Perigee by zee

You always knew the History Channel would never lie to you, Ancient Aliens™ are real! With your advanced knowledge from late night binge watching, only you have the power to stop them destroying our home world, Planet Not Earth™. You enter your trusty spaceship made out of your favored soft-drink™, and head into the atmosphere. The only way to stop them, is to save the planet's bunnies™ by surviving 28 days, for some reason ... ™.
Tips:
Check the Help menu in game for the gameplay basics. Here's some extra:
Windmills can be placed on water, and still generate power at night in a reduced rate (no solar winds)
There's less daylight at the poles, so think twice before putting a solar panel there. (No Axial tilt)
Here are the small changes in the Webgl / Bug-fix version.
Fixed Houses Generating money instead of costing it (oops).
Fixed Bunnies counting multiple times on death.
Added extra tips in the help menu. (Shift to speed up camera)
You can still play the original dare version if you download version v2.

| HTML5 (web) | https://zeepso.itch.io/perigee |
| Windows | https://zeepso.itch.io/perigee |
| Source code | https://zeepso.itch.io/perigee |
| Other (document) | https://ldjam.com/events/ludum-dare/40/perigee/perigee-postmortem |
| Original URL | https://ldjam.com/events/ludum-dare/40/perigee |
Ratings
| Overall | 340th | 3.378⭐ | 39🧑⚖️ |
| Fun | 485th | 2.973⭐ | 39🧑⚖️ |
| Innovation | 186th | 3.486⭐ | 39🧑⚖️ |
| Theme | 377th | 3.365⭐ | 39🧑⚖️ |
| Graphics | 194th | 3.676⭐ | 39🧑⚖️ |
| Humor | 120th | 3.429⭐ | 37🧑⚖️ |
| Mood | 306th | 3.135⭐ | 39🧑⚖️ |
| Given | 60🗳️ | 25🗨️ |
@11tomi12 Well, bunnies do tend to enjoy company <3 (In reality, collision code for them was rushed :P)
Nice game, clever Idea, cool graphics, fit the theme, funny story.
It has everything! Loved it!

This is a very good looking and interesting premise on the game. A ridiculous absurd that drives into a simulation game, which, in my book, are always welcome. It's pretty barebones mechanic wise, but it's still an outstanding experience.
I hope that you find time to further expand into this concept, since this game could really do with more and more and more, and I'm not necessarily talking about bunnies.
My team congratulates you on such a great submission, and we hope to see more from you in the future! :whale:
Progress felt really good, and just the sheer number of UFOs felt more threatening, maybe it was the red beam they had that made me feel that way.
This could be a great game if some quirks of the mechanics were sorted out and there was more depth. Good job!
Well done!
Not being able to build things where bunnies were seemed rather annoying, although I guess it enforced the theme... I found I just needed to click randomly all over the screen and hope it let me place something down, somewhere, which was not fun.
I did like the initial building up of my planet, though!
https://ldjam.com/events/ludum-dare/40/perigee/$70889
Again, Thanks for playing, rating, and or leaving feedback, it means a lot!
The game is a bit boring to play and I don't really see why I should generate more bunnies. Just place some solar panels and plant laser guns all over the planet and you're set.
The graphics and style of the world, including the rotating globe, is quite impressive, and gives a nice atmosphere to the game. The day/night cycle was also a nice touch! Some music and sound effects would improve the mood even more.
Gameplay-wise, the game consists of two very different phases:
The beginning of the game is very frantic. You have to build a defensible base of emergency bunnies, electricity generators and then blanket the perimeter with laser towers, all the while keeping your bunnies from blundering into enemy fire as they follow your mouse pointer with lemming-like determination. This part of the game is both fun and demanding.
However, once you have consolidated yourself on one of the continents, the best strategy is to do nothing, not even move your mouse cursor, since that keeps the rabbits passive. Hence, the "late game" consists of passively waiting for the days to pass until the world is safe. A further refinement of the game could introduce something to do in the late game, preferably something which needs bunnies. Or perhaps buildings could be constructed, which could distract the bunnies while you are busy constructing new buildings on a far-away continent. Constant power needs might necessitate this, for instance, to encourage the player to always have some solar cells in sunlight (and hence getting full use from your night-cycle-mechanic).
>The fluffy bunnies,
>are key to our survival!
>We must defend them!