Space Maths by mikedirl


This is a combination of the space shooter genre and education genre.
The goal is to shoot the red gates with the circle values, these decrement the number shown on the top middle of the screen.
If this number gets to zero your energy is replenished.
If the value goes to a below zero it will reset to 100 again and you will run the risk of running out of energy.
The game gets faster and faster as you progress.
CONTROL: Arrow Keys and Space to fire
| HTML5 (web) | https://mikedirl.itch.io/ld-41-space-maths |
| Original URL | https://ldjam.com/events/ludum-dare/41/space-maths |
Ratings
| Overall | 573th | 2.981⭐ | 28🧑⚖️ |
| Fun | 534th | 2.942⭐ | 28🧑⚖️ |
| Innovation | 325th | 3.404⭐ | 28🧑⚖️ |
| Theme | 260th | 3.769⭐ | 28🧑⚖️ |
| Graphics | 619th | 2.48⭐ | 27🧑⚖️ |
| Audio | 296th | 2.981⭐ | 28🧑⚖️ |
| Humor | 548th | 1.818⭐ | 24🧑⚖️ |
| Mood | 512th | 2.696⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 24🗨️ |
Maybe with polished graphics and enemies/different shaped obstacles it can be better!
I noticed that, when you shoot right after dying, the projectiles don't disapper and they stuck on screen in the next game. (screen attached)
Work on it for a post-jam edition!
Greets and thanks for your work!

Minor point, but I found the speedup after a while becoming a bit too fast which made it really hard to read the numbers. Also I found some of my bullets wouldn't collide with the red gates at faster speeds.
Good work!
I'd also reduce the amount of bullets required to hit a gate, or increase the player's horizontal movement speed, as I fell short of shooting gates often, and 3 just feels like an arbitrary amount.
Nice job!
I agree with some of the other criticisms, namely that, after a certain point, the gates come too fast and the gates take too many hits to kill in time.
Still, I really enjoyed playing, and the audio is really underrated. The background music is great!
Great job!
I would echo slightly others' comments on feedback, but in a slightly different vein: making more obvious visual changes to the gates as they're hit. Especially when the game is going really fast it's hard to tell how many more shots I might need.