Oregon Tail by DoctorMozart
Adventures don't always go as planned. In Oregon Tail, you play as a mouse on a fantastical journey to slay the evil necromancer, Mortem. Although you've planned ahead, and bought sufficient supplies for the journey, unforeseen encounters continually test your supplies. Will you make it to the end?

Design / Programming: Dylan Powell (@BabyKing)
Art / Music: Hudson Thorpe-Doubble (@DoctorMozart)
| HTML5 (web) | https://rivergiantgames.itch.io/oregontail |
| Original URL | https://ldjam.com/events/ludum-dare/43/oregon-tail |
Ratings
| Overall | 278th | 3.692⭐ | 28🧑⚖️ |
| Fun | 317th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 772th | 2.84⭐ | 27🧑⚖️ |
| Theme | 699th | 3.192⭐ | 28🧑⚖️ |
| Graphics | 455th | 3.615⭐ | 28🧑⚖️ |
| Audio | 245th | 3.542⭐ | 26🧑⚖️ |
| Humor | 199th | 3.542⭐ | 26🧑⚖️ |
| Mood | 226th | 3.688⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 28🗨️ |
There's a few things that I didn't like so much though.
As far as I could see, there were no way to see what each option did before pressing it, like what resources it would add or remove. But I suppose that is intended.
The text are not the easiest to read, even though I could read the words it was not pleasant on my eyes. It does however fit the game :-)
Overall, it was pretty cool and I really liked the concept :-)
I'll be sure to review your title ASAP! :smile:
Thank you for playing and leaving such a great comment! We definitely appreciate the feedback.
Thanks for the feedback. :smile:
Still mad impressed with your entry. All the best!
The gaining/losing hunger is a bit weird; it's not immediately clear if I want to gain hunger or lose it.
It also might be nice to get high level probabilities for some riskier outcomes. This does tip your hand a bit, but it lets players make smarter choices coming in blind, and allows you to tweak the odds without it seeming completely random to the player.
Those minor nitpicks aside, it's a solid implementation! I had fun playing and would love to see this expanded in a post-compo version.
Thanks for playing!
Giving the player any information also definitely should have been done so they could make smarter decisions. A post-jam version will definitely be done. :smile:
I'll be sure to give your game a go ASAP. :bow:
I like how you see your player moving on the map along the path like a common map cinematic.
Maybe its to easy but I can understand that its not that easy for every player so its ok for me.
The graphics and the sound works together like a charm but maybe the font that you used is a bit difficult to read in a full screen mode?
Thanks for the tutorial by the way, it realy help.
Nice job guys!
Thanks for pointing out the spelling error, I laughed just now realizing what we wrote. My partners response was "What if you have a sword? Funny accidental pun". :wink:
Thanks for playing, and your feedback. :smiley:
I'll be sure to give your game a go in the next couple days! :rocket: