Amphora delivery by Tomáš Selmeci

[raw]
made by Tomáš Selmeci for LD 43 (JAM)

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Amphora delivery is a 2D side-view game where you as a soldier of a royal guard have to deliver expensive amphoras to your local temple. Antique greek roads are dangerous and only the strongest can survive the way without throwing amphoras at your foes.

Snímka obrazovky 2018-12-03 o 10.57.13.png

Post your score in comments section and let's see who is the best amphora delivery!

Controls

Use arrows to move and jump Use Space for a melee attack Use A,S,D for ranged attacks

Ratings

Overall 714th 3.19⭐ 31🧑‍⚖️
Fun 781th 2.897⭐ 31🧑‍⚖️
Innovation 928th 2.586⭐ 31🧑‍⚖️
Theme 872th 2.862⭐ 31🧑‍⚖️
Graphics 339th 3.867⭐ 32🧑‍⚖️
Audio 452th 3.138⭐ 31🧑‍⚖️
Humor 747th 2.37⭐ 29🧑‍⚖️
Mood 638th 3.172⭐ 31🧑‍⚖️
Given 43🗳️ 2🗨️

Feedback

figglewatts
03. Dec 2018 · 15:52 UTC
Really fun! I loved the animations, great work.
f4kethis
03. Dec 2018 · 15:57 UTC
Loved the art style, like playing along the side of an Amphora.
hungryghost
03. Dec 2018 · 16:00 UTC
Good stuff! Nice work on the visual presentation. I didn't make it to the temple, boo!
Caspercaper17
03. Dec 2018 · 16:00 UTC
The animations and art look really good. And the sounds are implemented nicely.

About the gameplay, its quite good, but the enemies arent very interesting, making it repetetive quick.

Furtherwise, Good job!
DigitalLimestone
03. Dec 2018 · 16:01 UTC
Cool game! The jump's not very useful and I would have liked to see more enemies, but awesome for a weekend. Nice music, good idea, great mood, and playable mechanics.
Frippe
03. Dec 2018 · 16:04 UTC
Great game, good animations could have added different enemys and some object you can use to heal.
🎤 Tomáš Selmeci
03. Dec 2018 · 16:07 UTC
Thank you guys for responses! I thought about making more enemies and adding stuff, but some mechanics just took too much time..
Zsolt
03. Dec 2018 · 16:38 UTC
Good game but i think little bit unbalanced enemy HP
KaisenTheGreatOne
03. Dec 2018 · 16:40 UTC
Fun game. I like the main character :D
TinyMushroom
03. Dec 2018 · 16:50 UTC
Awesome artwork and mood. I love the drawings on the wall. The single enemy needs some variation, though. I know the time crunch makes that hard. One way you could do that is extend the range of the green ball attack and use the same animation without the ball for a melee attack.
Antti Haavikko
03. Dec 2018 · 16:51 UTC
![amphora.png](///raw/1e4/3/z/1ce56.png)

The art design was cool and so was the animation but the spit ball/splash and music felt very out of place.

The combat was very easy and repetitive as hell. I think I got hit just two times on the whole run, one of them because I tried to see if the shield would actually do something and the other because I pulled two goat deer thingies at once and got ganked. Didn't even use those vases at all because the combat didn't warrant for the use of limited supply (in fear of whats to come). I tried those throwing spears once but didn't feel like they speeded up the killing that much either. So over half of the functionalities of the character were completely pointless, including the jump.

Completely understandable that you got stuck implementing the different mechanics and didn't get to add different enemies etc. It's all about scoping your project correctly and prioritizing. Lessons learned, I guess.

Anyways, good job!
Simone
03. Dec 2018 · 17:17 UTC
Great art :)
I agree with most the suggestion they already gave you, but overall was a nice game!
Vatigo
03. Dec 2018 · 20:22 UTC
Game looks great and I liked the music a lot too. I haven't made any sacrifices though, because the enemies were too easy to beat. It has potential but it's clear that you've had to cut some corners due to time constraints. Still, you did a fine job and should be proud :thumbsup:
Jannick Larsen
03. Dec 2018 · 21:09 UTC
i love the greek art style!
Raphael Maia
03. Dec 2018 · 23:16 UTC
Really beuatiful
The Enigma
05. Dec 2018 · 11:42 UTC
Great art and audio, but I think the enemy attack pattern never warranted use of the amphoras if you are patient enough
Beelzeboss
05. Dec 2018 · 12:49 UTC
Very unique esthetic! A bit more diverse enemies or multiple attack patterns would be awesome.
relampmarquin
06. Dec 2018 · 14:51 UTC
The graphical style of mine pleased a lot, I just felt that some audios did not fit very well. Anyway, it's a cool game, Good job!
Fluffi
06. Dec 2018 · 15:11 UTC
Good player animation. The enemys are a bit strong, maybe the first ones could have less hp.. The spears are very weak, I could kill one enemy with almost all of my spears :P It was fun to play though
uinelj
06. Dec 2018 · 15:16 UTC
Nice game, graphics and music are really good !
zgragselus
06. Dec 2018 · 15:50 UTC
The game seems quite polished, animations are nice, graphics fits it. It also fits the theme. I enjoyed it.

A bit of balancing could be done, adding more enemies (patterns for their attack), etc. Other than that it was actually quite fun.