Slithering Secrets by meanmon13
This homage to the classic RPG temple puzzle starts the player character in the middle of a temple with only a dim light to navigate. The player must overcome the dangers of the temple to find the keys to unlock the door and escape. Each key found upgrades the player's light but the increased power attracts the interest of the temples inhabitants; thus, each upgrade makes the temple more dangerous to navigate and the worse it is for the player.
This is our first Ludum Dare and first time making a game.
Click Here to play our game https://asimovindustries.itch.io/slithering-secrets

Gameplay video with a few "spoilers" i.e. pickup locations
https://www.youtube.com/watch?v=Xbf_GhcDT1Y
Screenshots


Keyboard Controls
W - Forward
S - Reverse
A - Rotate Right
D - Rotate Left
Q - Strafe Left
E - Strafe Right
up - Move Up
down - Move Down
left - Move Left
right - Move Right
Xbox Controller Controls
Left joystick - forward/reverse
Right joystick - rotate left/right
D-pad move up,down,left,right (Windows exe only)
Technologies Used
Godot v2.1.4.stable.official
InkScape
Krita
Lmms
Audacity
| HTML5 (web) | https://asimovindustries.itch.io/slithering-secrets |
| Original URL | https://ldjam.com/events/ludum-dare/40/slithering-secrets |
Ratings
| Overall | 552th | 3.472⭐ | 56🧑⚖️ |
| Fun | 714th | 3.148⭐ | 56🧑⚖️ |
| Innovation | 796th | 2.915⭐ | 55🧑⚖️ |
| Theme | 704th | 3.274⭐ | 55🧑⚖️ |
| Graphics | 534th | 3.565⭐ | 56🧑⚖️ |
| Audio | 390th | 3.308⭐ | 54🧑⚖️ |
| Mood | 230th | 3.708⭐ | 55🧑⚖️ |
| Given | 53🗳️ | 58🗨️ |
-I had fun.
-I kept getting caught on the edges/corners of things.
-I sometimes saw the snakes dimly nearby and rapidly turned around going "NOPE".
-After a while I noticed I didn't really know where to go next other than to keep covering the same ground; I thought maybe the snake designs on the floor were a sort of compass suggesting a direction, but no. I also wouldn't have known I was ready to win if the last key hadn't been within sight of the exit, which may or may not have been random.
-Sound: The snake sounds weren't great but the music/sound was otherwise nicely tense.
-Graphics: The lighting was cool, but I wish there was a bit more variety in the temple maze. Fair for a 72 hour project though.
-Theme: I'm not sure whether there were more snakes or what, but they didn't seem to be chasing me any more effectively over time.
I'm not much for scary games, but this was kinda fun. I was terrified by that sound and those thing trying to get me. I wasn't sure what the things I was collecting did but I gather I'm supposed to find them all without getting caught. Nice job!
I did notice that I could trick the snake into slithering into a wall, and then it doesn't bother me so much :D
Collision detection would have worked nicely, but that doesn't take away from the experience. Well done
and the snakes use to get stuck behind the wall , the game lack challenge/danger as u can easily make the snake trap behind a wall
Congrats!
Here is a picture of my character just standing in a wall

Also the controls feel a bit weird maybe controlling the direction via the mouse position would have been smoother.
I hope I am not too hard these are just things I have noticed...
Good entry for your first game, the visuals were good and basic mechanics worked well. I think the controls could have been improved, just using WASD to move and mouse to aim would have been very intuitive. Also it would be easier to play if they main character had a circle collider, right now it's awkward having to rotate to fit between passageways. You also might want to look into using pathfinding with the snakes.
Good job with what you've done, I do recommend continuing to work on it after LD and polishing it up and improving on what you've got.
nice game!