We Need Space! by BigJigglyProductions__
We Need Space! - is a game with procedural generation at it's core, every experience is different. You need to colonise as many planets as possible.
Join the WNS development Discord to follow upodates outside of Ludum Dare! https://discord.gg/Jwvyyfh
Goal of the game: colonise as many planets as possible!



Please feel free to leave some feedback and drop a rating!
[Updated support for Mac+Linus]
I recommend downloading a build for the best experience.
This was publishd for the compo(with 8 minutes left)
[EXTRA INFO] To change systems, you can click the left/right arros at the bottom of the screen!
Hope you enjoy!
Ratings
| Overall | 408th | 3.292⭐ | 67🧑⚖️ |
| Fun | 564th | 2.831⭐ | 67🧑⚖️ |
| Innovation | 187th | 3.5⭐ | 67🧑⚖️ |
| Theme | 467th | 3.313⭐ | 66🧑⚖️ |
| Graphics | 215th | 3.615⭐ | 67🧑⚖️ |
| Humor | 360th | 2.36⭐ | 59🧑⚖️ |
| Mood | 359th | 2.935⭐ | 64🧑⚖️ |
| Given | 36🗳️ | 57🗨️ |
A bunch of colliding planets? A strange planet? etc.
Thanks for your feeback though :D
Thanks for working in this little gem!
I'll improve the camera (after a while the camera circles can give motion sickess and become a little unpleasant, especially in full screen)
Thanks for playing this though, I really appriciate it : D
Set current directory to /home/cookiengineer/Downloads/WNS_Linux
Found path: /home/cookiengineer/Downloads/WNS_Linux/WNS.x86
Mono path[0] = '/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/Managed'
Mono config path = '/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/Mono/etc'
Unable to preload the following plugins:
ScreenSelector.so
Display 0 '0': 1366x768 (primary device).
Invalid serialized file version. File: "/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/globalgamemanagers". Expected version: 2018.2.2f1. Actual version: 2018.2.0f2.
(Filename: Line: 1313)
PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
Failed to initialize player
```
```
Set current directory to /home/cookiengineer/Downloads/WNS_Linux
Found path: /home/cookiengineer/Downloads/WNS_Linux/WNS.x86_64
Mono path[0] = '/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/Managed'
Mono config path = '/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
Display 0 '0': 1366x768 (primary device).
Invalid serialized file version. File: "/home/cookiengineer/Downloads/WNS_Linux/WNS_Data/globalgamemanagers". Expected version: 2018.2.2f1. Actual version: 2018.2.0f2.
(Filename: Line: 1313)
PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
Failed to initialize player
```
Cool overall game :) Keep Coding :)
edit: damn, cursor not shown in screen...

Sorry if the arrow looked like the cursor, probably should've made it more apaprent that it was an indicator xD
I tried to click the buttons, but that didn't work... so how do I use the menu?
I'm assuming you don't wanna share the source, because the gdrive link doesn't allow downloading the zip file.
Do you also have a github account? I tried googling your name, but so much porn shows up that I'm not sure whether the weebly / steam community post was yours or so :laughing:
I'm probably going to change a LOT of what the game is now if I do work on it outside of LD, but whatever state it's in now, feel free to do whatever with it.
Credit me if you re-use things though, don't have to but it would be highly appriciated :D
Github: https://github.com/BigJiggly
Liscense: OGL (Open-Game-License)
The graphics were quite nice and it's definitely a cool idea! (Apologies for not being able to provide better feedback on this one)
I've fixed the cursor and an issue with the dynamic actions menu, and I think some scaling issues.
Sorry for the inconvenience, Unity for some reason offsetted the cursor in the Editor which is why I did that :grinning:
Edit: I just saw the reason why I remember your name.. you made SCARRY - I still tell my friends about that now when we talk about using a mic as a game input method.
And i couldn't close the help menu which is another reason why i couldn't play the game so please try to fix these bugs
Ah, I just read that the clicks were due to an offset - that makes sense!
@mshopf I had to cut features a lot, and I published it with 8 minutes of the compo left...Terraforming does what it does in real life, makes the planet habitable for life, which would allow you to colonise it.
Congrats to your work
Maybe music would be a nice thing for the next time
I'd recommend you to get music for other times (even if they're from opengameart); while you wouldn't get an audio score, a well-chosen music can help in other areas of the game such as the mood, flow, etc. Also the people at opengameart would be super happy to know their music was used on a game as nice-looking as yours!
I think it's a great idea, and you managed to make it procedurally look *really* nice; it showcases your strengths in both art and code. Well done!
Want to see more games from you)
Great job on your entry. It made me click click click away. It's a great time killer which a lot of people unconsciously like. Thanks for sharing.
Please do check out our game and leave us some feedback.