Indie Power-Up Supply Co. by marekkpie

You are the world's biggest supplier for power-ups for the video game industry, and demand is high! Complete orders in order to keep player's happy and the industry knocking on your door.
Gameplay
The object is to fill packages based on the invoice for the order with power-up. The power-ups correspond to Tetris pieces. When on the play screen, from left to right, the pieces are (power-up name: Tetris letter):
- Shield: I
- Super Jump: J
- Health-Up: L
- 1-Up: O
- Dual Lasers: S
- Rocket Launcher: T
- Speed Boost: Z
Controls
- Right-click: select
- Left-click: rotate
- Space: open invoice
Ratings
| Overall | 394th | 3.211⭐ | 21🧑⚖️ |
| Fun | 337th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 128th | 3.579⭐ | 21🧑⚖️ |
| Theme | 286th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 312th | 3.316⭐ | 21🧑⚖️ |
| Audio | 440th | 2.368⭐ | 21🧑⚖️ |
| Humor | 124th | 3.167⭐ | 20🧑⚖️ |
| Mood | 513th | 2.5⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 14🗨️ |
Overall, the only improvement I can think of is fixing the wonky click-to-place interface.
Good job, and keep up the good work! :)
Got this error when pressing space followed by "return to level select screen"

Your entry has a really original backstory, which made me get into it immediately. The graphics remind me of a happy version of Papers Please for some reason. Maybe because of the arranging of objects on a surface.
Also, it is really hard! The second level took me forever, so I didn't dare to try the other two haha.
It would be nice if the background had a grid that would light up where the item is going to be dropped when clicking. Almost every time the object ended up in a place where I didn't expect it.
Well done!
Things I liked:
The Idea: It was like a Tetris Puzzle Papers Please sort of mix game, and I really like the idea. The way you incorporated it with the indie theme was brilliant as well
The Art: For a short amount of time, you made a bunch of good lucking pixel art. I can tell from each icon what they are, and the pixel theme is consistent throughout the game.
Things I didn't like:
The tiling: Although I liked your art, with some of the models it's pretty hard to tell if there is an open space on the game board or not, which made solving puzzles a bit confusing. I would have maybe added a slight semi-transparent border around each object so you can tell exactly how many spots they take up.
Lack of Music: Once I got all of my pieces onto the board and I started putting them in place, it was silent only until I completed the level. Even a little background music loop would have completed the feel of the game.
Great work! Best of luck.