Escape from Arex by Hare Software

Story
You managed to survive the war inside the walls of the city of Arex, but life in Arex is not what you imagined it would be. When one day your wife is gone, you decide to go back outside to find her. During your escape you will face many obstacles, but you are determined to keep going. Will you sacrifice everything to find her?
Controls
Movement - W, A, S, D or arrow keys
Crouch - C
Sprint - Shift
Interact - E
Reload - R
Note
This game is far from complete, but I am uploading it anyway so you can give it a try and some feedback. Plans are to continue development later.
| Windows | https://hare-software.itch.io/escape-from-arex |
| Original URL | https://ldjam.com/events/ludum-dare/43/escape-from-arex |
Ratings
| Overall | 230th | 3.761⭐ | 25🧑⚖️ |
| Fun | 394th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 606th | 3.043⭐ | 25🧑⚖️ |
| Theme | 683th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 229th | 4.043⭐ | 25🧑⚖️ |
| Audio | 304th | 3.435⭐ | 25🧑⚖️ |
| Mood | 80th | 4⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 25🗨️ |
Again, a thumbs up for the choice of perpective and artstyle.
I like that you offer a bigger screen resolution, i'm running on 3440x1440. The only thing that does not translate well are the speech popups, but i could still read them.

I like it, good job :)
(and also, thanks so much for playing our game :D)
The graphics are really well crafted and play right into the mood. I like the rough, textured feel of it all. The UI is very non-intrusive and neat, to the point that I actually didn't understand what to do at first because I didn't see the label prompting me to press Q to get the gun out, haha. Maybe you should add that to your list of controllers in the game description anyway? :p
At first I worried that the controllers would be a bit cramped but once I played the game and realised most of them aren't used intensively at the same time there was no issue and it worked out really well. Never seemed to feel a need for that sprint button tho! I did crouch behind the crate on the drone level, but I'm not sure if it did much, wasn't quite able to tell?
The title screen music was nice! How come you didn't use it in the gameplay as well? Sound effects were good too!
The open-ended finale was perhaps exactly what this game needed. Poor fellow… I did play the game a few times to try different options—did I miss something or did it make no difference to the ending whether I gave the wedding ring up or not? Just making sure!
It did confuse me a little on the final screen that pressing E at the house or walking right to what looked like yet another screen both led to the interior of the house, so just want to make sure there isn't supposed to be another optional screen that didn't work out for me for some reason? c:
Overall a very polished entry with lots of personality. Great work!
The music was added to the all levels initially, but it felt kinda out of place with the action phases. My composer did not have much time that weekend, so could not manage to make a soundtrack for combat as well. To keep the game consistent, I either had to use the soundtrack all the time or not at al. The last option was chosen, but perhaps it was not the best decision.
The part about the wedding ring is interesting, I wanted to add a screen at the end with the names of the people you killed + the things you lost (like the ring) to show the player what they had sacrificed. However, time was running out and the game itself needed to be finished first. I think this is an essential element that I should have spent more time on, since now it leaves players confused. There is however another way to look at, does the ring really matter if you never even had a wife?
Final screen always leads to inside the house, if there was an arrow leading to the right, that is a mistake and I must have missed it due to sleep deprivation. Personally I was not too happy about the final product, since mayor elements are missing. Simply did not schedule well enough, which caused me to lose a lot of time on the less important details. However, I am happy you still managed to get the vibe me and my team were going for!