The Golem Hunter by NexusBreaker
Description:
You play as a resource gatherer robot that has to collect the rare Iridium. To get it you have to destroy the golems they have it in them.
Screenshots:

Tutorial:
- Move WASD
- Shoot LMB
- Dash RMB
- Shop F
Twitter: https://twitter.com/savovukgame
| Windows | https://nexusbreaker.itch.io/the-golem-hunter |
| macOS | https://nexusbreaker.itch.io/the-golem-hunter |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-golem-hunter |
Ratings
| Overall | 511th | 3.045⭐ | 24🧑⚖️ |
| Fun | 422th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 596th | 2.5⭐ | 23🧑⚖️ |
| Theme | 636th | 2.5⭐ | 23🧑⚖️ |
| Graphics | 365th | 3.227⭐ | 24🧑⚖️ |
| Audio | 351th | 2.868⭐ | 21🧑⚖️ |
| Humor | 484th | 2.154⭐ | 15🧑⚖️ |
| Mood | 542th | 2.594⭐ | 18🧑⚖️ |
| Given | 13🗳️ | 13🗨️ |
Dec 4 14:51:44 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.Company.ProductName.17600[14899]) <Notice>: Service setup event to handle failure and will not launch until it fires.
Dec 4 14:51:50 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.imfoundation.IMRemoteURLConnectionAgent) <Warning>: Unknown key for integer: _DirtyJetsamMemoryLimit
Dec 4 14:51:52 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.nis.ypbind[14902]) <Warning>: Service exited with abnormal code: 1
Dec 4 14:51:52 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.nis.ypbind) <Notice>: Service only ran for 0 seconds. Pushing respawn out by 10 seconds.
About what could be improved: fells like the ground lacks texture, it would give a point of reference to assess your movement.
Good job overall! :smile:
* One thing that bothers me a lot is the size of the arena. It's too big and too simple. You should really make it smaller. Zooming out might also work. I didn't notice the dash is a dash until I saw something that's not plain green and thought it was a shield.
* Scaling. I am not sure if it's noticeable if there's scaling difficulty the more beans- I mean Iridium you have makes things worse. It got stale for me too quickly and the size of the arena doesn't help. I wish there's more than two enemies to manage but I start to think that's not the case as soon as I reach 20 bea- Iridium.
* You might have gotten better without the music. The music is too small in length and I find it drowning out my experience. I think you could have gotten away without that melody, to be honest.
* Like @noxbuds, I agree. The characters should be animated, but I think you don't got time for that! Though a simple way to cheat animation is not animating the bodies themselves but just animating small little boosters on the bottom to imply they're gliding by.
* I think you don't implied using the theme. I am not sure if you did. If you do, it's not noticeable. It's not required that you use the theme, either so I'm not mad about it.
Simple concept. Easy to understand. It's not the best, it's not the worst either. I don't know how I feel about this one. Good work nonetheless.