BRIAN'S ELEGY by Tetralogia

[raw]
made by Tetralogia for LD 43 (JAM)

« Brian has begun the ascension of the Dark Lord tower. But no mortals are allowed there. If he really wishes to meet his maker, he shall give up on everything. »

This endless narrative semi-procedural platformer is my first ever solo game. I’m usually more of a game/narrative designer and took this game jam as an opportunity to see if I could script an entire game on my own. It's a hard game, I'm sorry if it puts you off, I'm really into challenging platformers (also, it needs a lot of balancing and better level design).

For some reasons there's no sounds if you launch the game in Safari, rather use Google Chrome of Firefox.

I used Unity, Visual Studio, Photoshop CC 2018 and GarageBand.

Capture d’écran 2018-12-04 à 02.40.33.png

Capture d’écran 2018-12-04 à 02.19.35.png

Ratings

Overall 702th 3.207⭐ 31🧑‍⚖️
Fun 762th 2.931⭐ 31🧑‍⚖️
Innovation 676th 2.966⭐ 31🧑‍⚖️
Theme 732th 3.138⭐ 31🧑‍⚖️
Graphics 870th 2.655⭐ 31🧑‍⚖️
Audio 471th 3.103⭐ 31🧑‍⚖️
Mood 454th 3.397⭐ 31🧑‍⚖️
Given 24🗳️ 40🗨️

Feedback

Kaish
04. Dec 2018 · 03:08 UTC
Congratulations, well done!
Maybe the moves are too fast getting a little hard to control Brian. =]
Kalshutein
04. Dec 2018 · 12:20 UTC
Pretty good and challenging. Grappling hook and dash mechanics were implemented well and audio and graphics fit nicely to the theme
LaraPoi
04. Dec 2018 · 12:54 UTC
The level design could be easier. However I really liked the dark atmosphere: the music, the graphics (especially the Dark Lord hands)... We can clearly see the artistic intention behind the prototype.
Kaitosoul
04. Dec 2018 · 14:11 UTC
The game is challenging, good job! The game feel is good, double jump,dash and grappling hook are smooth and well designed. The moves are a bit fast and sometimes it's hard because of plateforms which are too small.
Lizouille
04. Dec 2018 · 15:11 UTC
I love the global atmosphere of the game. The controls are a little bit hard to grasp, but once you get it it's a really fun game to play, although it's a bit too fast-paced for me. Using the grappling hook feels really satisfying, especially when you were about to lose the game. Good job!
jacquouille
04. Dec 2018 · 18:00 UTC
This was fun and challenging, and I was pretty comfortable with using the controls quickly enough (however I realised after closing the game that I completely forgot about dash and felt like I wouldn't need it anyway). The problem is aiming for the small platforms, as sometimes it was impossible to make a move small enough to reach them. I don't know if it was on purpose, but most of the time I was just able to go to the sides of the screen and avoid the penalties altogether. But when I did get penalties, I didn't really felt the change in gameplay anyway. In the end I had a lot of fun trying to master this game (especially the hook which is quite challenging), and was intrigued by its narrative elements. Good job.
JohnnyGinard
04. Dec 2018 · 18:08 UTC
Awesome, great work! :smile: :top:
🎤 Tetralogia
04. Dec 2018 · 18:29 UTC
@jacquouille No, it was not on purpose, I didn't expect people to avoid the penalties! And I'm like you, I always forget to use the dash. I tried to create situations where it would be necessary but if you took all the dash penalties you would lose for sure. It was hard to create a level design that worked well with my sacrifice mechanic. I agree with you, the penalties may be too soft and you don't lose because of them most of the time.

Thanks everybody ( @lizouille @kaitosoul @larapoi @kalshutein @kaish @johnnyginard ) for the feedback! I'm gonna try to make the moves smoother and think of a better sacrifices/level design synergy.
Benjouille
04. Dec 2018 · 18:58 UTC
Really cool atmosphere. It take a few minutes to get the controls but the restart is instantaneous is I don't mind. The game is stressfull in a good way. Maybe it need a slower start. Awesome work keep it up.
arnau
04. Dec 2018 · 19:09 UTC
I like the mix of mobility mechanics, it turns the game into a pretty fun and skilled game. Nice work.
Mathilde
04. Dec 2018 · 21:29 UTC
super cool atmosphere. I love the mnimalistic an dark graphics. The sound design is a success. The game is really challenging, but I believe you wanted the game to be hard.
really good platform game. Congrats on making this on yur own in 72 hours !
Beelzeboss
05. Dec 2018 · 12:52 UTC
Holy shit Brian is hard to control :D. After i got the hang of it was really fun. Congratulations!
co181127
05. Dec 2018 · 15:25 UTC
what a music! nice game ! good job
Sashbros
05. Dec 2018 · 15:41 UTC
Nice artwork and cool responsive controls .. but the player's jumpSpeed is just too much.. Can you decrease that ..other than that it was awesome game .. triple jumps were really cool .. Great Work!!
kirroyal
05. Dec 2018 · 17:30 UTC
Simple but yet remarkable game design. The first tries I did`t get the controls but you get the hang of it after a few loops. I really like how you brought so much atmossphere out of such simplistic graphics. It`s a bit too hard for me due to the fast movement but I think you did a great job. Only other thing I would have changed is that it is confusing when you go out of the screen at the top.
shulololo
05. Dec 2018 · 20:49 UTC
Nice game! It was a bit hard to control Brian but I got the hang of it eventually. Well done!
AwiX
07. Dec 2018 · 08:19 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Leandre Renouard
07. Dec 2018 · 09:28 UTC
The concept of the game is very smart. The narrative aspect brought to the experience a real atmosphere. the controls of the character are quite frustrating (especially the hook). But we can jump very often, so...
It's a game that deserves a little polishing to become a real experience.

Bravo !!
DeathBySnail
09. Dec 2018 · 22:26 UTC
Agree with consensus above about controls being difficult. Cool use of audio and the backdrop is neat.
PeachTreeOath
10. Dec 2018 · 08:31 UTC
Interesting concept, the execution was a little crazy though. The thing I liked the most was that using grappling hook reset my jump count and I could do some cool hook cancels as a result. I was ok with the controls, I think a lot of people here must've just been using dash too much like I did on my first run. It's fine otherwise. The sacrifice portion of the game looks truly awesome. You did great making the choice seem ominous like there was an evil force guiding you. I think you did well for a solo game and also trying a genre you hadn't attempted before!