CROM by Fluffy_Kaeloky


CROM. CROM doesn't think much.

CROM has a dog. Dog is good dog. Dog is CROM dog.

CROM will destroy dungeon.

CROM will destroy dungeon ... whatever the cost ?
*Might currently crash or not be displayed correctly on resolutions or screens above 1920x1080. Working on that. CROM doesn't like too many pixels. *
Recommended resolution is 1920x1080



@anstabo : Art
@Fluffy-Kaeloky : Programming
WebGL version suffer from the browser selecting everything when moving the mouse while clicking. Click again to get the focus back onto the game to fix that. Please download or play in fullscreen if this is too annoying. CROM doesn't like web browsers. Too web-ish for CROM.
| HTML5 (web) | https://fluffy-kaeloky.itch.io/crom |
| Windows | https://fluffy-kaeloky.itch.io/crom |
| Linux | https://fluffy-kaeloky.itch.io/crom |
| macOS | https://fluffy-kaeloky.itch.io/crom |
| Original URL | https://ldjam.com/events/ludum-dare/43/crom |
Ratings
| Overall | 95th | 3.992⭐ | 67🧑⚖️ |
| Fun | 72th | 3.947⭐ | 68🧑⚖️ |
| Innovation | 381th | 3.318⭐ | 68🧑⚖️ |
| Theme | 148th | 4.045⭐ | 68🧑⚖️ |
| Graphics | 35th | 4.515⭐ | 67🧑⚖️ |
| Humor | 227th | 3.445⭐ | 66🧑⚖️ |
| Mood | 80th | 4⭐ | 66🧑⚖️ |
| Given | 64🗳️ | 27🗨️ |
Oustanding graphics and mechanics. Really liked the feel of the game and the character. No complicated plot, devices or anything, just bash'em till they are dead.
The choice system really fits into the theme, and the sacrifices actually matter into the game, making it progressively more difficult. I dont know exactly what happen if you hurt the dog, because i never hurted it. Something bad i guess. Ill not try.
Also, Dog is good dog. Dog is CROM dog. NEVER HURT THE DOG.
I never beat it tho :( (I hope no one dares to hurt the doggo!)
And my movement glitched out a couple of times. Reloading it fixed it tho ^^
Everything is great i think, art is amazing (like really amazing, gg), sounds and music are great, mechanics well mastered (a little bugged tho but nothing big for a GameJam game, i were stucked in a wall for a while, or pressing multiple directions keys making one of them not working anymore)
I LOVE the "Sacrifice something about you, or about your only friend" thing !
Well done !
Good job ! :)
Thank you for the feedback ! For the input problem, the download version has no problems at all.
This is actually caused when you move your mouse in the WebGL version while having a mouse button clicked.
This causes the browser to select the game and everything below, getting the input stuck. Pressing the input again after clicking resolves that ;)
Gonna add a warning for that.
But my bow is more important for me =P
Very nice game ! The sound and graphics is great !
Need more level =D
No doggos were hurt in my playthough!
I'm surprised you noticed it ! Thank you ! :D
I had fun with this game and it was pretty fun to play. I always selected to hurt the dog so I guess I'm not such a nice person after all. You should keep working on this game and make a full release at some point. Well done!
I had fun with this game and it was pretty fun to play. I always selected to hurt the dog so I guess I'm not such a nice person after all. You should keep working on this game and make a full release at some point. Well done!
Hard game with good mechanics and really nice graphics.
great work, man.
For the rest of the characters, Anstabo drew them in 2D. We then applied the same animations for different views, as they weren't as critical as the main character, and it saved a lot of time ! ;)
In the end, we used AnimatorOverrideControllers, and the list was quite scary :

@nekonyo We had quite a few problems using the beta release of Unity 2018.3.0b12 (Because we couldn't resist nested prefabs and variants). What was the problem on WebGL exactly ? I know we have unexplained crashes on certain computers. I hope it didn't cause you too much troubles ^^'.
Still, It is something I'll remember for next projects, thanks ! ;)
My only disappointment is there are not more "By Krom!" references in the comments.

You can play in fullscreen to avoid the issue altogether, or download the game ;)
Was fun. Going to give it another play through or two as the game just... felt fluid and fun. I did desperately enjoy it.
Okay, a few more playthroughs through and, boy is it hard to get past that one room with no axe.
Very fun game.
Music is great as well.
One thing that annoyed me in gameplay - ranged enemies damage you on collision. So, you have to charge them, but cant get too close as it will damage you. Sometimes it is just frustrating.
P.S. never hurt the dog
I loved how the theme here was used both for emotional impact and for gameplay mechanics.
Also, here's the model first version in Blender (As you can see, he's buffed !) : 
He was also of course modeled to be rendered only on the right points of view. We can lie all we want to the player, as long as he doesn't realize that is it a lie ;)
For the ranged enemies having contact damages, we had the same feedback from a few others sources. It's something that I didn't think about at all when I added the script to the mages, but it seems so obvious now. Shouldn't have added that :o
I'm not sure how I feel about having fewer mechanics the further the game progresses. Combat basically gets less interesting over time. I liked the idea of the boss being the dog at the end.
I'm not sure about this but does the dog get more difficult, the more you hurt it before? At first I tried to do a no dog-hurting run, but I found it too hard. Then, with some dog hurting, I found the dog too hard. Wish the dog had a health bar in the end.
I'm really impressed by how far you got with this game in such a limited time!