Solitary by FuriousWitch


Solitary is about living in a post-apocalyptic world and trying to survive for as long as you can.
Sorry for the many bugs. This is the first time I use GameMaker and I only had two hours to learn it before the jam. So naturally, many things went wrong (I didn't even have the time to test it all together before I published). I will try to fix all the bugs one by one in sha' Allah.
Controls:
Use WASD/Arrows to move.
Use Space to interact with objects in your base.
Use Enter to move between scenes.
Note:
There are two scenes in the game; the first one is the house scene where you manage your resources and repair your wall, the second one is in the forest where you collect more resources and return to your home when you are done. You can move from the house scene, by pressing the Enter key, only after the night is over (when the enemies leave). You can move from the forest scene, by pressing the Enter key as well, whenever you have gathered enough resources.
Bugs Fixed: - Player's data is now accurately persistent and will no longer reset between scenes. - The Enter key will always switch scenes and will no longer ever restart the scene. - Enemies will no longer spawn after the day ends in the house scene. - The "items in bag" variable now updates the number of items correctly. - The player can no longer carry more than the maximum limit. - The catapult now shoots correctly, the damage and animation were not implemented though.(I intend to add these in a separate post-jam version in sha' Allah) - Added the game over screen (done after the jam just for the sake of clarification)
Acknowledgments:
Thanks for all the creative artists who share their assets freely for indies such as my self.
Zabin, Daneeklu, Jetrel, Hyptosis, Redshrike, Bertram --> https://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects
daneeklu --> https://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements
patvanmackelberg --> https://opengameart.org/content/tileset-minimal-style-8x8-based-with-characters-included
Sharm, William.Thompsonj --> https://opengameart.org/content/lpc-dungeon-elements
yd --> https://opengameart.org/content/catapult
DENZI --> https://opengameart.org/content/denzis-16x16-orthogonal-tilesets
Thank you!
| HTML5 (web) | https://furious-witch.itch.io/solitary |
| Original URL | https://ldjam.com/events/ludum-dare/41/solitary |
Ratings
| Overall | 1168th | 2.521⭐ | 26🧑⚖️ |
| Fun | 1163th | 2.313⭐ | 26🧑⚖️ |
| Innovation | 1159th | 2.354⭐ | 26🧑⚖️ |
| Theme | 1145th | 2.438⭐ | 26🧑⚖️ |
| Humor | 973th | 1.955⭐ | 24🧑⚖️ |
| Mood | 1100th | 2.326⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 17🗨️ |
Also, I don't really think it is a bad idea to learn something in a jam, actually a lot of people recommend that you use a jam as an opportunity to try something which you normally wouldn't try or didn't have the time to try in your everyday work time. The way I see it, I learned something new in a couple of days that I probably wouldn't try otherwise. So even though the game didn't turn out great, I still consider it a win for me :)
If you ever want to rework it, I would suggest doing a tutorial and try to avoid as much as possible big written instructions, looks scary, for some reasons haha.
A clock or something to show how much night time remains could be a good add-on too, maybe.
Anyway, once you get it, the game is pretty cool to play.
As a game made with a tool you were not used to, you did a great job, congrats!
I will be sure to integrate your points in the post-jam version, if there was one :)
I totally agree with you, the game very much needs player help and feedback. If I make a post-jam version I will be sure to make things clearer and easier for the player. Thanks again :)
I understand it's hard to try a new tool while jamming. It's usually not recommended but I've done it a couple of times so I totally understand you!
The game is a bit hard to get and a bit unresponsive, you should work on giving feedback to the player when they interact with it.
EDIT: What I meant with picking and using the parts one by one was not the bag size, but having to press space for every single one of them instead of being able to pick something like 10 parts at once :)
I had a lot of features slaughtered due to insufficient time, one of them was the catapult aim and fire feature and since I got a bug in its basic functionality I couldn't continue the rest of its features. But I hope to work on it later on in sha' Allah.
Secondly, you can pick multiple parts as long as you have space in your bag(you can carry 40 items).
I'll let you know if I decide to continue and again BIG THANKS :)