Shrunk Down by Chrras
'Shrunk down' is a game about John, who gets intoxicated by lemonade, and becomes as small as an ant.
"What is this, a platformer for ants?!?"
Download:
Windows build: https://goo.gl/WxHaAr
Mac, Linux, and WebGL builds will (hopefully) soon be avaliable.
Instrustions:
Get through the challenging level and find the antidote for John.
- Move with LEFT/RIGHT ARROW KEY
- Jump with UP ARROW KEY
- Throw mud with SPACE
- Exit with ESC
'Shrunk Down' is made in C# in 72 hours by @Jazzpah and @Chrras. We have made everything from scratch, except for game engine and fonts.
Tools used:
- Unity
- Gimp
- Spriter Pro
- Audacity
- LMMC
What do you think about our game? Remember to leave a rating below!
| Original URL | https://ldjam.com/events/ludum-dare/38/shrunk-down |
Ratings
| Overall | 634th | 2.917⭐ | 26🧑⚖️ |
| Fun | 561th | 2.826⭐ | 25🧑⚖️ |
| Innovation | 723th | 2.217⭐ | 25🧑⚖️ |
| Theme | 489th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 613th | 2.783⭐ | 25🧑⚖️ |
| Audio | 431th | 2.652⭐ | 25🧑⚖️ |
| Humor | 302th | 2.818⭐ | 24🧑⚖️ |
| Mood | 682th | 2.5⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
Platforming physics weren't the best, I got stuck on the side of platforms a lot while jumping. You can also spam mudballs once he has his arms up by spamming spacebar.
I liked the art, although it's not top quality, I dig the handdrawn vibe.
MathijsVissers said most of what I wanted to say regarding bugs. One way to fix the wall sticking issue is to give the player's rigidbody a material with 0 friction. Thanks for the game. :)
@MathijsVissers: Well, it's all about perspective, isn't it? For normal-sized John, the ant-world would be a small world, but for the ants, the world is giant :)
The problem with 0 friction is that you would be able to glide on the surface of things - this could probably be prevented in other ways, but we couldn't think of any time-efficient way of doing it.
This was fun, I've been wanting to do a game that unlocks abilities as you go but not come up with anything yet.
Could have made the bramble things show up a bit better against the mud background though :/
Indeed. We didn't have much experience with unity's built in physics engine and so a lot of time was wasted trying this and that. At some point we had to cut it short due to lack of time. We did though, as @djfariel mentioned, set friction on the walls to 0, but it was the damn corners that got the better of us.
Thanks a lot for the feedback and hope you enjoyed.
Unfortunately I didn't get to find an antidote for poor John. I kept jumping into pits whilst being chased by that big ol' ant. Personally I'd have liked a checkpoint a bit before that section, but maybe I just need to get good as they say. The main thing stopping me just running through the game back to that section was getting stuck on the walls.
I do like how you spaced out getting John stronger and giving him a little boosts to ramp up the gameplay. Really like how super slow he is at the beginning to give you that sense of uh... shrinking poison by lemonade. :P Good job!
Game is mechanically familiar but fun. Audio is good. Very nice work!
You could improve the collision a bit and maybe add a few checkpoints for people who die constantly like me :)
I tried to take down the second big ant by spamming dirt, but that seemed to make the dirt ineffective (maybe a small bug?).
Overall I really enjoyed this game! It was a nice challenge.
Buuut thanks for the game, the graphics were funny and the music was pretty enjoyable!
REALLY great job gating off the game until the proper skills are gained. This is not an easy skill for Level Designers to learn and you seem to have had a lot of thought put into it. Character controller was a bit stiff, but it was satisfying to win challenges and the boss chase you had was well constructed!