Leader's guidance by ExNihilo
Compo entry for Ludum Dare 40
As you diligently perform your daily routine as a dedicated worker, you are rewarded with additional guidance from your beloved Benevolent Leader, which translates into new rules progressively turning your elementary task from mind-numbingly easy to nigh impossible.

- Game engine : Unity 5.6
- Graphics : Gimp 2.8
- Audio : Your imagination
Slightly more than a proof of concept for now, but I'll have quite a bit of fun expanding upon it.
Update
A WebGL version has been uploaded.
I also added a slightly updated version with a less unforgiving collision detection. The original compo file is of course still available separately.
| HTML5 (web) | https://exnihilo-ld.itch.io/leaders-guidance |
| Windows | https://exnihilo-ld.itch.io/leaders-guidance |
| Original URL | https://ldjam.com/events/ludum-dare/40/leaders-guidance |
Ratings
| Overall | 295th | 3.456⭐ | 47🧑⚖️ |
| Fun | 297th | 3.378⭐ | 47🧑⚖️ |
| Innovation | 180th | 3.5⭐ | 46🧑⚖️ |
| Theme | 186th | 3.761⭐ | 46🧑⚖️ |
| Graphics | 306th | 3.389⭐ | 47🧑⚖️ |
| Humor | 251th | 2.989⭐ | 46🧑⚖️ |
| Mood | 151th | 3.466⭐ | 46🧑⚖️ |
| Given | 53🗳️ | 45🗨️ |
Also please think of the Linux and Mac folks and add versions for them too if allowed by the engine.
Maybe it doesn't perfectly fit the theme, but a great game mechanic indeed. Great job!
The jumping felt surprisingly nice despite not being able to control the height, with one exception:

When you try jumping at the end of a platform, it feels like you just go right through it. This is one of the most frustrating things that can happen in a platformer and makes it feel as though you're not in control of the character. The fact that I managed to look past this flaw and play through the whole game says a lot about how compelling the rest of the game is.
Overall I really enjoyed the challenge, the iterative gameplay and the mood of the game, and if you fix the jumping I'd definitely love to play more of the same.
That collision detection issue is awfully embarrassing. I used a single raycast right down the middle of the character as a temporary measure for my first playtests, and never got around to fixing it, although it would have taken literally 2 minutes (I just did it in my current, not-uploaded build). Now I realize those would have been the most well-spent 2 minutes in my whole weekend.
I will definitely tweak quite a few things and add more content in the future. I did intend to include music (which, obviously, would have been soon muted by I a "Do not listen to music" rule) and sound effects, but this whole game jam was clearly a harsh but invaluable lesson in time management for me.
In no particular order:
- "The more rules you have, the worse it is" is a really good answer to the theme.
- Reusing the same level with different rules to force different paths through it is a good thing, but I used the same path (the higher platforms) after the 2nd rule and it killed nearly every rules. Preventing a "one solution for all problems" case would be more interesting.
- I found the controls a bit rough, this is a very personal opinion: I have hard times with platformers using pixel perfect jumps / movements and not physics-based.
- Graphics fit the theme of the game.
Globally I'm impressed by how much you accomplished in 48H and most of my complaints are based on the fact that you didn't had time to polish.
Ok, I couldn't make it through the lava, but this was very impressive! It starts very weird and I didn't completely understand what was going on until the fourth promotion. But lava made it pretty clear :P
Congrats!
To clarify, new rules are added in a (mostly) random order, which can make some early runs much easier than others. I'm fine with it since it blends well with the theme of arbitrary decisions, however it will indeed require some level design adjustments to make the difficulty curve smoother and keep the progression interesting under all circumstances.
Your plea has not fallen into deaf ears, although the Benevolent Leader once brought all the steel bars in the factory to his own workstation in less than 10 seconds, without jumping and with inverted controls.
Having regard to your being mildly amusing, and being a stern but merciful father even to his most undeserving children, the Benevolent Leader has gracefully agreed to send your family to a work camp where they can alleviate the guilt and shame they feel for the shortcomings of their deceased family member by carrying steel bars around until they, in turn, become unworthy of contributing to the greater good.
But the mood and graphics in this game is really great, so well done overall!
@drtizzle The Benevolent Leader is infinitely generous, yet he is also very hard to please.
Seriously though, was it actually a failure message or just a new rule (the message starts with "You have been promoted") ? I guess the extremely simple text layout could allow for some confusion.
well balanced too,
++
Of course, some oppressive sound in a postcompo version would be really great !
I really like that the restrictions are phrased in terms of social advice, each one was amusing.
I tried for quite a while to bring 5 steel bars (the final level?), but just couldn't do it. Exactly once I had 5 bars, was one hop from the end, with 1 second left, and failed at consecutive jumping -_-. My hand is sore, I'm going to stop playing now =).
I was often cited for consecutive jumping when I had not "jumped" in quite a while, which annoyed me until I realized that falling from a platform counted as jumping, then it was okay, but still slightly bothersome. A little sound, especially a landing sound to time when the next jump is legal, would have gone a long way.
You are correct about how consecutive jumping detection works. It only covers a 0.2 second time window, but that's still enough to deserve a visual or auditory cue. I'm currently working on that kind of improvements, among another things, for a first big update.
Bringing 5 steel bars is not necessarily the very last guidance you get, but it's still pretty likely because steel bars are the only incremental rule. Here's an extremely compressed gif of a run under all currently implemented rules :

Maybe you should also upload a gif of the blind levels in Delver's Sunset. Wait, maybe not.
I considered doing an animated GIF... but the levels quickly get very visually uninteresting in Delver's Sunset =).
But it's a very good game, nonetheless. I liked the setting and presentation you've got. I'm afraid I'm just going to have to let the Benevolent Leader down.
Besides that I thought the platforming felt pretty good, but I'm not the best platformer ;)
theme +5 stars