PathOfForest by ThiefViolinist
Another wonderful day on this glade, in peace and tranquility, in the end, you say this and any other day. You - a young but ambitious forest. There is no doubt that after a couple of hundred years you will be full of trees, treasures, dugout trolls and other important things inherent in the ancient woods, one day it will even be difficult to distinguish in what tree this brazen squirrels wanted to make a nest ... But what is it?
Some kind of annoying noise, namely from some suspicious creatures moving in your direction and seemingly have got not the best intentions.
Hmm, this won't be a problem, will it?
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Protected yourself(your precious trees) from these stupid Bull-Dozers that will attack you from time to time. You can create ent from random tree, but can't control them directly. Instead use flags system(like majesty) for orders.
Win - survived after all waves(1 tree is alive minimum)
Lose - losing all tree(Ents dont counting)
hotkeys:
Q - create ent-guardian(attack enemies)
W - create ent-druid(gardener of new trees)
A - put attack flag (to enemy)
S - put plant flag (to ground)
Bonus:
Ratings
| Given | 24🗳️ | 8🗨️ |
Main feedback I can give is that you need to make it more intuitive to play. It took me a while to figure out how it worked, and even when I did I found the controls unintuitive, I had to keep looking back to remind myself what did what. A way to cancel orders would be nice maybe, and maybe lanes or something to prevent the inevitable clump of chaos that arises in the centre lol.
But despite these issues I did play it for quite a while, and had fun! nice entry.
Good job!
What's missing is clear feedback as to what is happening. There are attack animations, and the bulldozers start blinking sometimes, and then at times the ent just stands there next to the bulldozer and nothing happens even though there's an attack marker on the bulldozer. I think at some point I didn't have a worker anymore and couldn't plant new trees, is that right?
The art is a nice low-poly style, the palette is fine. The music is pleasant, but I wish there were sound effects for further feedback.
The only two things that I thought it's a bit confusing is the Ent's AI (which is a bit dumb imho), you could make them respond automatically to the bulldozers nearby, and I also think that the controls are a bit misleading since wasd usually are the keys to move the camera.
I think there is good potential in this concept. This could become a great game if expanded on. Something along the lines of They are Billions where RTS meets tower defense, but a lot more original than zombies.
> I had one fully grown tree left available but I couldn’t turn it into an ent nor a gardener
It is not a bug. It's feature :)
Forest must have at least one tree. If you don't have any tree, you are lost. So you can not turn the last tree to Ent :)
Thanks a lot for your feedback.
> I had a bunch of ents attacking bulldozers, but we were still in the midst of battle when it all just ended.
It is because you had no tree left (ents don't taken into account)
> hen at times the ent just stands there next to the bulldozer and nothing happens even though there’s an attack marker on the bulldozer
Yes, I agree with you, the biggest problem of this game it is AI, so we will fix it at first. But unfortunately, we cannot upload fixed version.
Thank you for the long answer. Such comments make the product better.
> Workers die too easily and no real way of protecting them
Yes, It is a problem, We will think about of solution
> This could become a great game if expanded on
We think the same. Thank a lot for your reply.
Now for the "bad" points... Hum... As others said before me, it took me some times to get used to the commands, and I had to refer to this page 2-3 time trying to figure how to use the "plant" action and the "attack" flag. The create ent/druid action was quite easy to get, even if I would have sometime liked to be able to choose wich tree I wish to transform. After that... I didn't really understood how to use the attack flag correctly and ended up spamming them on the Bull-Dozers... leading to probably more and more confused ents running around.
As I probably already wrote too much, so I will just end with a little bug report (if it is one :p ) : it seems that the Bull-Dozers only need to attack the position where the gardener grew up to kill it (and not the position where the gardener is).