec 2018 · 08:35 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Codesity
07. Dec 2018 · 13:46 UTC
This looks amazing. The simple graphics are cool and the Sounds are flowing with lots of levels. The Idee is good and the implementation too. Good Work!
maycon
12. Dec 2018 · 07:17 UTC
Nice concept. Good job.
Flaterectomy
12. Dec 2018 · 07:19 UTC
A complete package with a fun primary mechanic, cute graphics and solid sound effects. Control over the villagers was a little awkward at times; trying to hop back onto anot4her villager's head usually meant sliding off of it again. A solid entry!
WilloXs
12. Dec 2018 · 16:55 UTC
I almost forgot to enable my speakers - would have been bad xD
arron-fowler
16. Dec 2018 · 11:54 UTC
Loved it. Simple and challenging and genuinly fun. The polish was all here too. Very well done.