Dorgus Needs Power! by WillData
A game where you feed a totem charges to raise your score while avoiding enemies

Link (Itch.io page contains Source Project and Game)
https://willdata.itch.io/dorgus-needs-power
| Windows | https://willdata.itch.io/dorgus-needs-power |
| Original URL | https://ldjam.com/events/ludum-dare/39/dorgus-needs-power |
Ratings
| Overall | 357th | 3.277⭐ | 67🧑⚖️ |
| Fun | 302th | 3.215⭐ | 67🧑⚖️ |
| Innovation | 396th | 2.954⭐ | 67🧑⚖️ |
| Theme | 365th | 3.453⭐ | 66🧑⚖️ |
| Graphics | 396th | 3.046⭐ | 67🧑⚖️ |
| Audio | 284th | 2.951⭐ | 63🧑⚖️ |
| Humor | 204th | 2.774⭐ | 64🧑⚖️ |
| Mood | 417th | 2.762⭐ | 65🧑⚖️ |
| Given | 81🗳️ | 90🗨️ |
Two problems I see:
- the cursor is not visible, dark cursor on dark background
- batteries fade out too quickly, you need to be very close to enemies you kill to take the loot
The character moves a bit too slow compared to the enemies and the jump feels weird. Other than that, this game is great
Nice work!
If I were to pick just one thing it would have been to add a player death sound and effect. Currently the only way you know you've died is when you see yourself slide everywhere! It's funny to look at, but I can assure you Mr. Dorgus that clamping velocity vectors is not a funny matter. It is in fact very serious. :necktie:
Gameplay wise, I got to 30000 score. I felt the change in difficulty over time was.. not much! After a while I began to get a feel for the enemy patterns and afterwards the game feels rather formulaic or solved. This might have been because my general tactic was to stay in the centre of the screen and wait for enemies to come to me. Advantageous point in that I can feed the totem, have room to recoil into the ceiling, and avoid the floor-enemy easily. Other people have mentioned movement/run speed, I *think* I'm inclined to agree... but maybe this is a moot point because of the optimal play tactic for the current enemy set/types. What can you expect for 48 hours though, eh?
Problems aside, yes, you should be proud, it's a good entry. :thumbsup:
It's all good... in the hood... because the bad people have all been clamped... somewhere...
Sound design is okay. Not too bad, but also nothing special. The graphics don't look to bad and are pleasing to look at.
The gameplay felt very good. The sliding around on death was confusing at first and I didn't understand what happened, but it was funny. I feel like the powerups shouldn't despawn like that. It's contradicting the game's design, as far as I see it. You're trying to stay away, because your gun basically has infinite range, but you have to get close to reach it before despawning.
Overall I enjoyed it. Good work.
Liked especially the baleful sound and the huge recoil of the weapon.
Took me some time to figure out that nearly everything cost - double jumping, firing.
This in combination with getting only 2 loads per battery (which is fading out fastly) and feeding dorgus makes it extremely tough to get more points at playing the game as simple feed the starting loads and die.
But I was able to accomplish this at the end (ended at 17000) ;-)
It's fun but batteries disapear too fast !
Your concept is cool, well done !
-m
Congrats, this is a solid entry!
Good game! I can definitely see this being expanded upon.
Nof for the criticism, I would have liked if the recoil was a little more consistent, as I tried to move using just the recoil of the gun and some times it gave me much more force than I anticipated in weird directions.
I would like that you consider adding a double-tap for a dash in a direction like you did with the jumps, it would solve the issue that a lot of people have with the gun and it would create another way for the player to move as they wish.
Overall this is a nice little game, Good Job!
It's still fun, but it's otherwise well made, and it would be really enjoyable if it weren't for those movement quirks.
Easy to play, and a lot a great feedbacks ! But I got a few movement bugs while playing sadly.
Good job !
I guess if I'm being nit pickey, the totem in the centre seems a little pointless maybe? I get the choosing between increasing your score and having more ammo thing but I'm not really much of an arcade guy, I'd personally prefer some kind of level progression or in game benefit like a temporary better gun or summat I dunno. But other than that I really enjoyed your game!
Overall you did a really good job, kuddos
https://www.youtube.com/watch?v=9W8Ji5YhVkA
The graphics were great, the sound worked well, and it was juicy. I agree with the others' comments about the battery disappear speed, I think it was too quick. Lots of fun though, and the character design was fantastic :)