Divine Marbles by pankamil
Universe didn't start with a big bang. It started with two big fans of marbles.
Play as a god, shooting planets into a solar system, so they could orbit as close to the sun as possible. You gain points every second of every planet that stayed in its orbit, basing on their momentary distance from the sun. Gameplay is based on a realistic gravity model, based on actual physics formulas.
The game has two modes: single player, and a two-player versus. Play with your friend, and destroy his planets with your own!
And remember to visit the in-game "How to play?" section.
Gallery
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Credits
- Daniel Kowalski
- Jakub Rogalski
- Kamil Kozłowski
- Natalia Wylezińska
Play
- HTML5 (post-jam) & Windows (all versions) (itch.io)
- Windows, JAM VERSION (Google Drive)
- Windows, post-jam version (Google Drive)
Ratings
| Overall | 56th | 4⭐ | 24🧑⚖️ |
| Fun | 116th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 88th | 3.818⭐ | 24🧑⚖️ |
| Theme | 348th | 3.5⭐ | 24🧑⚖️ |
| Graphics | 190th | 4⭐ | 24🧑⚖️ |
| Audio | 82th | 3.875⭐ | 18🧑⚖️ |
| Humor | 243th | 3⭐ | 23🧑⚖️ |
| Mood | 134th | 3.773⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 10🗨️ |
I wish there was an npc opponent though, because just getting a score in the end isn't really that exciting (and didn't tell me anything about how good or bad I played).
Sounds and music fit the game well and it looked very pretty too (although the sky is kind of pixellated in some places).

After seeing your comment, I fixed this issue and released a post-jam version. It also has new character portraits, and some minor bug-fixes.
Congrats, very good entry.
I was super impressed at the quality of the Simulation. Very awesome implementation, super cool. (Can't say it enough). I left a few comments on how to make it more approachable, but I believe you were in stream with me at the time. Great job!
How the planets 'thunk' together & trail, also very nicely done.
The goal of the game seems to be a bit too easy tho - in the single player mode there does not seem to be enough challenge / a way to fail?
But I don't see clearly how modifiying planet velocity just after creating works ... I feel like I have preferred to be able to not change velocity after creation... that way I can think that the planet will came back to same creation point and that may feel easier to play (but not sure).
Anyway I like it very much.
I think I learned nothing in my physics class lol
The images of two gods is makes the graphics fun and immersing.