The Final Earth by Florian van Strien

[raw]
made by Florian van Strien for LD 38 (COMPO)

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It's 2100 and Earth has been made uninhabitable by devastating climate change. As a great scientist, you have prepared, of course. Over the last fifty years, you built a teleporter and transported yourself and some materials across the galaxy to the only habitable planet you could find. Unfortunately, it's pretty small. Can you build a new society on this planet?

This is a city/planet builder/simulator game. As your world is so small, you can also build buildings on top of each other. There's some resource management, as you're going to need stone and wood to build and food to eat.

The game is available for Windows and HTML5. Please try the Windows version if the HTML5 version doesn't seem to work right.

Links

Bugfix / Porting log

After the jam, I found out that the mouse cursor didn't work correctly in full screen on any screen resolution not dividable by 300 (most of them :/). There was a minor bug where the game would crash if you'd click on buildings in the main menu. Finally, during voting, someone found a bug where you would still gain population while the game was paused. As allowed by the rules, I fixed these bugs. If you'd like to check the game without these fixes, that's still possible.

The HTML5 port has been made after the jam. I also made a bugfix to this port later, as there was a bug where windows and tooltips wouldn't display properly on some computers/gpus.

Screenshots

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Ratings

Overall 63th 3.9⭐ 22🧑‍⚖️
Fun 39th 3.95⭐ 22🧑‍⚖️
Innovation 192th 3.35⭐ 22🧑‍⚖️
Theme 17th 4.3⭐ 22🧑‍⚖️
Graphics 283th 3.2⭐ 22🧑‍⚖️
Humor 207th 2.765⭐ 19🧑‍⚖️
Mood 147th 3.474⭐ 21🧑‍⚖️
Given 20🗳️ 31🗨️

Feedback

Heinrix
01. May 2017 · 13:39 UTC
I really enjoyed this. I don't feel like I had enough time to get to grips with it but it was a very well made and thought out society builder. It was great that there was a lot of hints and tips, I never felt lost with what to do next :)
oxrock
01. May 2017 · 13:44 UTC
One of the few games I've seen that has a tutorial system built right into it, kudos for doing that. I was afraid I was going to have no clue what I was doing but it wasn't a problem at all. You hit the theme dead on, gameplay seemed fine, everything functioned as expected. Graphics weren't a homerun but it's a compo entry so I'm not going to complain there. A solid entry in my opinion.
theslate
01. May 2017 · 14:37 UTC
31 days! Would have been sooner, but I needed to build a night club. Really fun! Loved the minimalist graphics. It didn't seem entirely balanced, but I never expect balanced games out of game jams. Really awesome to see a resource management game with a tutorial system!
palemachine
01. May 2017 · 14:43 UTC
Incredible. Yeah, the colony management may be simple (there could be adjacency effects and whatnot, but it's a Compo game, holy moley!!), but it's very fun and engaging and I couldn't stop until I researched and built everything. Loved the goal system that gives the player some direction. The little animations on farms and tree buildings are lovely.
I would love to play this if it got developed further!
zsoltbartok
01. May 2017 · 14:59 UTC
Pretty deep game for the compo, congartulations!
mrnyarlathotep
01. May 2017 · 15:12 UTC
Incredibly ambitious idea for a compo entry, that fully executes on its promise - really great entry, I liked it a lot.
(and saved the human race in less than a month, pfft)
akai_0okami
01. May 2017 · 15:16 UTC
Really nice game. It felt a little slow at points while waiting for resources and it could do with some sound. The graphics are cute and the tutorial is very well done. Good work :)
codyhansen
01. May 2017 · 15:22 UTC
There is a strong message of sustainability here somewhere...
Great game. The strategy here is well thought out and executed very well. There is even a tutorial to get started which makes the game completely understandable.
My favourite so far.
PeachTreeOath
02. May 2017 · 07:11 UTC
I was watching my food so anxiously as my plantation workers tried to collect the last bit of wood needed for the stone teleporter. Could they do it before running out of food? They did! This is a very satisfying game! Autonomy is the goal of many games like this and I like how you made it the end game, while for the whole game I'm like "Stop teleporting in and taking our houses and food!"
gamepopper
02. May 2017 · 19:15 UTC
I'm impressed by the amount of depth this game has, with the amount of features progressively increasing overtime, in particular the game starting to warn you about the lack of resources. I think having some ambient sounds, not specifically music, would really add to the atmosphere of the world.
Lenon Kramer
03. May 2017 · 02:54 UTC
This is simply amazing. A big game for the compo, very nicely delivered and polished. I had to continue playing even though I had already "won" it, just because I wanted to build the last house and the nightclub.

There is not much else to say: it's a very solid entry, which nailed the theme and falls into the game category I love to play. The tutorial is very well built into the game, and the player never feels lost. However, the game feels a bit too easy. If you want to expand it, maybe add more levels (another "planets" to colonize), building on difficulty.
Khorm
03. May 2017 · 16:23 UTC
Now this was great, everything felt really clean and polished, alot of tiny things that adds upp to a great experience, from the right click to deselect, popup information on all the GUI and overall interface- the tiny people running around. Obiusly sounds would do some good, agree with @gamepopper that some ambient sounds would fit pretty well I think.

Now the graphics, maybe not as "advanced" (Is high fidelity what I'm thinking of?) as alot of other entries but it has some real charm and fits the game really well. If I have to think of something I was missing I'd really like to scroll around and maybe zoom in on parts of the city - I realize thats hard to get to within timelimit.

The difficulty level was on the easy side also, some more challenge would have been nice - maybe some random events that could halter your progress or something- Overall very good entry!
loveapplegames
07. May 2017 · 12:50 UTC
Great game! This really feels complete. Full in-game instructions, and even notifications going on after I completed the game. I love the attention to graphical detail. Like, the activities following the daily cycle, the growth of the plants and trees. Heck, I've even seen stargazers! I played the game until I got 100 happiness. Ambient sound effects may add to the atmosphere.

![thefinalearth-won.png](///raw/78a/1/z/409f.png)
x1212
10. May 2017 · 17:46 UTC
One of my favorites so far!

Very polished, everything is well balanced, lots of details, only thing that is kind of missing is some sounds.

I like how much is going on when those people go around, do their jobs and more.
rwoeltjes
13. May 2017 · 16:44 UTC
26 days, 2 hours and 16 minutes, not bad at all. Very cute graphics and a entertaining game. Very good use of information in the minimal interface. Great job overall!
C0nst4ntin
14. May 2017 · 21:59 UTC
Nice game man. I realy enjoied playing it. I would aprecheate if you could vote my game aswell. Cause I need just a few more votes to get a rank.
pascalman
15. May 2017 · 15:01 UTC
I not often like game with that type but that game has very good tips and i undestand all! I like it! The absence of sounds and music is a big omission! Great job!
automatonvx
15. May 2017 · 19:22 UTC
Played till the end, then carried on to make the nightclub, because they deserved it. Great game, really nicely done graphics and great UI with all the tutorially stuff and info etc. to make sure the player knows whats going on. Also nice scene setting with the story and liked the subtle eco-theme. I also went for a town building thing and had hoped to get some kind of eco idea in there but dropped it due to time constraints. Any way great job, one of my favourites of this LD.
CreamyBacon2
16. May 2017 · 02:40 UTC
![won.png](///raw/3b3/3/z/4619.png)
I did it! And had fun doing it, good job! I will say this, once I got to the point were I had to much food the game was much easier. You could through in a hazard like a plague that effects food that you need the lab to fix would be cool.