Out of Power by Ctrlphreak

[raw]
made by Ctrlphreak for LD 39 (JAM)

So this is my first ever Ludum Dare, and I've actually managed to make a basic but essentially complete game even if the balance is a little screwy (I know the balance is off, but I've run out of time to fix it basically).

One thing to note - windows defender doesn't seem to like running the game - you can allow it anyway, but I have literally no idea how to fix this :(

So, when the game starts up and you get past the splash screen, you'll see something like this: Screen1.PNG Those light bulb things are the cards you need to click on. Hopefully the rest of the UI is pretty self-explanatory. The only thing that isn't particularly clear is where you need to click in order to build/scrap things in the respective menus. You need to click on the picture of the plant you want to work with (see the following ms paint masterpiece): Build or Scrap.PNG

I hope people like what's there - I've had a ton of fun making this, and I've got a lot of ideas for how to improve / adjust it - e.g. different "decks" of cards, more events, "game polish" - difficulty settings etc, actual graphics that don't suck (programmer art - yey! Although I must admit I've gotten a LOT better at pixel art over the course of this jam, so that's a plus) and so on. Still, not bad for < 72 hours work.

Bonus points if you can spot all the references. There's a bunch of music and pop culture ones as well as some general nerdy ones...

When's the next LD? I can't wait!

Ratings

Given 2🗳️ 1🗨️

Feedback

cnoble
03. Aug 2017 · 01:23 UTC
That was cute! I like the concept! The UI felt just a little jumbled, but I liked the sprite style and the way information was presented in the game. The card mechanic was a neat touch. It felt almost like a modern day solitaire! A couple more balancing tweaks and you will have a solid game! Keep up the good work :)
Pedro Romero
08. Aug 2017 · 12:47 UTC
A very interesting game. A solid concept.

Appart of the "more and different cards" I think that this game needs improvements in two fields:
1. A better UI that highlight better the important stats.
2. List the concrete effect of the cards. The descriptions are funny and add to the mood of the game, but a technical description apart will add a lot.