Reverse Thrust by tiffi

Hi,
this is my entry for LD39. Goal of the Game is, to cover as much distance as possible, before you run out of power.
There is also a global highscore :). (please don't mess with it, I know its possible --> you can't prevent fraud if you want to publish the source as well)
If possible play with sound.
| Windows | https://www.dropbox.com/s/ykau7chl45hs1k8/LD39Bin.zip?dl=0 |
| Linux | |
| Android | Thinking about a port |
| Original URL | https://ldjam.com/events/ludum-dare/39/reverse-thrust |
Ratings
| Overall | 109th | 3.737⭐ | 21🧑⚖️ |
| Fun | 92th | 3.684⭐ | 21🧑⚖️ |
| Innovation | 300th | 3.158⭐ | 21🧑⚖️ |
| Theme | 231th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 102th | 3.895⭐ | 21🧑⚖️ |
| Audio | 39th | 3.842⭐ | 21🧑⚖️ |
| Humor | 38th | 3.778⭐ | 20🧑⚖️ |
| Mood | 65th | 3.737⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 6🗨️ |
Made the first place :-D
I loved the thrusters, reminded me of babylon 5.
**Overall game impression:** Over so, overall this was amazing experience and gameplay. It is very fun and innovating. The energy bar being in middle of the ship is very clever design! The sound effects and graphics are very good, really good but the voiced jokes as well as energy notifications make it a lot more awesome. Very good little touch.
The gameplay is very straight forward and interesting(Tough Controls aren't, once I learned to use Space and Shift, it became a lot easier and more engaging). The ship controls and drifting with the momentum must've been hell to program.
A really COOL touch is the leaderboard imho. I'm currently 2nd and 3rd places :P doubt i'll stop in the top for long when people start waking up and playing. But great job, awesome game!
**Suggestions and comments on improvement:** Making shooting possible with holding the button would make it a little easier imho. Though who am I to take? I did that as well, press to shoot instead of hold to shoot hahah! Also mentioning Space and Shift in tutorial would help (or was it mentioned and I'm just silly?)
p.s. check out my game as well please.
Did you play with having the ship be a more compact shape like a square?
Keep moving forward.
It also looks really nice (nice bumpmaps there ;P) and plays nice, though it kinda felt a bit repetitive after some time (even though enemies appeared), but the challenge kept increasing (which is really good).
Good job there!