Adventure of the Lone Adventurer by prv
A western survival card game! Press enter to shoot all the bandits and survive for so long you can. Collect cards and click them to activate the bonuses for them.
The game includes home-made graphics and western-guitar songs played by me.
Also added the possbility to turn of music and/or sounds in the settings menu.
This was my first attempt on LD and I possibly had the 2 most stressful hours of my life the last two hours before deadline, and still so many thing I would like to add. Hope you enjoy it :)
| Source and Jar | http://prv.space/downloads/LudumDare.zip |
| Windows | https://prvinspace.itch.io/adventure-of-the-lone-adventurer |
| Jar Direct Download | http://prv.space/downloads/AdventureOfTheLoneAdventurer.jar |
| Original URL | https://ldjam.com/events/ludum-dare/41/adventure-of-the-lone-adventurer |
Ratings
| Overall | 509th | 3.132⭐ | 21🧑⚖️ |
| Fun | 490th | 3.026⭐ | 21🧑⚖️ |
| Innovation | 665th | 2.5⭐ | 21🧑⚖️ |
| Theme | 628th | 2.816⭐ | 21🧑⚖️ |
| Graphics | 412th | 3.105⭐ | 21🧑⚖️ |
| Audio | 54th | 3.806⭐ | 20🧑⚖️ |
| Humor | 323th | 2.694⭐ | 20🧑⚖️ |
| Mood | 204th | 3.342⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 2🗨️ |
@drprettypatty Time ran away from me to explain how to play and all the mechanics. If you had seen the sourcecode, you would actually find a halffinished help/how to play page xD. Thanks for the feedback!
The gameplay is kind of awkward unfortunately. It's kinda hard to see the enemy bullets, and I'm not really clear on how I got cards.
Definitely got into it after a while though (again, great music)!
@Apples_mmmmmmmm Thanks for the "bug report" on the text. It seems like the font I used did not correctly compile it self to the jar file. Therefore if it is not installed on your computer it will use another one instead. This is the reason why it overflows as the font is wider than the one originaly used. This is something I will keep in mind until next time. Thanks again!
@theviraldragon Thanks for the feedback. I find this bug to be facinating and would actually try find out why, but as I do not have a mac I can't really do testing on it. But thanks for the feedback anyway!
* The text needs space to breathe. Avoid them to be sticked together (each lines should have a blank space between them)
* Not sure you should make a mac port if you are unable to test the game in it
* There are cactuses, but they don't serve as obstacles. A shame, I think it wouldn't have been bad!
* It has already been stated, but since you aim with the mouse, it's strange that you shoot with space. Usually, you want "space" to be assigned to an action that is not frequent (like jumping in an fps). since you aim with the mouse, shoot with the mouse as well.
* Items need to be more visible. I didn't notice them at first.
Lovely music, nice to read you made that yourself.
The gameplay itself is quite hectic, with dem zorros in persuit. Would have like to see a little more diverse behaviours from the enemies, perhaps stunned slightly when hit, or somesuch.
Powerups were a cool combo add, though they seemed not to occur often enough to make a big splash.
Also for some reason the text exceeded the window boundaries - perhaps font missing?
@Joror Yes, the font is missing. Found out about it a bit later. Thanks for the feedback! Will keep all of this in-mind until next time!