I MUST BELONG by Tolga
How to Play -
A and D for movement
Space for shoot
Left mouse click for buttons.
The Story
Once upon a time there was a world called “Marziphon”. One day a metheoride crushed the ground, and cursed all Marziphonians. Because of the curse, their nightmares became portals for magical creatures, ”Magicis Cadem” they called it. Magical Massacres. A Hundered years later, another event occured in Marziphon. A Mage called “Onnm” found a way to unlift this curse. The solution was a spell which he called “banisment of nightmares”, with the spell, nobody would ever see any nightmares, but there was a problem, most needed ingredeent for the spell was human blood. He gathered as many villagers as he can and found the city of Intyham, with it, Onnm can gather blood and sacrifice some for all. After he casted the spell, Marziphon’s ground shattered and formed lots of rifts which are full of deamonic powers. He banished nightmares but called something more horrific. At the last sequance of banishment spell, a flying Demon appeared on the sky, he took Onnm and disappeared.
After the disappearence of Onnm, the folk of Intyham re-forged Onnm’s staff and shaped as solid magical stones. Then they build a huge rapmart which defended all Intyham from the demon itself.
https://youtu.be/9AevVcWmUxI
| HTML5 (web) | https://tschika.itch.io/i-must-belong |
| Windows | https://tschika.itch.io/i-must-belong |
| Windows | https://tschika.itch.io/i-must-belong |
| Original URL | https://ldjam.com/events/ludum-dare/43/i-must-belong |
Ratings
| Overall | 772th | 3.109⭐ | 34🧑⚖️ |
| Fun | 872th | 2.734⭐ | 34🧑⚖️ |
| Innovation | 711th | 2.922⭐ | 34🧑⚖️ |
| Theme | 453th | 3.563⭐ | 34🧑⚖️ |
| Graphics | 469th | 3.594⭐ | 34🧑⚖️ |
| Audio | 194th | 3.625⭐ | 34🧑⚖️ |
| Humor | 618th | 2.65⭐ | 32🧑⚖️ |
| Mood | 221th | 3.697⭐ | 35🧑⚖️ |
| Given | 39🗳️ | 19🗨️ |
the backstory was amazing and i wish i could have seen it being talked about more in the game itself, perhaps with an opening cutscene.
the gameplay wasnt the most exciting but the atmosphere made up for it.
awesome work!!
Also i didnt know what is game goal. I have reached castle one day before I would quit game. Perhaps some more inter level story would help, or even decision to sacrifice people to have less enemies ahead, similar to that shortcut gate
We designed each level carefully in terms of art and soundtrack. We created everything by ourselves and it was our first game ever for each person in the group. So the comments are making us feel excited to work more and more on our game and future games! Thanks to everyone for reviews.