Dungeon Sacrificer by Ancalagon

Story
Dungeon Sacrificer is a game where the devil spirits take control over the Ofgreet's Kingdom and steals the princess. They also stole the villagers's souls.
Goal
Your goal is to fight through numerous dungeons at the south of the village to defeat the devil spirits. But watch out, if you die during your dungeon, you will lose a villager and his power coming with it. For example, if your bowyer dies, you may not buy bows anymore! At the end of each dungeons, you will be able to buy stuffs from the devil in exchange of a villager sacrifice. Oh and don't forget to buy new equipment at the village to become stronger.
Controls
Move: WASD,
Interact: E,
Drink potion: Q,
Attack: Left Click,
Weapon Switch: 1,2 & 3,
Skip Dialog: Space,
Tools
Game made with Unity 2018.2.18f1,
Music & sfx with ableton live 10.0.5,
Villagers assets with Fantasy Heroes: Character Editor,
Graphics with Photoshop.

Change Log
Post-Patch note: Fixed a bug that prevented the player to exit the dungeon 3 and broke the game
We won't lie to you, we ran out of time. In fact we had college on monday. It didn't really help, but hey, it's part of the game !
| Windows | https://drive.google.com/file/d/1zGz21-J5Ee3F_Jgm6jjcCimP4LkrQLeA/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/43/dungeon-sacrificer |
Ratings
| Overall | 761th | 3.117⭐ | 32🧑⚖️ |
| Fun | 841th | 2.783⭐ | 32🧑⚖️ |
| Innovation | 860th | 2.717⭐ | 32🧑⚖️ |
| Theme | 741th | 3.121⭐ | 31🧑⚖️ |
| Audio | 352th | 3.321⭐ | 30🧑⚖️ |
| Humor | 605th | 2.667⭐ | 29🧑⚖️ |
| Mood | 738th | 3.018⭐ | 30🧑⚖️ |
| Given | 39🗳️ | 13🗨️ |
First off on your presentation: there's a mix of what looks like heavily lined drawn sprites, digital painting, and pixel work. I don't like the mixing of styles for this game, especially when the pixel enemies showed up in the dungeon. The hand drawn stuff was fine but mostly I think you should stick to one style in the game, although it could work. Also the text box was too large during the opening imo.
Anyway I was expecting the theme of Sacrifice to be found only in the opening story and then it would be a simple dungeon crawler. At first this seems right: you have a village that can cater to your needs through shops. There's the dungeon nearby that you acquire gold in to spend at these shops. But after you kill a boss and leave the dungeon you can choose to make a deal with the devil and sacrifice villagers to make the dungeon part easier. When it comes to buying equipment from this menu I wasn't sure what it was asking, which sort of made the theme stronger to me since a deal with the devil would be a tricky affair. I can see players going for this the first time and then learning the hard way that it has morale consequences.
The gameplay was a bit rough but that's okay for a concept jam game. The only thing that really annoyed me was that the character sprite is strictly limited by the angle at which we view them--you cannot slash your sword, or shoot your bow, outside of those limitations. Especially frustrating for aiming since you have narrow cones to the left and right of your character no matter where you point your mouse cursor.
However that's secondary to how much I appreciate the concept! I really like the idea of the dungeon crawling being difficult and maybe even tedious the "good" way and that you are heavily tempted into sacrificing people to make that easier and faster. If the gameplay and level design got a proper development time's worth of attention (not just a game jam) then I can see this being compelling.
Good job.
I loved the D & D style!
I like the sprites.
I got a bug where during the level 5 I couldn't aim right anymore, my character was always facing left.
As far as gameplay, it wasn't bad. But I admit I didn't make it through the first dungeon. Most guys took a long time to kill, and the shield that I bought didn't really seem to do anything. Finally, when I got to the tornado boss, I was never able to damage him at all. I'm still not sure if I was supposed to actually kill him, but my sword never seemed to do anything.
I will say the music/audio was very good! I liked how the music changed when I got to the boss room.
I enjoyed walking around town and talking to people. Loved the village idiot. First dungeon was super hard (I didn't buy anything for that one, maybe I needed to), but glad the game would respawn me and let me continue where I left off with the dungeon boss. Purchase of the devil sword and the superior shield made 2nd dungeon much more fun to fight in. I was unable to beat 2nd boss.