Cold Stars. Empty Voxels. by Alexander Danilovsky

[raw]
made by Alexander Danilovsky for LD 41 (COMPO)

Cold Stars. Empty Voxels.

Title.png

This is a game created within 48 hours as part of the Ludum Dare (compo / solo) event. According to the theme, it is necessary to combine incompatible genres. I combined roguelike, space simulator and noir. As a result, something like a spatial puzzle with a simulation of the complex control of a spacecraft turned out. Unfortunately, not everything was realized. Did not have time to add the enemies that are pursuing the player. Did not have time to create and add music (but in space, the same sound does not apply))). And did not have time to make a quality GUI.

fin.gif

Control: [1] - Mining Laser [2] - Army Laser [3] - Rocket [W] - Forward [A] - Yaw Left [D] - Yaw Right [Q] - Roll Left [E] - Roll Right [S] - Pitch Down [X] - Pitch Up [Shift + W] - Up [Shift + S] - Down [Shift + A] - Left [Shift + D] - Right [Space] - Next Turn

Ratings

Overall 640th 2.767⭐ 32🧑‍⚖️
Fun 655th 2.448⭐ 31🧑‍⚖️
Innovation 496th 3.052⭐ 31🧑‍⚖️
Theme 547th 3.129⭐ 33🧑‍⚖️
Graphics 624th 2.467⭐ 32🧑‍⚖️
Humor 514th 2.056⭐ 29🧑‍⚖️
Mood 580th 2.5⭐ 30🧑‍⚖️
Given 38🗳️ 18🗨️

Feedback

Crown Games
23. Apr 2018 · 03:28 UTC
Overall, this game felt kind of bulky when trying to move. This could be improved by adding fluid motion when the player turns. Even if this can't be done, a simple compass in the corner would be great. The game really does need music though. If the mood was supposed to be cold, dark, and lonely, it needs cold, dark, and lonely music to go along with it. Sounds would also improve it, even if just 8-bit chiptune sounds. I do however understand the reason for the design being this way. 48 hours isn't a lot of time to make a game, especially not at the scope that this game seems to be at. In any case, if you make the improvements I'm suggesting, I'm sure the game will be so much better :smile:
fashionbatman
23. Apr 2018 · 18:50 UTC
The movement made me feel very disoriented, and it was hard to tell what was going on. This could definitely bit fixed with some kind of indicator of where you're facing. I eventually was able to destroy everything though. Good job!
StarzzDrak
23. Apr 2018 · 18:53 UTC
I really like that you chose voxel style but more colours and detail will make it perfect :ok_hand:
driedwatermelon
23. Apr 2018 · 18:57 UTC
I like the concept! The movement could be better though.
AllesKapaul
23. Apr 2018 · 19:01 UTC
I did have some issues with the movement, it took me a while before I even destroyed the first block. I was really missing some sounds/music.
bobismijnnaam
23. Apr 2018 · 19:26 UTC
Overall the game was pretty good! Real gameplay was missing but the controls were really interesting, a bit hard to grasp but once I figured out they were just shorthands for certain directions I got a lot better at controlling the spaceship. I also liked your intro text, meteor showers sets the scenery very well indeed :)

Also, I think it's very good you just put up all the controls on the main screen. It's not pretty but it gets the job done quite well and is definitely better than nothing!
niborious
23. Apr 2018 · 19:33 UTC
This is a really cool concept. I really like the idea of a 3d rougelike. It was fun to try to figure out how to move around and position yourself to shoot the blocks.
Swarrly
23. Apr 2018 · 19:52 UTC
It took me a while to get the hang of the controls. Maybe some animation of the movement would help with that. But once that figured out it was a fun puzzle to figure out how to get to each block.
sh1rogane
23. Apr 2018 · 19:54 UTC
Took some time but I destroyed everything.
I can see the potential in the concept but this is a bit bare bones, it would really need some kind of threat.
candlesan
23. Apr 2018 · 19:54 UTC
Cool idea. I think some of the disorientation might be from the rotation point on the ship being slightly off center causing people to not know where they are after the turn.

The game idea has potential though. Turn based with the exploration leads to a potential for some cool strategy opportunities.
WesClaudino
23. Apr 2018 · 23:19 UTC
I liked your game and art style. Good job
Ben Pearson
24. Apr 2018 · 00:03 UTC
It's an interesting start, but doesn't quite seem to be there. Could be interesting when it gets better finished! Streamed at https://youtu.be/10y6Mij3ee8?t=13m11s
niterich
24. Apr 2018 · 00:45 UTC
This was certainly one of the more interesting games I've seen so far, but I have to agree with everyone else and say it's a bit clunky. When there were few blocks left, I often got disoriented when rotating around. I think it would really help if there were planets or suns to help keep track of orientation. It looks like you ran out of time to add enemies, which is a shame, since I think they would help make the game come alive.
John Darrington
24. Apr 2018 · 03:37 UTC
I liked what I could play - but after about 2 minutes I got some vertigo pretty badly. I liked what I saw.
geeitsomelaldy
24. Apr 2018 · 13:16 UTC
As unfinished as it was it's nice to actually see a Rogue-like be step-based :D
simonhutchinson
27. Apr 2018 · 14:02 UTC
Wow, very cool. Nethack meets Wing Commander (is that statement a bit too dated)?

It's a bit hard to keep track of the rotation, maybe it's a simple solution of, instead of snapping to the new rotation, having the camera quickly pan there.

All that aside, great compo entry, just add some music!
Pietro Ferrantelli
29. Apr 2018 · 22:11 UTC
Neat compo entry, looks pretty ambitious, maybe that is because everything isn't finished ? However I really enjoyed playing it, this genre mashup works really well and the concept is really interesting.
irwatts
06. May 2018 · 22:50 UTC
This is a great concept, but it seems of massive scope. You've accomplished an impressive amount of functionality given the time too! Of course there is going to be some jank, as there are so many systems that require polish. I had fun navigating around and blowing stuff up even so!
digitaldude555
14. May 2018 · 11:38 UTC
I pretty much exclusively used shift controls to move around, it was very disorienting. Graphics are a bit plain but I like the effect when the blocks explode.