Flow by arron-fowler

[raw]
made by arron-fowler for LD 44 (JAM)

Demo worth watching to avoid confusion! (android version)

https://youtu.be/fKZ_RHPR8B4

Screenshot (9).png Go with the flow, collect little friends on the way which become your HP. Avoid enemies as the will kill your little buddies. Smash your friends into the 4 upgrade points to expand your influence and make new friends.

High score is the total number of graves from the fallen. Screenshot (10).png Controls. Left Click to move your hub, your friends will go there. That is all there is to it.

Cyan is your starting friend, you can make friends with the reds and yellows, before then they will kill you. Each upgrade requires your HP as currency. If you are too generous its game over. No friends is the way to end it. Screenshot (7).png

I had a really busy weekend so this was a late shift Sunday and Monday. This was made in 24 hours really and is a solo effort. I did not get a chance to test it. It seems ok and is simple enough. I am amazed I got anything done. Screenshot (12).png EnjoyScreenshot (11).png

Updated Fixed a glitch with later enteties not following. Implimented a tutorial. No other changes to gameplay or functionality.

Ratings

Given 18🗳️ 13🗨️

Feedback

deformhead
30. Apr 2019 · 17:30 UTC
Clever game. Hard to play at first, but the difficulty decreases as you understand the mecanics. Good job !
Historymaker118
30. Apr 2019 · 19:36 UTC
Not a bad game, very interesting concept, though I did struggle at first figuring out how to play. It's got some potential, and isn't bad for something made in a weekend. I hope you continue to develop games and compete in future events, you've got some real potential.
Memel06
30. Apr 2019 · 19:46 UTC
Concept is nice, but I think the game is a little too slow

Also, the beat in background doesn't fit really well with the "soul" or "spooky" contest

I liked how you managed to put in this work your original idea, and it's also theme fitting

in the overall, it's a nice work for a one man band
JKazuk
30. Apr 2019 · 22:47 UTC
I really enjoyed this game! It's hard at first to even survive buying upgrades but it becomes easier as you play learn the game more. This is one of the few jam games with a real skill element. Great job
Mertios
01. May 2019 · 03:42 UTC
Interesting game. However, I agree with @memel06 - the game is a little too slow. Increasing the speed of the player would help a great deal. Also, there should be a timeout for the friends' trails. They really start to clutter up the play area after a while. I definitely encourage you to work on this post jam!
Sharks
01. May 2019 · 21:47 UTC
Really like the intro transition you got going on there. I don't have many gripes. Overall solid entry!
AndreB
02. May 2019 · 11:42 UTC
Cool concept, but i would really increase the speed of everything ;)
drtizzle
02. May 2019 · 20:53 UTC
Hello LD friend, you've outdone yourself again! I love the graphics on this one, very coherent and somehow calming. I love the locking-on of the enemy onto your friends, and the way it twirls around them.

I dont think the players' movement should be faster, but it could be bit smoother. Maybe let the player automatically move in the direction of the cursor, since you're always moving to collect friends anyway (and perhaps add a brake button)? Also the music is a bit repetitive, but not really annoying.

That are all the points of improvement I can think of, because it is a really nice experience overall. Everything glues together in a really good way.

Well done!

ps. impressive that you've managed to create an Android version
Pusheeneiro
03. May 2019 · 13:05 UTC
Very nice idea :earth_asia:
good.enough
03. May 2019 · 15:21 UTC
Good game, nice, simple visuals, and great game-play (especially the orbital mechanics!)

I agree with @drtizzle that instead of clicking, just have the attractor always moving towards the mouse position on screen. I'm guessing that you decided to use the method you did due to intending to build for android. I'm not sure which engine you used, but if it was Unity, you can add in some relatively simple code to see which platform you are building for, and change input handling based on that. Another way would be to just check for the pointer position each frame that the pointer is down.
Bartosz
03. May 2019 · 16:54 UTC
Good game but a little bit confusing at start. It could be a little bit faster but i really enjoy it :)
HPMNK
04. May 2019 · 02:22 UTC
The idea is very good. The game is quite hard at start, the time you understand how to manage the range of your 'attractor", but the technology is very satisfying to watch, and the concept can lead to amazing gameplay

I think the game is a bit too difficult at begin, making it quite frustrating until you can manage more hp and go faster, but the more you play, the more fun you get : D

Well done
OgelGames
04. May 2019 · 14:42 UTC
Quite nice, though gameplay is very slow to start...
Zhaan
04. May 2019 · 16:09 UTC
I like the idea, and it's a good work for a solo compo and short time !
I've played it on PC only, but I can easily imagine how fun it is to play it on android.
I would prefer moving by clic and drag rather than clic each time, but it's a good concept and a great relaxing game.
Franciszek Pyrć
05. May 2019 · 07:59 UTC
I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It's relaxing at it fits the theme.
🎤 arron-fowler
05. May 2019 · 08:17 UTC
@franciszek-pyrc thanks bro. Much appreciated.
Webox
05. May 2019 · 18:59 UTC
Wow beautiful!! Super moody, tranquil game.. loved the art and colors. A bit to hard to understand at first and it gets a bit repetitive/slow, Impressive job!! Soldi entry