The Dark Sea by Jickamangah
Disclaimer: Our group had to attend to school, so we only spent 48 hours on the game. If there are any issues, game-breaking or not, it would be nice if we were notified via the comments section
Theme: Sacrifices must be made.
Idea: Turn-Based Resource Management Game - Submarine, all abilities use energy, can SACRIFICE (trade) health for energy
Roles: @Jickamangah - Game Designer, UI Designer/Producer, Audio Designer/Producer, Character Sprites | @NotLivingPool - Game Designer, Programmer, Producer/Compiler, Team carry | @Kintama45 - Game Designer, Character Designer, Mechanics Designer, Backdrop, Idea Origin| Solon - Tester
Instructions: You are facing four soviet units: The scout, the heavy hitter, the tank and the final boss. You have these tools in your trusty submarine to help you survive:
EP=Energy Points HP=Health Points DMG=Damage
-Torpedo (-10EP, 7DMG) | -Guns (-5EP, 3DMG) | -Flak (-2EP, 2DMG) | -Rest (+4HP) | -Sacrifice health for energy ( -1HP, +2EP | -3HP, +5EP | -7HP, +10EP)
Good luck, be resourceful and HAVE FUN!
IMPORTANT LAUNCH INFORMATION: We aren't software designers, so we did not create the proportions perfect for every setting. So, when launching the game you MUST set these settings:
- 1440x900 screen resolution |
- Ultra graphics quality |
- Windowed ON
Screenshots:
Title:

UI:

| macOS | https://jickamangah.itch.io/the-dark-sea-game |
| HTML5 (web) | https://notlivingpool.itch.io/the-dark-sea-web |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-dark-sea |
Ratings
| Overall | 840th | 3.02⭐ | 27🧑⚖️ |
| Fun | 816th | 2.82⭐ | 27🧑⚖️ |
| Innovation | 857th | 2.72⭐ | 27🧑⚖️ |
| Theme | 772th | 3.08⭐ | 27🧑⚖️ |
| Graphics | 541th | 3.46⭐ | 27🧑⚖️ |
| Mood | 801th | 2.9⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 15🗨️ |
But I am.
sorry @jickamangah