Draw Me Something by Yirggzmb

Draw Me Something is a combination art toy and wave shooter. Can you last ten rounds amongst your own creations?
As an added bonus, the arena gains color as you play.
Controls are 100% customizable, or at least should be.
Music and sounds can be toggled.
Colors chosen for enemies were picked off a palette meant to be distinguishable by most forms of color blindness
Default keys are:
- Arrow keys for movement
- WASD for shooting
- 1-4 and Q/R for selecting weapon colors
While I recommend the Windows version if you are able to run it, the html5 version works just as well just with potentially a bit more lag.

All art was created in Paint.NET or within the art editor I wrote into this game
Sounds were created by Sfxr
Music generated in Computoser
Changelog - V4: Quick hotfix to hopefully stop the "randomly taking damage" problem. If not, I dunno what to do lol
| HTML5 (web) | https://yirggzmb.itch.io/draw-me-something-ldjam41 |
| Windows | https://yirggzmb.itch.io/draw-me-something-ldjam41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/draw-me-something |
Ratings
| Overall | 85th | 4.05⭐ | 32🧑⚖️ |
| Fun | 91th | 3.983⭐ | 32🧑⚖️ |
| Innovation | 71th | 4.1⭐ | 32🧑⚖️ |
| Theme | 59th | 4.333⭐ | 32🧑⚖️ |
| Graphics | 392th | 3.783⭐ | 32🧑⚖️ |
| Audio | 362th | 3.417⭐ | 32🧑⚖️ |
| Humor | 166th | 3.714⭐ | 30🧑⚖️ |
| Mood | 116th | 3.931⭐ | 31🧑⚖️ |
| Given | 33🗳️ | 28🗨️ |
Just one bit of feedback. After dying, it'd be nice to get to retry again with the same drawings, instead of being forced to draw everything all over again. But nonetheless, I was impressed!
@Lausemand Hah! Thank you <3
@TIMOTHEUS-25 It totally is dangerous, but for me that's part of the amusement. One of the advantages of single player lol
@GastricSparrow Thank you! You made a good point about the time limit. I added it because I was afraid all the drawing segments would start to drag without it, but I've gone and added a toggle for it. That way people can either take their time or have some silly fun seeing how fast they can draw something.
Somehow I happen do die with no certain reason, maybe you could fix that...
This morning you said, you wanted to try my game, remember? Here it is:
https://ldjam.com/events/ludum-dare/41/secrets-of-the-forest
And yes! I do want to see it. Will be playing games soon. :3
this is what i always wanted
@holo Thanks! More brushes would be cool, though I do have to be careful how thin of a like I can let you draw, as the sprite gets shrunk down quite a bit. The timer, I actually do have a toggle for that on the title screen. I have it set as default to prevent the game from feeling like it's dragging, but you can totally disable it for a more relaxed time drawing.
I cant believe the things I went with but that made thing silly and thats nice. Timer was too short (yet a good idea, consider making it a bit longer, want the time to do something yet some pressure to do it quick.)
What can I say, a great idea maybe not perfect in execution, but mostly little things so its all a nice game.
Good job.
I'll consider upping the timer. I like the idea of bad art that you don't get too attached to, but some extra time for thinking about what to draw may be helpful.
https://www.youtube.com/watch?v=TnlqU52nHaQ
Seeing my doodles come to life is very interesting experience. Different speeds of the enemies does give different character to them too.
The difficulty curve is a bit too shallow for me, i'd prefer to get into a hardcore action sooner(but that's just me)
Overall good game, fun experience!
@JackLeHamster Thanks for playing and showcasing! Enjoyed watching you play and figure out just why I was making you draw a gajillion things.
@Ongomato Yeah, I tend to err more on the side of accessibility and most of my games end up kinda easy. Probably could use a bit more balancing though. Glad you enjoyed it!
@Autumnotopia Thanks! I sorta had some of the Jackbox games in the back of my mind with the drawing. Like, I'm fully expecting people to just draw really bad art (in all meanings of the phrase) and get a laugh out of it. And painting the area was a last minute addition, but I think it's one of my favorite parts.
As for the shooter part, the paint balls changing the colors of the background and other objects was a really nice addition! But to be honest I didn't play that part much, just long enough to see my creations and then I would reload to start again.
Fun game!
I didn't know where it was going at all with all the drawing, though I was having fun with it. I found the place you took it surprising and satisfying. Well done!!
@pkenney Thanks! Glad you appreciated the surprise turn.
@Ninjascribble Glad you enjoyed!
The shooter part was a little tame. I just camped out in the center of the screen and shot everything after awhile. Moving around wasn't worth it. I got through 4 rounds and was in the middle of the fifth before anything even got close to me.
Maybe the upgraded guys could only be hit by their color, forcing the player to change up their attacks or move around? Or maybe an enemy that shoots projectiles?
Not trying to be overly critical! I love the concept and the way you implemented it! These were thoughts that popped into my head as I played that would have made me enjoy it more!
I also liked the music a lot, especially the first song that sounded like you were just randomly hitting the piano! :smile:
Edit - I'm not sure how to rate the Graphics category. "1 Star - these graphics sucked!!! Wait, I drew them..." :laughing:
The one useful thing I can say is that I'm not sure what, exactly, the purpose of the color-changing is. The extra cognitive load (or whatever) of keeping track of colors is actually more effort than simply spamming the shoot button.
@TheMonsterFromTheDeep Thanks! The color changing was originally meant to be appealing because it's a one shot kill if you match the color, plus some bonus points. But it didn't really work out that way, so the main reason is just for the bonus points. I definitely agree it could use some work, though I'm not sure the best way to handle it outside of limiting your rate of fire, which I'd rather avoid.
@Jupiter_Hadley Thank you very much!