Feed by Genesis

[raw]
made by Genesis for LD 40 (JAM)

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Raise as much food during the day as you can and defend the farm from monsters at night. Try and keep the town fed for as many days as possible.

WASD to Run around. E to plant seeds. Spacebar to fire shotgun.

Ratings

Overall 877th 3.105⭐ 21🧑‍⚖️
Fun 970th 2.775⭐ 22🧑‍⚖️
Innovation 840th 2.868⭐ 21🧑‍⚖️
Theme 719th 3.25⭐ 22🧑‍⚖️
Graphics 722th 3.225⭐ 22🧑‍⚖️
Audio 486th 3.083⭐ 20🧑‍⚖️
Humor 665th 2.737⭐ 21🧑‍⚖️
Mood 861th 2.895⭐ 21🧑‍⚖️
Given 22🗳️ 0🗨️

Feedback

🎤 Genesis
02. Dec 2017 · 01:11 UTC
Wooo
Rob White
05. Dec 2017 · 13:42 UTC
I like the concept of the game and the enemy design. I think the control scheme is very awkward though (I would have preferred that rotation was based on mouse position).
Ehnne
05. Dec 2017 · 13:44 UTC
Funny concept ! Those monsters are creepy ! It's a little bit hard to aim, but definitely fun !
meatpudding
05. Dec 2017 · 13:48 UTC
Cool looking game. Like the attention to making dust when running. The controls were hard to use for me.
HDtv
05. Dec 2017 · 13:54 UTC
I love the killer bean characters! The game was pretty easy to get started with. The difficulty ramps quickly... I'm not sure if my actions impacts how many beans attack me.

Music stood out. Excellent use of music as an indicator that the attack has started. As soon as I heard it, I knew what was happening.
05. Dec 2017 · 15:19 UTC
I HUNGER
bigbazwa
06. Dec 2017 · 01:33 UTC
Pretty fun game, I liked the art style. I did find the controls to be a bit awkward, but I quickly got used to it. Good use of music to let you know that you are under attack. I found it to be pretty difficult overall, some type of special attack or something like that might be nice.
CubicTimeline
06. Dec 2017 · 02:21 UTC
Cool concept but the controls interfere with the gameplay as opposed to adding to it. I found the monsters also seem to do damage to you a little too quickly. Really cool idea though.
applejam
20. Dec 2017 · 15:54 UTC
Very confusing controls. It is very hard to play this game. Idea itself is nice and graphics seem ok, but controls just ruin everything for me. Good job though!
FuriousWitch
26. Dec 2017 · 09:09 UTC
I loved the concept and the theme. The problem for me was the difficulty was too much. I didn't last more than one night. My advice is you can either change the controls style or you can make the enemy knock back the player that way the player have the chance to run away. What happens right now is as soon as the enemy walks over you it takes a second to die so that is too difficult for average player I think :)

The monsters looked creepy which is great and the music and sound effects was nice too. Great job :)
gustavo.christino
26. Dec 2017 · 14:03 UTC
Very hard (please, don't)! Hahahhahah.

The distance from the camera helps to visualize the environment, however this distance disrupts control (at least for me), this adds to the character's spin control, which seems to need to be improved to allow a little better play, perhaps with the use of mouse that kind of step of game fall better.

The music changing pace was something that surprised positively (I do not quite understand if this is triggered by the appearance of creatures or if it is with time).