Apatanat: the benefit of all. by Mike Mihe

[raw]
made by Mike Mihe for LD 43 (JAM)

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Full doodle style hardcore quest!

Our hero is trying to sacrifice himself for the salvation of mankind, but no one understands him!

Once a hundred years comes the time of a bloody harvest. APATANAT. The Dark God at the time absorbs millions of souls to satisfy his eternal hunger. The only alternative way to relieve his hunger is to sacrifice one life. Think about what is more important: your life or many human souls? 😈

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...Funny story...

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...сomics stripes...

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...familiar characters...

This game for logic and exploration of places)

HINTS: - The sacrifice takes place on the initial square when the necessary items are received! - Use "SPACE" To get hint and open inventory.

Good luck, thank's for playing!

Changelog: fixed critical camera bug

Ratings

Overall 688th 3.231⭐ 41🧑‍⚖️
Fun 852th 2.763⭐ 42🧑‍⚖️
Innovation 741th 2.872⭐ 41🧑‍⚖️
Theme 453th 3.563⭐ 42🧑‍⚖️
Graphics 68th 4.411⭐ 47🧑‍⚖️
Humor 289th 3.313⭐ 42🧑‍⚖️
Mood 599th 3.218⭐ 41🧑‍⚖️
Given 44🗳️ 37🗨️

Feedback

04. Dec 2018 · 00:38 UTC
I quite like the art and general concept, but the gameplay has a few hangups that kinda make it hard to play. namely, I can't interact with anything until I need to? Which kinda makes it just a game of running around spamming 'e' on things until I got to the right thing. Side note, I got caught behind the basketball net at one point.Definitely something to be had here though, it's a cool premise for an adventure game.
Gebowunjo
04. Dec 2018 · 00:41 UTC
The graphics and the theme are awesome ! Sadly I think i encountered a bug and I was blocked at the beginning of the game... Hope there will be an update ! the game seems very cool !
Enrique Silvela
04. Dec 2018 · 09:25 UTC
Graphics are nice but the gameplay is kinda meh, you dont really know what to do and just spam e until something happens.
Hamsters Actually
04. Dec 2018 · 09:55 UTC
The graphics are cool, I just dunno what to do. I think I hit a bug.
🎤 Mike Mihe
04. Dec 2018 · 10:22 UTC
@hamsters-actually At what stage did this happen?
vilix64
04. Dec 2018 · 10:47 UTC
Really amazing art style! Good job.
🎤 Mike Mihe
04. Dec 2018 · 10:53 UTC
@vilix64 Thank you very much, the artist painted the game for 60 hours almost without rest)
LluisMG
04. Dec 2018 · 11:10 UTC
Some music would game the game much more enjoyable and some sound effects to give feedback. Really cool art style.
🎤 Mike Mihe
04. Dec 2018 · 11:17 UTC
@lluismg just did not have time to do it, sorry)
CaptainCorgistan
04. Dec 2018 · 12:25 UTC
Stylish art, and references! Like it!
py_g
05. Dec 2018 · 09:38 UTC
mmm, Lebowski. good looking!
sadsmile
05. Dec 2018 · 16:04 UTC
WHERE IS THE MONEY LEBOWSKI?
Hydezeke
05. Dec 2018 · 16:06 UTC
The art is absolutely wonderful for such a short time period. Big kudos to the artist!
I think the gameplay needs more direction. Music/audio in general would be really helpful - without it, it feels a bit boring. I got stuck out of bounds a couple times, too, requiring a full restart.
Hydezeke
05. Dec 2018 · 16:06 UTC
The art is absolutely wonderful for such a short time period. Big kudos to the artist!
I think the gameplay needs more direction. Music/audio in general would be really helpful - without it, it feels a bit boring. I got stuck out of bounds a couple times, too, requiring a full restart.
Keshav Sharma
05. Dec 2018 · 16:32 UTC
Amazing art. Loved the game.
🎤 Mike Mihe
05. Dec 2018 · 16:33 UTC
@hydezeke Thank you, we will add audio in the future, but not in the version for LUDUM DARE, of course.
jan5366x
05. Dec 2018 · 16:38 UTC
Nice work!
TheOneThatNeverWas
05. Dec 2018 · 20:32 UTC
Cool entry. The art style and the mood are very good. Great job!
HellSquirrel
06. Dec 2018 · 19:37 UTC
Очень классный арт, да и тема круто раскрыта. Две вещи, которые чуток отвлекли от геймплея:
![1.png](///raw/811/3/z/1f4a9.png)
1) слои
![3 (2).png](///raw/811/3/z/1f4b2.png)
2) не смог выйти обратно при переходе из локации справа, пришлось перезапускать игру.
А так, очень годно! 10 Лебовски из 10.
jharler
06. Dec 2018 · 20:51 UTC
I like the graphical style you went with. The simple black and white drawings work well. Unfortunately, I walked around for 5 minutes and wasn't able to do anything. I'm sure there's something I'm missing, but nothing I tried didn't anything other than "I don't need that now." Maybe some hints or guidance for the beginning would help.
Stames
06. Dec 2018 · 21:39 UTC
very good art. a little bit of sound would have been nice.
also i liked the references for example the dude from the big lebowski :-D
Kultisti
06. Dec 2018 · 21:48 UTC
The artstyile is wonderful! Would love to see more like this in the future <3
LiamIsUnlucky
06. Dec 2018 · 21:53 UTC
Ok the art is great to get it out of the way, but it merely hides the many bad game play choices.
The user interface could be improved a whole lot by having button feedback by or at least making it obvious where you are meant to click. The border to the ui elements should be thicker to pop out more as it blends into the world quite alot.
The quest system does not give even a hint as to where to go and as you have made such a good looking, large and detailed world it is hard to find the people.
When you first run the game it isn't obvious that the cloaked person is the player as it looks like all the other characters and isn't hinted at by the game.
The camera moving in a tiled way can make it so you end up in weird places because the borders or the screen don't match with the borders of the scene on the screen.
I find it weird that when you stop moving the player always faces forward as I don't know why you would want to do that.
If you make a game like this in the future fix these issues and it would pair perfectly with your good art.
🎤 Mike Mihe
06. Dec 2018 · 22:18 UTC
@liamisunlucky Thank you for a detailed analysis, we really just did not have time to do much of what you described, because I am a novice programmer)
🎤 Mike Mihe
06. Dec 2018 · 22:19 UTC
@hellsquirrel Спасибо))
Game-mon
06. Dec 2018 · 23:12 UTC
Really nice graphics! I would love some simple idle animations on the characters so that the world felt more alive. Also some music would be nice. But the game concept itself was definitely fun! Took me a while to figure everything out and I really enjoyed it. Congrats, it was a very nice creation :D
🎤 Mike Mihe
06. Dec 2018 · 23:52 UTC
@game-mon Thank you, I also liked your game) We wanted to make animations, but then the artist had to mortal sacrifice himself xD)
pkenney
08. Dec 2018 · 21:37 UTC
The art style is unique and very nice. I liked the story, and I enjoyed seeing the little comic-book style stories about how my attempts to sacrifice myself failed in some funny ways. I also liked the humorous text in the hint screen, which made me want to proceed without looking every time.

I know that "fetch quest" is a big part of RPG gameplay. It's not personally my favorite, so I am not exactly the perfect audience for that sort of game.

But even with that disadvantage, it was good enough that I played it through all the way to the end!

Nice job creating a unique entry.
philippkick
09. Dec 2018 · 00:18 UTC
wow man nice art work and also the game concept is really cool! Keep it up.
paulhocker
12. Dec 2018 · 03:33 UTC
i have to try this game again -- visually stunning -- love these kinds of games -- credit to the team for making it -- nice job
Alex Stacciarini
13. Dec 2018 · 12:45 UTC
I think I found a bug, sometimes the laundry woman does not appear ![bug.png](///raw/526/02/z/1fa3b.png)
Alex Stacciarini
13. Dec 2018 · 12:46 UTC
Overall, I loved the art style, but I think the player should be able to pick the objects regardless if needed or not at the moment. besides, I can't find the needles, looked everywhere and could not find them.
🎤 Mike Mihe
14. Dec 2018 · 14:42 UTC
@alex-stacciarini Thank you!) Yes, laundry woman has a layer bug. Old woman from left-top of map has knitting needles.
peterfonts
15. Dec 2018 · 22:47 UTC
Nice game! Good graphics! Maybe you all can improve:
- Be careful with the characters layers, it's easy to fix.
- Maybe when the main character needs to interact with an object needs more feedback: underline the object, make bigger, etc.
- No music? Why?
- Looks too static the game, maybe adding an extra layer with a texture movement (like rain, wind or another effects, improve better the game).
- Next time, don't create a HUGE area to interact, focus only in 2 or 3 screens and improve the animation, graphics and effects.
Overall, it's a good game. Keep it doing games! Congrats! :right_facing_fist_tone2:
DDRKirbyISQ
17. Dec 2018 · 00:53 UTC
Hi there! I attempted to play your game, but it doesn't seem to be properly designed for aspect ratios other than 16:9. I'm an old dinosaur running at 5:4 (1280x1024) or 4:3 most of the time and the left and right portions of the game are cut off, leading them to not be visible and thus almost impossible to interact with.

Please consider other aspect ratios next time!