Polix 3D - a Ludum Dare 41 game by NacelleGamesLLC

[raw]
made by NacelleGamesLLC for LD 41 (JAM)

Polix Cover Image - 320x256 .png

A First-Person Puzzle-Shooter inspired by Tetris.

Fire colorful blocks at falling block shapes of the same color to clear the shapes from the board. You have 2 minutes to clear as many blocks as possible, and earn the highest score. Blocks that hit the game board fall down and become part of the block stack.

What's the highest score you can achieve?

Made By

Controls

  • Left-click to fire blocks
  • R key to restart the game
  • Spacebar on the Main Menu starts the game

Compatability

The game runs best in the Mozilla Firefox and Google Chrome browsers on macOS and Windows.

Polix 3D Gameplay screenshot 1.png

Polix 3D Gameplay screenshot 2.png

Ratings

Given 5🗳️ 0🗨️

Feedback

nardandas
24. Apr 2018 · 04:45 UTC
Super cool game. I really had fun playing it. It did start to slow down on me after a few seconds though, and I don't have a weak computer. So many things bouncing around. My high score was 3030.
Oeathus
24. Apr 2018 · 05:40 UTC
I really enjoyed what you were going for, and got to experience when I was good and there was little lag. However, there was an pverall slowness that kinda took away from the game. Otherwise, very well done!
Jaime Paz Lopes
24. Apr 2018 · 21:39 UTC
simple, but fun. I think that if the blocks fall at a slower pace would be much better. Changing the aim color to match the next block color would be nice too.
Yanni
25. Apr 2018 · 14:26 UTC
First off, I love tetris. So I was excited when I saw that word. I really liked the way the pieces were rendered. At first I was super confused about how to win or lose and what piece was "next". Then I got the hang of it and it got more fun. The mouse took a while to actually lock, which was a little weird - but was not a big deal. The music was good, and I liked the dynamic volume on the sfx with the size of the piece you completed. The only things I felt was missing, was maybe a minimap that gives you an idea of what colors are where, and potentially a less intense sound onClick. Great work overall!