The Other by tommakesgames

[raw]
made by tommakesgames for LD 38 (COMPO)

The Other

Description

'The Other' is a game about fearing people different from us. How will you treat people who are different to you? What are the effects of your actions?

With everything going on in the world with Brexit, Trump and a sharp increase in racial hate crime in my own country (UK), I felt like trying to do something related to that for LD.

So, my take on 'A Small World' is the small world of those that fear people who are different to them. I wanted to try and put this into mechanics to show how I feel these judgements affect others and those that have them.

Expand your world. Be tolerant. Life's far easier that way.

Controls

Use cursors to control. Press space bar to shout and get people to move out the way. Press ctrl to say hello to them. Make an effort.

Collect letters to be able to open the door and finish.

Links

Play Online now: http://www.tommakesgames.com/Portfolio/LD38/TheOtherWeb/index.html

To download binaries for Windows, Linux and Mac: http://www.tommakesgames.com/Portfolio/LD38/TheOther.7z

Source: https://github.com/tommakesgames/LD38_theother

Screenshots

screen1.jpg

screen2.jpg

Tools

Made with Construct2, Audacity, Beatwave (iOS app), GIMP, an iPhone camera and some colouring pencils!

Ratings

Given 7🗳️ 7🗨️

Feedback

mrnyarlathotep
02. May 2017 · 15:58 UTC
Very interesting premise and take on the theme... I'm not sure if I could call it 'fun' exactly, but I suspect thats actually the point.

Side observation; ironically, the quintessentially British "Oi!" is derived from the Spanish word for "listen"...
sachos345
03. May 2017 · 14:28 UTC
Yay for Construct friend. Mmm neat idea but the game ended up being not that fun. I like the graphic style.
Jaenis
14. May 2017 · 09:56 UTC
Really nice and refreshing game! :D You could be friendly or unfriendly, and both had benefits (being friendly seemed much better choice though, which is good). Such a gem this game is.
Harry Alissavakis
18. May 2017 · 18:24 UTC
Very interesting interpretation of the theme, and I really liked that it's something personal to you in some way. This is probably the most important thing: to make games that mean something to you. Then you'll pour so much effort and love into them that other people will very much appreciate. Other than that, I really liked the art style. I'm a sucker for hand-drawn art, and I enjoy seeing it as an alternative to "traditional" art, it shows that when you want to make something you just make it and don't let restrictions affect you. I also really liked the lighting effects, I found them intriguing. Overall, while it may not have lots of gameplay, I enjoyed this game because it was interesting and you put a decent amount of effort and thought into it. Great job!
Remco
18. May 2017 · 20:22 UTC
Interesting. If you've read the description it's a bit too easy to figure out shouting isn't the thing to do. Not that I would have done so anyway :smile:

I just found that after I had collected all the letters, (Why that word? Wasn't the whole point to make people relax a bit?) I couldn't actually exit. Brilliant political commentary or a bug? I guess the player decides! :wink:

Although maybe I should try shouting at the door, come to think of it... (and in the game!)