Air Drop! by digitaldude555

[raw]
made by digitaldude555 for LD 43 (JAM)

Sacrifice passengers to gain bonuses in combat or to restore your hp after you die.

You can move with WASD or Arrow keys, left click to shoot. Press P to pause.

Ratings

Overall 994th 2.667⭐ 38🧑‍⚖️
Fun 820th 2.819⭐ 38🧑‍⚖️
Innovation 1009th 2.286⭐ 37🧑‍⚖️
Theme 636th 3.278⭐ 38🧑‍⚖️
Graphics 795th 2.931⭐ 38🧑‍⚖️
Audio 638th 2.214⭐ 37🧑‍⚖️
Humor 395th 3.086⭐ 37🧑‍⚖️
Mood 915th 2.586⭐ 37🧑‍⚖️
Given 35🗳️ 38🗨️

Feedback

Arimie
04. Dec 2018 · 10:36 UTC
Hey, nice and original theme ! It's pity that the game don't have display and the keymapping are not explained.
DBoot
04. Dec 2018 · 10:40 UTC
Hello. I found your game very fun and well done ! You did well on that. Only point, I had a Fatal error after a little time on game so I couldn't continue it :/

Good job !
🎤 digitaldude555
04. Dec 2018 · 12:42 UTC
@arimie @dboot those issues should be fixed now I replayed the game 4 times and got no errors. Please try it again.
scottgoldsmith
05. Dec 2018 · 17:01 UTC
Interesting take. The theme felt a bit forced but I enjoyed it overall. If you added a little bit of story to why we're shooting these things in the sky it'd be a solid game!
Codesity
05. Dec 2018 · 17:02 UTC
throwing people from the balloon, to get extra health. you crazy, but its awesome. Good Work!
Player 2
05. Dec 2018 · 17:06 UTC
Liked the way you incorporated sacrificing people into a classic top down shooter mechanic.
OakenMan
05. Dec 2018 · 17:06 UTC
Great game !
I really had no hard feelings to sacrifice Emily (twice), and Brandon, which seems a little bit annoying, and every guy in fact. It was fun but maybe if the spawn wasn't so random it will be a little bit less frustrating. Anyway, a cool game, congrats !
Marrack
05. Dec 2018 · 17:07 UTC
fun arcade game, would play again
wheatleyscience
05. Dec 2018 · 17:10 UTC
good game, but maybe sacrifice will give us something other than extra life will be better, like gain speed etc. anyway it works smoothly nice job :)
ProdigalSon
07. Dec 2018 · 13:38 UTC
Is it bad if the first thing I did was sacrifice the person telling me what to do and then 5 seconds later sacrificed everyone just to see what happens? Lol, the things they say as they fall, funny, dark, but funny. :D
Kaipi
08. Dec 2018 · 21:44 UTC
I liked the idea, I would like if the sacrifices where more than just for extra life, like gaining or dropping altitude.
doomshmuck
09. Dec 2018 · 01:30 UTC
I liked the humor, and the gameplay was pretty good. I think I hit a bug for a little bit where I could only move right, but I'm not sure how it happened. It seems like I was moving faster after sacrificing someone?
BloodJohn
09. Dec 2018 · 12:53 UTC
Nice arcade. I liked the idea of visualizing game lives with characters with names
kromeboy
09. Dec 2018 · 13:39 UTC
Nice little game: sometime an enemy got stuck in a corner
dk5000p
14. Dec 2018 · 14:19 UTC
At first I had no idea I could move which made the game much harder. The game crashed on me a few times. I see there is a win screen. I think it would be more fun with just random waves and a score. Still the sounds were great and it was pretty funny. The bonuses that the person was saying didn't seem to actually happen. The entire wave wasn't wiped out and I didn't gain faster fire rate. Still it was a good.
🎤 digitaldude555
14. Dec 2018 · 14:27 UTC
The move instructions are one line above the game link, I don't understand...what.
Arvejeitor
14. Dec 2018 · 15:14 UTC
Simple but funny game!
randomphantom
14. Dec 2018 · 15:25 UTC
Super hilarious that I could sacrifice the person giving instructions. The text on the instructions could be larger though. Fun stuff!
arron-fowler
14. Dec 2018 · 15:26 UTC
Simple game well executed. It all worked slickly and it was responsive. Good work
YYZ
14. Dec 2018 · 15:32 UTC
Some game breaking issues here:
If you have thrown out all the passengers, and clicked Sacrifice, the dialogue window now cannot be closed as all the options to sacrifice are now gone, forcing the game to remain forever paused and the window to obscure the player's view with no way to close it.

There is also an exception thrown for out of memory when clicking on the Sacrifice button sometimes, or upon losing a life. But this also generally occurs at random after leaving the game running for some time even without performing any specific action.

That said, onto comments with the gameplay!

The instructions at the bottom right are also helpful to let us know what benefits we get from sacrificing so it gives the player the opportunity to weigh and make their decisions appropriately. It was also humourous to see the peoples' reactions when you choose to sacrifice them. I really enjoyed reading those and the little animation for when they fall out. It's cool!

I think the game could use a bit more depth in relation to the sacrifices. I'm not sure if there is a reason at all to actually keep the people in the balloon since you get all the advantages by sacrificing them all. There is also no personal attachment to any of the characters aside from their names so it only makes sense for the player to sacrifice them all eventually. I liked that they had names and faces though, which adds a bit of question to the moral compass of having to sacrifice them.

Having health bars for the enemies would help to visualize that you actually needed two hits to kill them. Having a visual change for the damage enhancer upgrade would also be a good way to see the improvement your upgrade has. It can be as simple as making the bullet change colour, or making the bullet bigger - anything just so that I know my bullets are more powerful than previously, aside from relying on text to relay that information to the player. Compare this to the rate of fire enhancement on the other hand, which was a very visible and obvious effect that can be felt even without text.

The numbered texts at the hearts are particularly hard to read sometimes. In particular, the number '1' looked like a number '7' or a number '4'. I would emphasize readability for this text as it is the player's life counter and it is important for it to be read clearly afterall.

Nevertheless, I enjoyed the simple idea and its humour. Keep it up! :)
🎤 digitaldude555
14. Dec 2018 · 15:59 UTC
@yyz wow thanks for the in depth review I'm sad about the out of memory error I published at least a dozen webgl games and never had that issue I googled it but there is very little info, really dont know what to do maybe increase the memory size in the webgl build settings I dunno.
Derek Volker
14. Dec 2018 · 16:55 UTC
It kicked in when "Captain, we can throw a passenger out for fun.". My sides!

Nice entry!
davekingcool
15. Dec 2018 · 17:43 UTC
simple but fun game, i did get the memory error, possibly when holding down the first button? either way, nice entry
HDugmag
16. Dec 2018 · 18:02 UTC
Smooth controls and a sense of humor, while keeping up to the theme! Well done! Could use some music though.
Ranner198
18. Dec 2018 · 23:09 UTC
Unfortunately my pc is really bad with memory so it kept crashing but It was fun to play! Something to add that is really cool is under the player settings at the top you can create a custom cursor and to use. I really enjoyed the audio as well, this was a really great game and congrats can't wait to see the next one. I love how you did the shooting mechanic that's exactly how all of my games operate with the shoot to the mouse position, you should give them a try and let me know if you ever want to do a collaboration.