Time Out by CodeKim
Lots of games have a timer for levels. How many games have only a timer?
In Time Out, shooting and taking damage decreases the timer instead of ammo and hp. Hitting your targets with as few shots as possible and avoiding enemy fire is essential.

To watch gameplay with developer commentaries or get tips about how to finish it, watch this video. SPOILER WARNINGS!
https://www.youtube.com/watch?v=dvw12CQ-eg0
If you can't seem to get out of the tutorial room: Press E near a button!
| Source code | https://github.com/kimcodekill/LudumDare43 |
| Windows | https://themanzed.itch.io/timeout |
| Original URL | https://ldjam.com/events/ludum-dare/43/time-out |
Ratings
| Overall | 245th | 3.42⭐ | 27🧑⚖️ |
| Fun | 191th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 166th | 3.396⭐ | 26🧑⚖️ |
| Theme | 290th | 3.354⭐ | 26🧑⚖️ |
| Graphics | 345th | 2.98⭐ | 27🧑⚖️ |
| Audio | 214th | 3.12⭐ | 27🧑⚖️ |
| Mood | 286th | 3.065⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 30🗨️ |
If you don't want / can anim your character, you could use a robot as character or something who don't need animation
If you have time, come see our game
Feedback:
- Animation could use some work, as the feet never move, even when the character is jumping.
- The arm glitches out pretty often.
- It was not immediately obvious that you need to press E on the terminals, but I figured it out pretty quick.
- Could stand to be a bit easier, but I like the feeling that every shot, and every second matters- you did a good job of translating the theme into mechanics here.
- In Unity, it is pretty easy to hide the cursor, which I would recommend doing if you want to improve or expand on this game: https://docs.unity3d.com/ScriptReference/Cursor-visible.html
The rules are a good idea, sacrifying time for bullets, which give a good level to try hard !
There is just a little glitch disturbing with the arms but its okay for a game done that fast, and another problem with jump timing sometimes when I anw to jump at the very end of the platform, which is a little frustrating.
Great job then ! Your game is pretty well made, good looking and functional, and that's a great sucess in a jam !
1: Totally agree! Ran out of time lol..
2: Yeah it's a bug with how i did the rotation, if the angle can be say 15 and -15 at the same time, it flips between them. Wanted to figure it out but ran out of time.
3: Wanted to show an E when an objective or button was in range, but it always looked weird so left it out. Totally agree though.
4: Yeah I only had myself to test the difficulty with, and the game was supposed to be THPS objective styled in the beginning, where you could go back and finish goals to get a better score and unlock more levels. Sadly ran out of time..
5: Figured out that I could probably just set the reticle sprite as a custom cursor after it was built and turned in haha
Hoping to fix these things and polish it to release a 2.0 version!
The graphics were fine, but the weird platforms where the collision is half-way through them (I guess you were going for a more of a top-down look?) were confusing. It made the platforming portion difficult in the beginning.
Overall though, great entry! This one was very fun.