Dorgus Needs Power! by WillData

[raw]
made by WillData for LD 39 (COMPO)

A game where you feed a totem charges to raise your score while avoiding enemies 8b29f129cf6e4b356f0f67e6d4bcaa9d.gif

Link (Itch.io page contains Source Project and Game)

https://willdata.itch.io/dorgus-needs-power

Ratings

Overall 357th 3.277⭐ 67🧑‍⚖️
Fun 302th 3.215⭐ 67🧑‍⚖️
Innovation 396th 2.954⭐ 67🧑‍⚖️
Theme 365th 3.453⭐ 66🧑‍⚖️
Graphics 396th 3.046⭐ 67🧑‍⚖️
Audio 284th 2.951⭐ 63🧑‍⚖️
Humor 204th 2.774⭐ 64🧑‍⚖️
Mood 417th 2.762⭐ 65🧑‍⚖️
Given 81🗳️ 90🗨️

Feedback

cowa
31. Jul 2017 · 11:44 UTC
Interesting game, good job :)

Two problems I see:
- the cursor is not visible, dark cursor on dark background
- batteries fade out too quickly, you need to be very close to enemies you kill to take the loot
LittleLegend
31. Jul 2017 · 11:46 UTC
Cool Game and a quircky artstyle :) I like the push back when you shoot :D
Neato
31. Jul 2017 · 11:52 UTC
Nice, but you should probably up the running speed so I can get those batteries.
supremefist
31. Jul 2017 · 12:40 UTC
Cool game! Like the recoil on the gun!
Ramkey
31. Jul 2017 · 13:23 UTC
Fun concept, but the batteries fade out soo quickly !
btwj
31. Jul 2017 · 13:39 UTC
Nice art style. I had to get used to not shooting enemies from afar, since the batteries disappeared maybe a tad too quickly. It feels like a very cohesive and polished game. The recoil of the gun was also quite a challenge, but in a good way. Great job! (Also thanks for playing my game too :grin:)
PixelFormedStudios
31. Jul 2017 · 15:10 UTC
The recoil on the gun really added a new concept to the game, well executed! Just wish you could move a bit faster.
gonutz
31. Jul 2017 · 16:46 UTC
Unfortunately I cannot play your 64 bit exe on my 32 bit machine, could you upload another build?
🎤 WillData
31. Jul 2017 · 17:16 UTC
@gonutz My game is built in Gamemaker Studio 2 which upon researching does compile 32bit EXEs and I checked compatibility mode which showed XP as an option. I apologize if the game didn't open correctly and perhaps I'm misinformed. I've included an installer on the itch.io page which should allow you to play by installing the game. I'm very sorry for the inconvenience and if any difficulty persists please inform me and I'll do my best to address the issue!
Dene
31. Jul 2017 · 18:05 UTC
Like the graphics :) But it's really hard to play sometimes. 1. Some bugs with "boars"(?) they just hit you so you fly from one corner of screen to another :D And jumping is really slow :) No way to speed it up a bit?
SMILEY_4_
31. Jul 2017 · 18:23 UTC
Great game. The recoils of the gun feels pretty satisfying and adds a nice concept. The only problem is that the cursor is too dark making aiming a bit too difficult.
FloBar
31. Jul 2017 · 19:42 UTC
Looks silly but I like it. Also the totem idea is pretty neat.
sgt3v
31. Jul 2017 · 19:53 UTC
That recoil made me have a lot of fun :D It sometimes gives you speed of light when you are on the ground and attack an enemy at the same level.
DankyPants
31. Jul 2017 · 19:56 UTC
Interesting concept. I had fun playing, improvements to the movement would make it even better.
hhsaez
31. Jul 2017 · 19:59 UTC
Love the recoil of the gun! That was a nice addition.
The character moves a bit too slow compared to the enemies and the jump feels weird. Other than that, this game is great
Nice work!
schizoid2k
31. Jul 2017 · 20:07 UTC
Nice job. I was a bit confused as to exactly what I needed to do since the batteries faded away so quickly, but once I got it, it was fun to play. I did manage to get that guy sliding pretty fast though!
gwinnell
31. Jul 2017 · 20:35 UTC
Really good job on implementing some 'game feel' (visual) feedback, though there is much more that could have been done!

If I were to pick just one thing it would have been to add a player death sound and effect. Currently the only way you know you've died is when you see yourself slide everywhere! It's funny to look at, but I can assure you Mr. Dorgus that clamping velocity vectors is not a funny matter. It is in fact very serious. :necktie:

Gameplay wise, I got to 30000 score. I felt the change in difficulty over time was.. not much! After a while I began to get a feel for the enemy patterns and afterwards the game feels rather formulaic or solved. This might have been because my general tactic was to stay in the centre of the screen and wait for enemies to come to me. Advantageous point in that I can feed the totem, have room to recoil into the ceiling, and avoid the floor-enemy easily. Other people have mentioned movement/run speed, I *think* I'm inclined to agree... but maybe this is a moot point because of the optimal play tactic for the current enemy set/types. What can you expect for 48 hours though, eh?

Problems aside, yes, you should be proud, it's a good entry. :thumbsup:

It's all good... in the hood... because the bad people have all been clamped... somewhere...
uzyfeo
31. Jul 2017 · 21:17 UTC
When I saw the thumbnail, I didn't think much of the game, but after playing it, it was suprisingly fun! GJ!
dracominer
31. Jul 2017 · 22:21 UTC
This was a pretty fun game. I enjoyed the gameplay and they way recoil matters. My first time playing i stood near an edge and the recoil killed me. It was an interesting mechanic and the graphics went well with the game. Overall, this is a great game.
SeanW
01. Aug 2017 · 03:15 UTC
The game is good! The recoil on the gun was super strong. I think for my tastes a little too strong. But it did give some nice juice to the game. I was a fan of the art style too! Very fun!
yves
01. Aug 2017 · 09:50 UTC
Man you did a really cool game and used that theme very well! Sometimes I had some knockback issues where my player started to fly very fast :D But besides that very good job :)
simonhutchinson
01. Aug 2017 · 19:38 UTC
Any chance of a Mac or web build? I'd love to give it a try!
KRP
01. Aug 2017 · 19:54 UTC
Very nice job!
KRP
01. Aug 2017 · 19:54 UTC
Very nice job!
Zelos
01. Aug 2017 · 21:49 UTC
The concept is interesting, and it felt pretty good once you get into your brain that double jumps, shooting and scoring all takes from your energy. I just feel that there needed to be more indication of your power running low. I found myself accidentally killing myself with a double jump far too often.

Sound design is okay. Not too bad, but also nothing special. The graphics don't look to bad and are pleasing to look at.

The gameplay felt very good. The sliding around on death was confusing at first and I didn't understand what happened, but it was funny. I feel like the powerups shouldn't despawn like that. It's contradicting the game's design, as far as I see it. You're trying to stay away, because your gun basically has infinite range, but you have to get close to reach it before despawning.

Overall I enjoyed it. Good work.
🎤 WillData
01. Aug 2017 · 22:44 UTC
@simonhutchinson This game was built in Gamemaker Studio 2 which I do technically have the capability of building a Mac version for but it requires access to a Mac to develop on. I do not have web export either. However, I intend to polish this game and make it into a commercial project with fixes to some of the major issues which will have an web exported demo. For updates you can follow my twitter @artbywilldata. Sorry for the current inconvenience!
elit3dgaming
02. Aug 2017 · 01:27 UTC
Fun game, batteries fade too fast for me and I enjoyed the enemies they were challenging.
Arkthalohs
02. Aug 2017 · 03:03 UTC
Good work! I really liked how much kickback there was on the gun, made firing it a bit more of a risk since it meant I couldn't necessarily get the power packs. I thought they maybe faded too soon (I had difficulty getting more of them than I would have expected). I also liked that power served triple duty: health, ammo, and getting score, making pretty much every action be a choice between different options and weighing the costs and benefits.
maskinmask
02. Aug 2017 · 04:02 UTC
Cool game.
AJ Weeks
02. Aug 2017 · 09:23 UTC
Nice an juicy feel! It was unclear why pressing S didn't feed the guy my charges - I think you have to be on the ground and in front of him? but other than that it was a fun little game! There is one bug I came across nearly every time I played which is that the ground has no friction sometimes, so if you shoot you'll zip across the screen rapidly. Great work nonetheless! :)
gilborn
02. Aug 2017 · 09:46 UTC
Very hard, but cool!

Liked especially the baleful sound and the huge recoil of the weapon.

Took me some time to figure out that nearly everything cost - double jumping, firing.
This in combination with getting only 2 loads per battery (which is fading out fastly) and feeding dorgus makes it extremely tough to get more points at playing the game as simple feed the starting loads and die.

But I was able to accomplish this at the end (ended at 17000) ;-)
gonutz
02. Aug 2017 · 20:59 UTC
My Windows still tells me that the application is not a valid win32 application but opening it in Notepad shows "PE L" which means it actually IS a 32 bit game. So there must be a different problem but I don't know what it is, sorry.
🎤 WillData
02. Aug 2017 · 21:27 UTC
@gonutz I'm sorry for the incovenience! I will be reworking the game to have an html version in the neat future. I'm not sure if you tried the installer or if that would make a difference but if you haven't perhaps give it a chance. In any case, you can find updates related to the html version in the future on my twitter @artbywilldata
Sarah
03. Aug 2017 · 05:31 UTC
It took me a long time to figure out how to regain power haha, its pretty fun good job!
sketchycode
03. Aug 2017 · 07:06 UTC
Nice entry, pretty fun. Loved the controls, although the player could be slightly less floaty. The knockback effect of shooting was nice; I liked jumping above like 4-5 enemies and just shooting down to kill them and hold myself and the air, then just falling on all the batteries at once.
Delalandii
03. Aug 2017 · 21:14 UTC
Great job! The game mechanics are well implemented and fit perfectly. As some users have adressed, sometimes you start moving at a high speed (horizontally) and you can't stop. Other than that, I really enjoyed the game.
harusame
03. Aug 2017 · 21:22 UTC
I enjoy playing your game ^^
It's fun but batteries disapear too fast !


Your concept is cool, well done !
rigdonware
04. Aug 2017 · 07:10 UTC
This was a lot like my game! batteries do disappear quite fast. Great job though!
rodobodolfo
04. Aug 2017 · 21:22 UTC
yeah, I like this, really challenging, love the pushback after the shot. Contrary of others reviews, I really like batteries fading fast, It makes you carefully plan when to take down your enemies. Great job!!
mamoniem
05. Aug 2017 · 16:24 UTC
Good job, i always love the games with a recoil! it always works like a charm!

-m
silkworm_sweatshop
06. Aug 2017 · 11:39 UTC
Nice entry! The recoil is pretty fun. Yeah batteries could probably stay a bit longer. Right now you kinda have to kill the enemies pretty close to you but maybe that's just part of the challenge.
gonutz
06. Aug 2017 · 17:03 UTC
Please let me know if you upload a 32 bit Windows version here, mabe you could drop me a line in my game's comment section, I will certainly get that message :-)
Wabble
07. Aug 2017 · 02:49 UTC
Batteries fade so quicky ^^. Game is fun artwork is cool and gameplay is enjoyable. The kickback is so hard, sometimes I get so much speed I kinda flash in a weird manner
Junber
07. Aug 2017 · 11:31 UTC
Nice game. Took me a while to figure out that you shouldn't kill enemies as fast as possible but rather when they a close to you so you can take their batteries. Having to give up your energy for score is a really cool mechanic as is using the energy for less obvious action like double jumping. Sliding around uncontrollably after your death was really confusing at first but seemed like a good idea later. Maybe the enemies that take 2 hits to kill should drop 3 or 4 battery charges. Even though the graphics aren't "conventionally good" I really like their style. Good job.
christina-antoinette-neofotistou
07. Aug 2017 · 14:14 UTC
I got killed a ton by recoil. But it was very fun! I second the idea of more charges from harder-to-kill enemies.

Congrats, this is a solid entry!
jjjjason
08. Aug 2017 · 05:40 UTC
Resource management is not something I expect a ton from games like this so it's cool to see it applied to the side shooter genre. It is an extremely fun endeavor having to count your shots, and essentially playing chicken with every single enemy. Piled on top of remembering to feed Dorgus charges, there's surprisingly a lot to manage given how simple the core game is. With the *intense* amount of recoil movement is very fun, although hitting enemies may make you bounce around a little too much, especially since you don't get a ton of feedback otherwise (especially compared to the loud sound your gun makes). I like the crayon-cartoon art direction, although for the boss of the land I wish Dorgus was a little more expressive!

Good game! I can definitely see this being expanded upon.
Maldo19
08. Aug 2017 · 06:37 UTC
I really like the spin that you gave on the genre, it works really nice with the concept that you're running out of power besides making you think of when to kill enemies. The audio is good enough and the graphics gave some personality to the game, the scoring system is good and the timing on the mobs is really great, it never felt that they appeared without me being prepared.

Nof for the criticism, I would have liked if the recoil was a little more consistent, as I tried to move using just the recoil of the gun and some times it gave me much more force than I anticipated in weird directions.
I would like that you consider adding a double-tap for a dash in a direction like you did with the jumps, it would solve the issue that a lot of people have with the gun and it would create another way for the player to move as they wish.

Overall this is a nice little game, Good Job!
Petzi
08. Aug 2017 · 18:32 UTC
It's a cool idea, but kind of frustrating because you need to be very quick to grab the energy, yet your character is extremely slow and the guy's recoil is huge. On top of that, it's really easy for the movement to glitch out, making the character slide on the floor infinitely.

It's still fun, but it's otherwise well made, and it would be really enjoyable if it weren't for those movement quirks.
Meta-link
08. Aug 2017 · 21:36 UTC
Funny game !
Easy to play, and a lot a great feedbacks ! But I got a few movement bugs while playing sadly.

Good job !
MickeyG
09. Aug 2017 · 21:03 UTC
The art is kind of halfway there but the game feel is really top notch! Shooting enemys from far away is really satisfying and the kick back makes jumping and shooting really fun! I kinda wish there was a larger level so mess around with these mechanics in! Really great game!

I guess if I'm being nit pickey, the totem in the centre seems a little pointless maybe? I get the choosing between increasing your score and having more ammo thing but I'm not really much of an arcade guy, I'd personally prefer some kind of level progression or in game benefit like a temporary better gun or summat I dunno. But other than that I really enjoyed your game!
Martyxgames
12. Aug 2017 · 08:28 UTC
Something is missing.... hmmm still a good game, enjoyed playing it :)
Valphera
13. Aug 2017 · 11:41 UTC
This game is fun, the simple graphics make the whole thing easier to read on the screen, there is no useless info, i feel like it would be better with more batteries on the level but maybe i'm just not a good player haha
Overall you did a really good job, kuddos
elysiagriffin
15. Aug 2017 · 10:40 UTC
Featured Dorgus Needs Power in my LudumDare#39 Highlights & Derps Video :D

https://www.youtube.com/watch?v=9W8Ji5YhVkA
SiegfriedCroes
15. Aug 2017 · 11:47 UTC
Fun little game but like others have said before, the batteries disappear really fast which makes the game quit difficult. Still, well done :slight_smile:
NNNIKKI
17. Aug 2017 · 09:56 UTC
Great game, but WAY too hard for me...
GalaxStudios
19. Aug 2017 · 08:00 UTC
Cool game and a bit too hard. Maybe level out the difficulty or make a difficulty screen? Other than that, keep it up!
Franklins Ghost
19. Aug 2017 · 16:18 UTC
Fun addictive game. Do wish you had a few hits before losing so you could get some longer games going. But the quick restarts definitely helped with the replayability.
drprettypatty
19. Aug 2017 · 22:37 UTC
Nice job! Had a hard time beating my initial score of 10000, which I achieved by immediately feeding all the batteries :P

The graphics were great, the sound worked well, and it was juicy. I agree with the others' comments about the battery disappear speed, I think it was too quick. Lots of fun though, and the character design was fantastic :)