Hidden Profits by Hello1423

[raw]
made by Hello1423 for LD 41 (COMPO)

A stealth mining game all about making money and upgrading while hiding from the baddies.

Features:

-A Shop With 9 Different Upgrades

-Infinite Terrain

-Pixel-Perfect Terrain Mining And Collision

-Capabilities For Infinite Monies

-Many Lasers That Can And Will Literally Cut You In Half

-Ultra-Advanced Drill Combat (Ramming)

-Scary Lighting System

-Some Stealth Mechanics(Just Don't Enter The Enemy's Light)

-5 Different Mineral Types, Including An Ultra-Rare Purple Gem!

Hidden Profits 1png.pngHidden Profits Cover.pngHidden Profits 2.pngHidden Profits GIF.gifHidden Profits Death.gif

Video: https://vimeo.com/266028497

Upgrades:

-Drill Width

-Drill Length

-Speed

-Additional Radar Pings(Max 3 Pings)

-Radar Ping Widths For Each Ping

-Stationary Light Radius

-Turreted Light Distance

To install, simply put the two files in the archive into the same folder. After that, you're free to run the exe!

Ratings

Overall 268th 3.5⭐ 23🧑‍⚖️
Fun 255th 3.429⭐ 23🧑‍⚖️
Innovation 133th 3.762⭐ 23🧑‍⚖️
Theme 390th 3.5⭐ 23🧑‍⚖️
Graphics 315th 3.333⭐ 23🧑‍⚖️
Humor 552th 1.767⭐ 17🧑‍⚖️
Mood 260th 3.211⭐ 21🧑‍⚖️
Given 25🗳️ 7🗨️

Feedback

goofysoccer
23. Apr 2018 · 01:26 UTC
Wow. This game was really cool. I highly recommend it to everyone. I had tons of fun playing it. The combination of stealth and mining for the game's genres fits the theme perfectly and provides for unique, yet fun gameplay.
KRP
23. Apr 2018 · 02:43 UTC
This game has TONS of potential, if it were a Jam game I bet it would be ballers.
vilix64
23. Apr 2018 · 05:23 UTC
I agree with goofysoccer and KRP. If you decide to make a post-compo version, be sure to let me know! :slight_smile:
Memel06
23. Apr 2018 · 05:43 UTC
Very brillant theme implementation! The game concept is original and funny, and the overall sensation is challenging!
Agree with @KRP , this game has tons of potential, just do a polished version with more levels and better graphic.
Do it, plz!
🎤 Hello1423
23. Apr 2018 · 05:53 UTC
One of the biggest challenges I had when making this game was with optimization, has anyone been getting noticeably poor frame rates?
Horbee
23. Apr 2018 · 06:54 UTC
@Hello1423 I had personally no problem with the framerates.
I think it's a really unique and innovative game. I wish I could to play it on the train on my way.
Potondo
23. Apr 2018 · 07:21 UTC
This game is fantastic! A really cool concept.

Minor polish stuff, but I found the light cones of the enemies a bit hard to tell apart from my own light source at times. Not really a big issue though.

Also for me at least, I found no issues with the frame rate.

Anyway thumbs up for a job well done!
Aterlamia
23. Apr 2018 · 11:03 UTC
Great game, lots of potential. The camera movement is a bit trippy as the whole screen turns with you (this is not a bad thing but take getting used to)
Keppu
23. Apr 2018 · 12:56 UTC
Interesting idea and system of risk and reward. I Like the feeling of getting lost in the dark underground. There is however lack of challenge when you learn to avoid the turrets. Goal seem to be to get more score but is there end? Maybe purchasing all the upgrades could be the end goal?

Game runs smoothly for me, but somehow I get no sounds? Are there any or is this problem on my end?

With what tools did you make this game?
Yanek
23. Apr 2018 · 13:54 UTC
This is a fun game to play. It took me a little time to get used to the controls, but in the end I had a few cool games. There is a lot of great ideas in it!

@Keppu I don't have any sound either, so I think it normal. I thinks some sound and music could have added a lot to the whole claustrophobic feel of the game. Also, maybe the upgrade system could have been done better, and more user with bad memory friendly.
Keppu
23. Apr 2018 · 14:03 UTC
@yanek That's a shame. Some gloomy underground ambient would be perfect. Somehow I just love underground atmosphere. Ever since playing Arx Fatalis..
mao
23. Apr 2018 · 22:57 UTC
Looks and plays pretty well!

It would have been nice to have health rather than instantly failing when an enemy laser hits you, especially given that you begin to move faster than your camera will let you see after a certain point.
neverautomatic
24. Apr 2018 · 05:17 UTC
Really well made for only a couple days of work! The digging/lasers actually digging/cutting through things per pixel was pretty neat. :)
fashionbatman
26. Apr 2018 · 19:07 UTC
This is really cool! I've played it a few times now and would love to see it expanded on. Great job!
Ethereal Psyche Games
26. Apr 2018 · 21:16 UTC
Wow, I really like the game, I get hooked winning some monies to invest in upgrades xD

Perhaps I felt that the stealth gameplay was secondary because I can drill without thinking about the turrets. I dont really know how it could be fix this point (perhaps with a progressive difficulty? I dont know)

We appreciate the all-breakable game because it's not easy to handle this (at least as a programmer).

It would be amazing if the game had some sound effects and also so background stealth music.

Anyways, it's a nice entry! Good job!
morrilet
27. Apr 2018 · 21:19 UTC
This was pretty neat! I would've liked some visual representation for the drill upgrades and such, and I had a hard time seeing what's going on sometimes, but for the most part it was great. I really loved the cutting/pixel effects. Very impressive, technically. Was there audio, though? I didn't hear anything, but I would've liked to. Nice work!