The weighty island by frederikja163
Collect resources on a deserted island (well almost deserted, except for that one creepy G guy). Prioritize what you need and what you don't need to collect enough resources at a decent speed, so you can make a boat to escape the island.
The more stuff you collect the heavier you get, moving slower and slower.
http://gameboxoso.000webhostapp.com/games/TWI/index.html
Ratings
| Overall | 917th | 3.058⭐ | 28🧑⚖️ |
| Fun | 937th | 2.827⭐ | 28🧑⚖️ |
| Innovation | 749th | 2.981⭐ | 28🧑⚖️ |
| Theme | 806th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 1008th | 2.481⭐ | 28🧑⚖️ |
| Humor | 824th | 2.38⭐ | 27🧑⚖️ |
| Mood | 763th | 3.038⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 15🗨️ |
https://imgur.com/a/M8Ds9
I couln’t find enough materials to craft beyond the pickaxe, what was the goal overall?
The BGM goes really well with the game.
Its unclear which direction the player is facing, this can make the already really bad controls worse.
Graphics.exe is not available. Honestly though, please pick some better colors. I can see you are a programmer not an artist but do you have eyes!!!!
When walking into something the player jitters.
Invisible walls are horrible game design, just throw down some rocks that show the invisible wall.
Overall the game is pretty bare bones, there isn't much here that makes it different than other survival games and I don't recommend working more on this. Instead keep doing jams and keep coming up with ideas.
Sorry for shitting on your game, I'm not trying to be mean I want to help you learn. :)
Though making it so your inventory weighed you down fit the theme, I think going slower in this case made it slightly less enjoyable. There wasn't a choice to be made about how much you had to carry, you just needed to carry what you needed and that just made it take longer. If there was a reason that you might NOT want to carry everything in one load, I think it would have worked better. Like a rickety bridge that you would fall off of, or monsters that would get you if you moved too slowly, or something. I'm not saying that either of those things is the right thing, but something to make you think about what you should be carrying.
Good job over all!
@frederikja163
Having a visual representation of your next goal somewhere reminds the player what the need to do next. The player said "I should go talk to that guy." If I missed that message for whatever reason, there's no way to bring it back (If there is I missed it)
I don't think the car controls work for this type of game. Granted there were no threats coming at me, but doing a 180 to go in the opposite direction was annoying.
Text representation of how much weight is in each item. I never quite figured out how much each thing weighed, I just dropped all my tools and filled my inventory up with stuff and crawled back to the guy.
@frederikja163 I'm not sure if this is your first game or not, good job.