A Pickle of a Mystery by senabryer

[raw]
made by senabryer for LD35 (COMPO)
A mystery game in visual novel format, similar to the Ace Attorney series. You are a shifter, able to assume the forms of those you make physical contact with. You are also a detective, which is why the ragtag bunch of weirdos and idiots surrounding a murder at the Annual Pickle Competition will never solve it without your help.

I made it in Ren'Py, a Python-based program made primarily for creating visual novels. It was my first time ever working in Python, so I wasted a lot of Friday learning the basics of the language. I chose Ren'Py because I knew the only way I'd manage a solo jam was if I was able to spend more time on assets and less on coding. And as I'm an author by trade, the visual novel medium seemed like the perfect choice.

Ratings

Coolness 30% 1854
Overall 3.19 489
Fun 2.76 711
Graphics 3.53 245
Humor 3.69 46
Theme 3.44 416

Feedback

ConorOD
18. Apr 2016 · 15:48 UTC
Noooo! It ended just as I was really getting into it! Great idea for an adventure game, and I hope you finish this!
Reallysketchy
18. Apr 2016 · 17:10 UTC
Really great game idea and I love it because I hate pickles too. If only I could shapeshift...
Cosmologicon
19. Apr 2016 · 03:38 UTC
Creative idea and an interesting cast of characters. I wouldn't mind seeing it edited down a lot, particularly all the "uh..." and "...". It was tedious because the text scrolled so slowly I had to click twice for every line.
GrooveMan
19. Apr 2016 · 07:33 UTC
Hey, a mystery visual novel buddy!

Your game is really robust! A lot of dialogue and a really strong mechanic (I am yet to use menus like your transformation menu in my own work, so I'm super impressed).

The characters are bold and interesting, and I like that you've used both colour and font to denote their voice, but be careful about readability. Some of those fonts aren't very clear, and white text is easily lost against the textbox background.

I don't seem to be able to save? I get why you might implement that as an anti-cheating measure, but for a long work like this, I might want to take a break! Maybe a checkpoint system would be a good idea?
terryg
21. Apr 2016 · 02:28 UTC
I loved the writing in this game. It was laugh-out-loud funny. However, it took a long time to get to the actual gameplay, and I didn't see any indicators for whom I could touch, causing me to strike out quickly. After I struck out, I didn't want to have to play through everything again to get to the same point. Also, some of the fonts were difficult to read. But I loved the writing. With a save system or a skip-beginning option, I would happily play the entire thing just for more pickle puns.
MayMakeGame
21. Apr 2016 · 21:37 UTC
really good game! When are you going to make the next part? I need to talk to Nida (right?) when i'm Nida!!
16BitsOfAwesome
22. Apr 2016 · 23:49 UTC
Great! You need to work on font color, as sometimes it was hard to read!
geekguy100
02. May 2016 · 21:04 UTC
I would like to see more gameplay involved, but I like the detective idea.