Space Maths by mikedirl

[raw]
made by mikedirl for LD 41 (COMPO)

Game.png

Game.gif

This is a combination of the space shooter genre and education genre.

The goal is to shoot the red gates with the circle values, these decrement the number shown on the top middle of the screen.

If this number gets to zero your energy is replenished.

If the value goes to a below zero it will reset to 100 again and you will run the risk of running out of energy.

The game gets faster and faster as you progress.

CONTROL: Arrow Keys and Space to fire

Ratings

Overall 573th 2.981⭐ 28🧑‍⚖️
Fun 534th 2.942⭐ 28🧑‍⚖️
Innovation 325th 3.404⭐ 28🧑‍⚖️
Theme 260th 3.769⭐ 28🧑‍⚖️
Graphics 619th 2.48⭐ 27🧑‍⚖️
Audio 296th 2.981⭐ 28🧑‍⚖️
Humor 548th 1.818⭐ 24🧑‍⚖️
Mood 512th 2.696⭐ 25🧑‍⚖️
Given 27🗳️ 24🗨️

Feedback

Literally Void
23. Apr 2018 · 02:49 UTC
Amazing game! although the screen shake lasts a bit too long (in my opinion).
Memel06
23. Apr 2018 · 07:38 UTC
Nice entry! I enjoyed this simple concept.
Maybe with polished graphics and enemies/different shaped obstacles it can be better!

I noticed that, when you shoot right after dying, the projectiles don't disapper and they stuck on screen in the next game. (screen attached)

Work on it for a post-jam edition!
Greets and thanks for your work!
![bug.png](///raw/650/b/z/11382.png)
fashionbatman
23. Apr 2018 · 07:40 UTC
This idea was great! I had trouble figuring out what I was doing at first, but I got the hang of it quickly. Good job!
Potondo
23. Apr 2018 · 07:46 UTC
I love the idea, and the game is pretty fun.

Minor point, but I found the speedup after a while becoming a bit too fast which made it really hard to read the numbers. Also I found some of my bullets wouldn't collide with the red gates at faster speeds.

Good work!
gemberkoekje
23. Apr 2018 · 09:33 UTC
Nice idea, could've done with a little more feedback. You would be surprised what a little screen flash or screen shake can do to reward or penalize players. Alternatively maybe a little blue hue around the spaceship when you do it right, to signify the powerup.
zanhava
23. Apr 2018 · 21:24 UTC
Surprisingly engaging! Those pesky odd numbers screw everything up...
Ben Hopkins
23. Apr 2018 · 21:25 UTC
Really nice genre mixture! It does get very fast. In the end steering wasn't really necessary, I would just shoot whatever lane and only finish off the number if it was beneficial. Maybe slowing it down but also forcing the player open a gate each round or die could work to balance it out?
John Darrington
24. Apr 2018 · 03:36 UTC
Enjoyed the combination of the genres and the music was great. I liked @gemberkoekje ideas of some screen shaking or something more visualizing for players. I liked the mechanics of it - very very clever.
🎤 mikedirl
24. Apr 2018 · 06:26 UTC
Not sure why people are saying the game needs screen shake, the screen shakes every time you destroy a gate. Sometimes when the game speeds up it shakes almost constantly as you try and survive.
gemberkoekje
24. Apr 2018 · 08:36 UTC
@mikedirl My point was to give some feedback on how the player is doing, though in this case, a screen flash would be a little better than a screen shake. E.g. red if you do it wrong (you overshoot the 100) and white if you do it right (you get exactly 100) and no flash if you're still over 100.
🎤 mikedirl
24. Apr 2018 · 09:17 UTC
Sorry @gemberkoekje I mis-interpreted your original message. Thanks for the feedback and clarification.
willowblade
24. Apr 2018 · 12:11 UTC
Awesome game! Though I found being able to skip gates making the game quite a bit easier, with the energy not running out quickly enough to motivate choosing gates faster. I had some weird issues regarding bullets not colliding with a gate, probably framerate related?

I'd also reduce the amount of bullets required to hit a gate, or increase the player's horizontal movement speed, as I fell short of shooting gates often, and 3 just feels like an arbitrary amount.

Nice job!
Nick Rafalski
25. Apr 2018 · 01:30 UTC
Really fun concept! I enjoyed that it challenged my twitch-based gaming skills, as well as my thinking power at the same time.

I agree with some of the other criticisms, namely that, after a certain point, the gates come too fast and the gates take too many hits to kill in time.

Still, I really enjoyed playing, and the audio is really underrated. The background music is great!

Great job!
Slashee the Cow
25. Apr 2018 · 03:30 UTC
I don't know if this says more about me or the game, but it actually took me a little while to realise you needed to shoot the gates multiple times to score them :confused:. I'd also like it if the numbers were a bit bigger, they can get hard to read when you're going fast (and eventually it seems like the game is going so fast it's impossible to shoot gates enough times in time. The sounds were good, the music was nice but I'm not sure how well it fit your theme.
MegRabbit
25. Apr 2018 · 03:40 UTC
This is great - the learning curve is really fast and the game gets harder over time at a mostly acceptable rate until it's way too crazy fast. The background music is good but made me feel like the captain of the ship maybe gets sad doing math. The sound effects rule also. Nice work. :)
NTurnerGames
25. Apr 2018 · 14:09 UTC
Game launched in a window with no scroll bars and didn't auto-scale. Couldn't see the bottom of the screen, and could only work out my position by where the shots came up from. Still, persisted until I managed to refuel at 0. A nice concept let down by poor presentation.
ddolgov
26. Apr 2018 · 00:35 UTC
Very nice concept with beautiful music! But if you just stay on the one side (for example left) and smashing spacebar unstoppable you can't die, the energy always replenish. But still good work man! :thumbsup:
Baby Dino Herd
26. Apr 2018 · 03:42 UTC
Really nice take on the theme! As soon as I read the description, I was really impressed by how you managed to come up with an idea that's obviously intuitive and fun. And the execution didn't disappoint! It was easy to pick up and I managed to get a pretty good run going. The music was a really good choice also.

I would echo slightly others' comments on feedback, but in a slightly different vein: making more obvious visual changes to the gates as they're hit. Especially when the game is going really fast it's hard to tell how many more shots I might need.
AllesKapaul
26. Apr 2018 · 11:13 UTC
Nice concept and nice music. For me the game was a bit buggy (I played the web version) the first few rows I was able to shoot the gates but after that I just couldn't shoot them anymore, not sure why.
nidup
26. Apr 2018 · 15:58 UTC
Cool idea, very innovative! I like the ambiance and overall gameplay, good mechanics, controls & feedback. Congratz :thumbsup:
kelbg
27. Apr 2018 · 18:25 UTC
Nice game! It's a really interesting idea. I like the music and the sound and visual effects as well. Maybe the sprites could use a little polishing but it's still very enjoyable in its current state.
rjhelms
28. Apr 2018 · 05:05 UTC
This gets really hard once it gets going fast! I enjoyed myself with this one, cool concept.
guckstift
06. May 2018 · 14:03 UTC
Interesting concept. Nice work!
euske
10. May 2018 · 14:22 UTC
Fun and addictive game. The control was a little iffy. Would like to see a polished version.