Hexa-GO by Fakirgnome

[raw]
made by Fakirgnome for LD35 (JAM)
HEXA-GO
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CONTROLS:
- WASD - Move
- I/O/P - Colorshift (purple/green/blue)
- SPACE - Boost
- Shift - Slow down
- R - Restart

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THE GAME:

Dash with bloodcurdling speeds through a geometric hellhole while death is on your tail.


In Hexa-GO you try to outrun a wall of death as you colorshift to pass through the different gates you will find on your path. It is a game of speed and timing.

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OUR TEAM:

This is the first time all of us participated in a Ludum Dare. It has been great fun and we look forward to doing this again in the future.
We made this game with 4 people:
-2 artists
-1 audio
-1 programmer

Ratings

Coolness 36% 1666
Overall(Jam) 3.58 239
Audio(Jam) 3.53 205
Fun(Jam) 3.84 73
Graphics(Jam) 3.95 215
Innovation(Jam) 3.05 549
Mood(Jam) 3.58 210
Theme(Jam) 3.21 649

Feedback

lkr
19. Apr 2016 · 22:17 UTC
Pretty fun game, with nice visuals and energetic music. :)
I'd like to suggest making the green and blue colors a bit more different though, as I sometimes mixed those two up when switching colors. The purple stood out quite nicely.

My record was 0:50:9 after a handful of attempts.
torcado
20. Apr 2016 · 18:27 UTC
nice graphics! really polished, though there could be more mechanics to compliment the main gameplay
Marc F.
20. Apr 2016 · 18:31 UTC
That was interesting! Very fun, nice graphics and audio, cool take on the theme. Solid entry all around!
A_Cupcake
20. Apr 2016 · 18:31 UTC
Clear, functional, cool art style. A nice and cohesive jam game with all the elements it needs to be a complete experience.
Wertle
20. Apr 2016 · 23:20 UTC
Really nice work for your first Ludum Dare! The gameplay, visuals and sound all worked really well to support one another. Once I got the rhythm down for which buttons were mapped to which colors, I had an easy time going super fast, which made it really fun. I love the "tell" effect of the approaching wall, it was enough that I knew that I was close to danger but subtle enough that it wasn't noising up the screen. One thing you might try - there's a really cool light effect going on in the background hexes, it would be cool to see if you can get that color to match your current color, because it is something that is constantly present on the screen but not intrusive. If you intend to keep this a sort of "endless" game, I'd look into adding some sort of measurement of how far you've gotten so you have a sense of progress. Nice job!
APantaloni
20. Apr 2016 · 23:21 UTC
I love how this game looks; the music is also very good and it's fun to play. Congrats!
Allthebees
21. Apr 2016 · 00:02 UTC
This was a really nice game, the graphics and audio were great and it was a joy to play. Great work!
Karai17
21. Apr 2016 · 00:06 UTC
Great entry!
thegoofromspace
26. Apr 2016 · 09:03 UTC
My record: 59.9. This game... Well, I can't think of anything I would change about it! It was completely flawless.

Good-looking, stylish art with sounds and music to fit it, all on top of gameplay that's easy enough to understand that you get hooked from the beginning, and tough enough to keep you coming back.

I can even think of a way you could make a full release out of this: go the "Super Hexagon" route and make different levels where lasting a minute causes you to beat the level. Maybe each level could have different effects when you change colors, or different challenges altogether... I dunno, you're the genius.

Great job! I have a new favorite for this year. I didn't expect that to happen again, but WOW. LD35 has some great entries! O_O