Fantastic Fight Arena by djdduty
A fantastic fight arena!
EDIT: If you experience lag problems, I'm sorry. I had to remove client side prediction as on slower computers it would cause jarring and the camera would shake violently, so instead I removed it entirely which could cause a problem for people with bad latency.
Controls:
Arrow keys to move
Left click to attack
Space to respawn if your health reaches 0
If input doesn't work, try using Chrome.
You probably won't be able to enjoy this game unless you get someone else to play with you, everyone who plays is connected to the same server. The idea is that when you kill another player you get points, you can go to the pool of water in the middle of the map and spend points to unlock different forms to shapeshift into, each form has different speeds, damages, ranges, durability, and attack types. The goal is to get as many points as you can and have fun. Each time you die you lose 10% of your points.
p.s: If you get a blank black screen and an error in the dev console about connection timed out to vm1.djdduty.com:3889 socket.io.js file, that's because the server is down... if you leave comments saying so or message me in irc I'll fix it ASAP.
TEAM:
Jordan Duty (djdduty) - Programmer, networking, client
Michael Decicco - Programmer, art, client
ART CREDIT:
Opengameart / google images with free to use licenses, none of it was created by us.
Unfortunately we ran out of time for sound and better art, but it's still fun to run around and kill eachother.
EDIT: If you experience lag problems, I'm sorry. I had to remove client side prediction as on slower computers it would cause jarring and the camera would shake violently, so instead I removed it entirely which could cause a problem for people with bad latency.
Controls:
Arrow keys to move
Left click to attack
Space to respawn if your health reaches 0
If input doesn't work, try using Chrome.
You probably won't be able to enjoy this game unless you get someone else to play with you, everyone who plays is connected to the same server. The idea is that when you kill another player you get points, you can go to the pool of water in the middle of the map and spend points to unlock different forms to shapeshift into, each form has different speeds, damages, ranges, durability, and attack types. The goal is to get as many points as you can and have fun. Each time you die you lose 10% of your points.
p.s: If you get a blank black screen and an error in the dev console about connection timed out to vm1.djdduty.com:3889 socket.io.js file, that's because the server is down... if you leave comments saying so or message me in irc I'll fix it ASAP.
TEAM:
Jordan Duty (djdduty) - Programmer, networking, client
Michael Decicco - Programmer, art, client
ART CREDIT:
Opengameart / google images with free to use licenses, none of it was created by us.
Unfortunately we ran out of time for sound and better art, but it's still fun to run around and kill eachother.
| Web | http://vm1.djdduty.com |
| Server Monitor / User Info | http://1844crobins.info/playground/testMonitor.html |
| Source | https://github.com/djdduty/LD35-Shapeshift |
| Timelapse | https://youtu.be/lxxsJ2-GydI |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=6698 |
Ratings
| Coolness | 47% | 1248 |
| Overall(Jam) | 3.43 | 355 |
| Fun(Jam) | 3.09 | 573 |
| Humor(Jam) | 2.17 | 663 |
| Innovation(Jam) | 2.91 | 662 |
| Mood(Jam) | 2.95 | 657 |
| Theme(Jam) | 3.05 | 748 |
The single biggest issue in the game is the unlock system. While it does incentivise murder, it also means that a new player joining the server is at a severe disadvantage. There's no way to fight a zombie as a soldier. If you had made everything unlocked from the start, it'd make for much more fair and intense battles, rather than the current state of one player camping on the server with everything unlocked bringing ghosts to a mage fight and zombies to a warrior fight.
Really, I think the game would've been much better with absolutely no restrictions on transformations. Focus on 3 or 4 forms which counter each other well, and force the players to think quick and switch to an appropriate form depending on the other players.
Also, the mage missiles wouldn't register hits occasionally. Seems like that was related to distance between mage and target.
P.S. - Jam rules do allow for premade assets, but if you use third party graphics, it's requested that you disable voting in the Graphics category.
If you get killed, press space to respawn.
The unlock system is an incentive for points, yes but you may not realize that transformations only last 30 seconds and you have a 60 second cooldown until you can transform again. I might raise the cost on zombie though, if a player is running around as a zombie, avoid him for 30 seconds and use mage missiles, he's VERY slow.
If you were standing in the pool of water, then mage missiles aren't supposed to register, that's an invulnerability zone so that you can buy in peace. The spiral path is so that others can kill you on your way there.
It just would be nice if it were a little bit less laggy.
the camera make headache :/
pretty fun anyway :D