DEEP IN HELL by Pierre.F

This is my entry for the Ludum dare 43 ! Hope you like it ! :)
This is a shooter set in hell, you will need to battle with hordes of demons.
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PLAY UNTIL THE END ! | | | PLAY UNTIL THE END !
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V V V
DON'T FORGET THAT YOU CAN HEAL YOURSELF BY PRESSING F !!!
| HTML5 (web) | https://pierrelfontaine.itch.io/deep-in-hell |
| Original URL | https://ldjam.com/events/ludum-dare/43/deep-in-hell |
Ratings
| Overall | 338th | 3.63⭐ | 25🧑⚖️ |
| Fun | 224th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 951th | 2.543⭐ | 25🧑⚖️ |
| Theme | 557th | 3.413⭐ | 25🧑⚖️ |
| Graphics | 456th | 3.609⭐ | 25🧑⚖️ |
| Audio | 313th | 3.405⭐ | 23🧑⚖️ |
| Humor | 391th | 3.091⭐ | 24🧑⚖️ |
| Mood | 405th | 3.457⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 10🗨️ |
-> I couldn't go up. Is that as per design?
-> No audio
-> Touching walls kills you. (Is that lava or a wall?)
A little hard to dodge the attacks, but that may be me.
I'm not good at wasd games....
Maybe you should rate more games to get more ratings yourself. You'd deserve it. (:
But it would be better if when your amber bar is full that new collected amber heal you.

Speed : Your character is so slow make it loike at least 5 times faster it's way more fun like that. It's super hard to dodge stuff right now. You can make enemies stronger to balance this. Also map navigation will take less time when character gets faster and this is good.
Instrucitons: There was a second weapon that was more effective for eyes?? Learned that slightly before I finally die.
Health: What is the point of losing a healtbar if you can't refill health. Was there a way to do that. Than say so..
Length: Takes too long. I died and quit. Sorry for not playing till end. If it was shorter starting from the beggining could have been a fun chalange.
Difficulty curve: Should increase much faster, (assumung the game gets shorter). It feels stale.
Time takes to kill enemies : Could be slightly shorter. You are the judge.
View: Nuclear throne uses 4 : 3 for almost equal view inhorizontal and vertical, moving the mouse shifts the view area towards mouse position so that you can see even more and be prepared against enemies. You game uses 16 : 9, has an intrusive UI in the bottom, mouse has no effect and camera has a lot of smoothness = going down is waaay harder than going any other direction.
Visual style: Was awesome I'm a quite fan of particles myself. Felt like I was stranded in a desert cool. Could have had some landmarks/props (like a pile of bones) to make exploring more interesting.
I had fun playing te game. Hope the feedback was useful. Mention if you make a postjam version and I'll be happy to try again
P.S: Nice promotion
- Yes I agree that the caracter is too slow, sorry for that...
- It is said in the intro theme that some weapons are stronger on differents enemies
- You can win health back by pressing F, it's in the intro text (I sould have forced the player to read the intro text at least one time, a lot of peoples missed on thoses infos)
- You are completely right, way to long (sad you missed the ending... maybe try again using the healing feature ?)
- At the final healthbar, new enemies spawn very quickly
- Thanks for the advice !
- Particles are indeed the best, I wanted to include little props but didn't have the time :/
- Yes i'll make a post-jam one in a few weeks ;) your feedback will be greatly taken into account !
https://ldjam.com/events/ludum-dare/43/save-your-taco