Drowning in the Rain by OddballDave

Drowning in the Rain is an autobiographical vignette with mild puzzle elements. It covers a very important and difficult period of my life.
Description
I took a slightly lateral approach to the theme this time. If we take 'Your life is currency' as a statement directed at the reader it reads 'My life is currency' or put another way 'My life has value', 'My life is meaningful'. With this in mind I created a small abstract narrative experience about a five year period of my life that began with the death of my father.
Instructions
wasd+mouse to move, c to crouch/stand, and LMB to interact. There are clues in the narration for what to do next. Headphones are highly recommended.
Tools
- Unity
- Clip Studio Paint
- Audacity
- Notes(OS X)
- Wacom Bamboo
- MacBook Pro
- A cheap PS4 headset microphone
Walkthrough
If you get stuck, but would still like to see the whole game here is a little walkthrough.
Shave !>Take the scythe from the statue and cut all the tall grass
Growing
!>Take the ring and plant it in the patch of dirt opposite the statue
Feed
!>Take fruit from tree and feed fruit to goblins
Listen !>Stand near the scarecrow until he finishes talking
Shattering
!>Break open all the eggs
Carry
!>Take the pixel from the last egg and walk off into the fog

Ratings
| Given | 28🗳️ | 13🗨️ |
Update: The webgl version is working and I managed to finish the game!
Still need to admit I did not finished and gave up. I've been playing WebGL, experienced poor performance and having frustration from vertical mouse opposite to what I am used to, when I've stuck at one moment I've just lost patience.
Anyway I immediately got attracted and enjoyed the style and atmosphere. Autobiographical element makes it more than just a game.
(Linux version crashes when playing first sound same as the Win one reported before)
The atmosphere, the visuals, the story, the mood, everything is amazing.
Edit: I easily get lost in the fog tho.
I am currently stuck with a ring ( i suppose) in my hands. Yet have to find the one to give it to ( i only see a graveyard and a scarecrow.
!>plant the ring in the patch of earth on the opposite side to the statue.
!> I had something like a book in my hand but couldn't find anything to interact it with. It also seemed like it was always highlighting itself.
First time I played I got stuck on the piece you helped with above. I think I tried to highlight the thing the first time but I must have missed the cursor. So it might be that the cursor could do with some clearer or adaptive outline to help guide the player.
Another possible improvement:
!> First when cutting the grass I happened to be facing the back of the first couple of graves. Perhaps the graves could orient themselves to face towards where the player is cutting them up from.
The rain was very beautiful. That's what pulled me in. I stayed for the whole experience.
!>**Carry** the pixel, yes it's a pixel, you got from the egg out into the fog away from all those events of the past, and into, hopefully, a bright and wonderful future.
It's sort of perverted to critique this as a game, I think you made exactly what you had meant to make and it comes across. Thanks for sharing.