Hexa-GO by Fakirgnome
HEXA-GO
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CONTROLS:
- WASD - Move
- I/O/P - Colorshift (purple/green/blue)
- SPACE - Boost
- Shift - Slow down
- R - Restart
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THE GAME:
Dash with bloodcurdling speeds through a geometric hellhole while death is on your tail.
In Hexa-GO you try to outrun a wall of death as you colorshift to pass through the different gates you will find on your path. It is a game of speed and timing.
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OUR TEAM:
This is the first time all of us participated in a Ludum Dare. It has been great fun and we look forward to doing this again in the future.
We made this game with 4 people:
-2 artists
-1 audio
-1 programmer
----------------------------------------------
CONTROLS:
- WASD - Move
- I/O/P - Colorshift (purple/green/blue)
- SPACE - Boost
- Shift - Slow down
- R - Restart
----------------------------------------------
THE GAME:
Dash with bloodcurdling speeds through a geometric hellhole while death is on your tail.
In Hexa-GO you try to outrun a wall of death as you colorshift to pass through the different gates you will find on your path. It is a game of speed and timing.
----------------------------------------------
OUR TEAM:
This is the first time all of us participated in a Ludum Dare. It has been great fun and we look forward to doing this again in the future.
We made this game with 4 people:
-2 artists
-1 audio
-1 programmer
Ratings
| Coolness | 36% | 1666 |
| Overall(Jam) | 3.58 | 239 |
| Audio(Jam) | 3.53 | 205 |
| Fun(Jam) | 3.84 | 73 |
| Graphics(Jam) | 3.95 | 215 |
| Innovation(Jam) | 3.05 | 549 |
| Mood(Jam) | 3.58 | 210 |
| Theme(Jam) | 3.21 | 649 |
I'd like to suggest making the green and blue colors a bit more different though, as I sometimes mixed those two up when switching colors. The purple stood out quite nicely.
My record was 0:50:9 after a handful of attempts.
Good-looking, stylish art with sounds and music to fit it, all on top of gameplay that's easy enough to understand that you get hooked from the beginning, and tough enough to keep you coming back.
I can even think of a way you could make a full release out of this: go the "Super Hexagon" route and make different levels where lasting a minute causes you to beat the level. Maybe each level could have different effects when you change colors, or different challenges altogether... I dunno, you're the genius.
Great job! I have a new favorite for this year. I didn't expect that to happen again, but WOW. LD35 has some great entries! O_O