{"author_link":"\/users\/ramalammy","author_name":"Ramalammy","author_uid":"1080755","comments":[{"author_name":"minirop","author_uid":"1076823","time":"2018-04-24T17:31:20Z","epoch":1524591080,"modified":1524591080,"text":"funny, I did the same mix (but in 2D and not as polished). Well done!\n","likes":1,"format":"md"},{"author_name":"Dovakla","author_uid":"1080459","time":"2018-04-29T01:52:59Z","epoch":1524966779,"modified":1524966779,"text":"Cool idea. I bet it would be really great if you could find a way to implement enemies. It took me a bit to figure out what the colors meant and when I what I was supposed to shoot, but I did... passably by the end. You should also see if you can get a scoring system at the end.","likes":1,"format":"md"}],"format":"md","images":["ld41\/87315-0dbcdd15e701ad6eb40a8a705ced3e02.png"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/rj9uyc293eanlyk\/CQBeATS%20_build%20LUDUM41FINAL%20FIX.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"42147","g_author":"1080755","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"239928","g_title":"rhythm fps : CQBeATS","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"87315","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"87315","n_urlkey":"239928","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/rhythm-shooter-cqbeats","n_slug":"rhythm-shooter-cqbeats","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"80755","n_created":"1524334806","n_modified":"1524586826","n_version":"272208","n_status":"COMMIT"},"node":{"id":87315,"parent":73256,"superparent":9,"author":80755,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T01:51:53Z","created":"2018-04-21T18:20:06Z","modified":"2018-04-24T16:20:26Z","version":272208,"slug":"rhythm-shooter-cqbeats","name":"rhythm fps : CQBeATS","body":"![CQBEaTS.png](\/\/\/raw\/37b\/31\/z\/13927.png)\n\nfor the second Ludum Dare i've done, i decided to make a rhythm-based shooter. i'm pretty proud of the result and i definitely want to expand on it as things go on. please enjoy.\n\n----------------------------------------------------- notes:\n- anywhere outside the main area doesn't have collision, so dont wander off too far\n- you can press escape to quit at any time\n- i didnt have time to add a results screen, so you have to exit the game once you complete the track\n- EDIT: fixed a mistake which should keep the game running more smoothly from here on\n\n----------------------------------------------------- credits:\n\nramona : programming\n\nsympolite : music\n\nsfx samples : soundbible\n\nspecial thanks: [yu chao](https:\/\/www.gamasutra.com\/blogs\/YuChao\/20170316\/293814\/Music_Syncing_in_Rhythm_Games.php), [sophie houlden](http:\/\/www.sophiehoulden.com\/super-fast-input-in-unity\/)","meta":{"author":[80755],"grade-07-out":"1","grade-05-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/37b\/31\/z\/13030.png","link-01":"https:\/\/www.dropbox.com\/s\/rj9uyc293eanlyk\/CQBeATS%20_build%20LUDUM41FINAL%20FIX.zip?dl=0","link-01-tag":"42337"},"path":"\/events\/ludum-dare\/41\/rhythm-shooter-cqbeats","parents":[1,5,9,73256],"love":0,"notes":2,"notes-timestamp":"2018-04-29T01:52:59Z","grade":{"grade-01":5,"grade-02":5,"grade-03":5,"grade-04":5,"grade-06":5,"grade-08":5},"magic":{"cool":129.68493288806,"feedback":0,"given":4.625,"grade":5,"grade-01-average":3.667,"grade-02-average":4.167,"grade-03-average":3.5,"grade-04-average":4.5,"grade-06-average":3.833,"grade-08-average":3.667,"smart":-3.8230796916433}},"text":"![CQBEaTS.png](\/\/\/raw\/37b\/31\/z\/13927.png)\n\nfor the second Ludum Dare i've done, i decided to make a rhythm-based shooter. i'm pretty proud of the result and i definitely want to expand on it as things go on. please enjoy.\n\n----------------------------------------------------- notes:\n- anywhere outside the main area doesn't have collision, so dont wander off too far\n- you can press escape to quit at any time\n- i didnt have time to add a results screen, so you have to exit the game once you complete the track\n- EDIT: fixed a mistake which should keep the game running more smoothly from here on\n\n----------------------------------------------------- credits:\n\nramona : programming\n\nsympolite : music\n\nsfx samples : soundbible\n\nspecial thanks: [yu chao](https:\/\/www.gamasutra.com\/blogs\/YuChao\/20170316\/293814\/Music_Syncing_in_Rhythm_Games.php), [sophie houlden](http:\/\/www.sophiehoulden.com\/super-fast-input-in-unity\/)","title":"rhythm fps : CQBeATS"}