Crimsonite by aman1822

[raw]
made by aman1822 for LD 40 (JAM)

Description

You are a Space Marine who is appointed to eradicate bad guys from Planet Crimson in return of a Cupcake. Can you survive the bad guys? A top down shooter in which the more you collect resources for shooting bullets, the worse the enemies will become. Use WASD and mouse to interact.

Screenshots

Screenshot (27).png

Screenshot (28).png

Screenshot (29).png

Screenshot (32).png

Screenshot (30).png

Ratings

Overall 549th 3.474⭐ 21🧑‍⚖️
Fun 619th 3.263⭐ 21🧑‍⚖️
Innovation 1005th 2.611⭐ 20🧑‍⚖️
Theme 482th 3.526⭐ 21🧑‍⚖️
Graphics 167th 4.196⭐ 25🧑‍⚖️
Mood 374th 3.528⭐ 20🧑‍⚖️
Given 16🗳️ 8🗨️

Feedback

nate_wec
06. Dec 2017 · 09:15 UTC
Fun little shooter game that has really cool graphics. More levels like any game in ludum would be really cool.
Pepaco
06. Dec 2017 · 09:28 UTC
Nice work in this jam. The game suffers a little when there is too much enemies on the screen, but it is really enjoyable!
I see it is developed in Unity... Maybe a WebGL port soon? ;)
Liam Higgo
06. Dec 2017 · 09:42 UTC
I like the vibrancy of the colours and the graphics. Some sort of progression would keep things more interesting, and perhaps the map could be designed in a different way as it feels like the objects are randomly dispersed. Also, the movement system feels quite weird, like when you're pointing in a different direction in which you're moving. Overall it plays very smoothly.
Andreas Ragen Ayal
06. Dec 2017 · 11:12 UTC
I'm not really a twin stick kind of guy, but it was pretty cool.

The gunplay was a bit annoying. It didn't feel like the weapon did much damage, even with the powerups. It also seems like the lazers shot by the weapon are very narrow, as in many cases I thought I should hit an enemy, but actually missed.

The graphics style is incredible. I really liked it, but the buildings block vision of the player character as well as the necessary power ups.

Lastly, I think it would be nice to have some health pickups, especially as the enemies are so many. I could barely last a two minutes.
wowa
06. Dec 2017 · 16:11 UTC
Some kind of health recovery would be cool, but besides that it's an cool entry! Wenn done!
mcovert
07. Dec 2017 · 07:03 UTC
Really great style! Felt like I lost a lot of my life to enemies spawning in super close; maybe a minimum distance would help?
Tiberiusuciu
07. Dec 2017 · 07:15 UTC
The art style + the perspective is so nice :) I love the different voxels you made for the enemies. Particles are nice and lighting was also well made.

Sound is also well integrated. All in all, it's a well made game!

Good job! :)
fancy89
07. Dec 2017 · 10:16 UTC
I really like the graphic style and the choice of the colors. It all fits well! Good job
furet
11. Dec 2017 · 23:27 UTC
The art style is cool. The instruction screen is great: "Kill all the bad guys to receive a Cupcake" made me laugh out loud, also the Minion animation in that screen is hilarious! The gameplay was a bit difficult- there was often no Crimsonite around, while enemies kept increasing, and it didn't seem to help enough for the amount of enemies there were. I also thought the glowing purple towers would do something, like regenerate health. Overall, nice details and presentation.
furet
11. Dec 2017 · 23:27 UTC
double post somehow, sorry
IllaBom
12. Dec 2017 · 01:47 UTC
Nice game you have here. SUPER WELL DONE! The graphics and scene look very very good

Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
mahalis
16. Dec 2017 · 22:09 UTC
Wow, the art in this is really cool - the animated voxel style is nifty, and the color palette is neat too. Gameplay's decent, though it could use some tuning - it was clear from the beginning I had no chance of winning against the mob chasing me. Nice work!
Jecr
23. Dec 2017 · 07:33 UTC
can't play in 32 bits but art looks cute
lilkrit
24. Dec 2017 · 01:42 UTC
I can't run this game :/
Aviland
25. Dec 2017 · 12:16 UTC
Noticed a little bug, the player's diagonal movement is faster than it's straight. By normalizing your Input Vector when its magnitude is greater than 1 you will solve your problem :D
Reference: https://answers.unity.com/answers/1183106/view.html