Pre-Life by Cassio Eduardo
Depending on your upbringing, your life does not really start until college. But even then, it's just the stepping stone for real life. There are many mistakes and sacrifices that you make in college that you only fully understand much later in life. Pre-life is the opportunity to make those mistakes and scrifices all over again.
Gameplay
Balance your daily activities.
Interact with other people.
Some interactions have time constraints. You may miss some.
Everyday you will lose -5 of all your stats. You will also lose $5 bucks.
Take control of your life.
Controls
W, A, S, D - To move
J, Left Mouse Button - To interact
I - To open the inventory
Credits
Cássio Eduardo - Programming, 3D Art
Harllon Filho - Music
Samanta Portes - Game Design
Mauricio Inacio - 2D Art

Update 1 - Fixed a bug which broke some endings on multiple playthroughs without closing.
| Windows | https://drive.google.com/open?id=1osZ47HVxWj5LcEAuiIfEKhrFLO2qhQfh |
| Original URL | https://ldjam.com/events/ludum-dare/43/pre-life |
Ratings
| Overall | 638th | 3.295⭐ | 24🧑⚖️ |
| Fun | 656th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 430th | 3.25⭐ | 24🧑⚖️ |
| Theme | 690th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 803th | 2.909⭐ | 24🧑⚖️ |
| Audio | 293th | 3.455⭐ | 24🧑⚖️ |
| Humor | 544th | 2.773⭐ | 24🧑⚖️ |
| Mood | 512th | 3.318⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
Good job!
* Getting around was not very easy, especially because the campus was pretty big. It's not very clear which corners of the screen have an exit and which do not (for example, just outside your room, it took me a while to figure out you can exit to the left). Also, would be nice to have access to an overview map of the place.
* I didn't really feel like I had to sacrifice too much in the game - studying with my roommate improved both my social and education, and going on dates improved both my social and health, so I could stay with all three attributes pretty high during the game. Would be nice if it felt more like I have to commit to one specific path.
* It took me a long time to figure out how to improve health. The only thing I found other then dating that improves health is eating hamburger, and that improves it by only a little bit (I found it funny that the only thing I found in the game that improves health for my first playthrough was eating junkfood :) )
What I did like:
* I think the look of the game is awesome - it's very simple, but it gets the job done and it's pleasing to look at.
* I liked the mechanics of moving the character.
* I really liked the premise and think it definitely has potential to become a really engaging game!
* Overall I had a lot of fun playing the game twice and reaching different endings.
In several rooms, it took me a certain time to figure out where the exit was
It's hard to balance when you don't know what are the possible actions that will impact the values to balance. So there comes the exploration, that's a good thing. Problem, the passing of time and the amount of stat available makes it impossible to test all (or most of) the actions. And you can't deduce. It's game that seems designed as a story oriented management game, it feels more a game of chance.
for instance, in 2 sessions (no time for more, so many games to test), I haven't been able to find an interaction to improve the health.
I liked the mood (music + story), and I liked the need for exploration