LD38 - Big Dreams by Iron Leonem

Holy crap, it's done!
Our play on "A Small World" was to take the world and scope of a child playing with his toys. You control a space hero action figure blasting bullets, bouncing balls, and nerf darts to stem the oncoming tide of toy dinosaurs and army men coming at you.
We had a lot of fun with our whimsical take on the theme, and it really allowed us to go all out with our ideas. For example, we looked at the nerf dart and thought, "Man, wouldn't it be fun if the hero could ride that?" As absurd as it is, that's the kind of thing a kid wouldn't dismiss as impossible... He'd just do it! So we slowed the bullet down, slapped on the right behaviors, and voila- a nerf dart riding space man!
From myself, Adriana, and Guin, we really hope you guys enjoy our project, and look forward to playing yours!
IMPORTANT NOTE - Please use WASD to control the hero, not arrow keys, as arrow keys are currently bugged! Thanks!
Downloads: https://drive.google.com/drive/folders/0B04XtDB-xAKKeklxMWNSS1o4WFk?usp=sharing Online Version: https://www.scirra.com/arcade/action-games/ld38-big-dreams-17214
Ratings
| Overall | 561th | 3.083⭐ | 50🧑⚖️ |
| Fun | 480th | 2.979⭐ | 50🧑⚖️ |
| Innovation | 705th | 2.298⭐ | 49🧑⚖️ |
| Theme | 277th | 3.646⭐ | 50🧑⚖️ |
| Graphics | 477th | 3.25⭐ | 50🧑⚖️ |
| Audio | 346th | 2.979⭐ | 49🧑⚖️ |
| Humor | 368th | 2.644⭐ | 47🧑⚖️ |
| Mood | 489th | 3.043⭐ | 48🧑⚖️ |
| Given | 49🗳️ | 71🗨️ |
That was really fun. Nice little survival shooter with a good difficulty curve.
Nice variation in power-ups and good increasing difficulty.
Bullets feel very slow. Music is well made, but I personally think it's not a great match with the game.
Other than that, good job!
I'd say make the enemies a little more solid, there didn't seem to be anything stopping me from walking from pickup to pickup and ignoring the enemies. Overall I had fun though!
Some other things:
- I was unable to face and shoot in the left direction. Whenever I walked, it was always with my character facing the right. This also happens with the download version, so I assume it was intentional, but it doesn't seem like the ideal character movement for a game where enemies can spawn all around you.
- I wish the top of the screen wasn't solid so that the player character wouldn't have such a stunted jump. (the player should be able to make a full jump when they go off the top of the screen.
- Because this is about a child playing with his toys, it would have been interesting to incorporate child-like sound effects - like when a dinosaur dies, have a childlike "RAWWWRRR" sound. I think it would add to the humour/charm.
- Sometimes standing right behind a bucket will cause an enemy that spawns at the opposite end to immediately die, and you never even get to see that enemy come out.
Overall, this was a small but all right entry, with a good whimsical tone.
Overall, a great relaxing experience with a bit of childhood nostalgia. Thanks!
That was a fun little game, the nerf gun did seem to have trouble hitting multiple enemies that were close to each other, but other than that it plays very nicely. Cool use of physics on the ball weapon. The visuals were very nice. I think the musical arrangement could be a bit more coherent but the tone was appropriately cute for the setting. Nice work!
The different weapons are cool and bring variety into the game.
For example I like that the nerf dart can get stuck to the wall and you are able to use it as a platform to reach higher ones.
What is missing, is more visual feedback for the player. For example an effect when you hit an enemy or a dying animation.
Anyways, I tried playing again but with the WASD keys in mind, got to a score of 810. I then saw you had lollipops for health restoration, which at first I thought was generous, but definitely became useful as more buckets were placed and the difficulty progressed. I have one more quip that I think is a bug: when using the Nerf gun on a dinosaur (mostly when it's in the air it seems), the bullet pushes it back against the edge of the screen and doesn't kill it. That almost makes this weapon useless if that's intentional, so I'm thinking maybe it's not? But I like how the Nerf gun bullets travel slowly so that you can land on them as they're traveling across the screen. :D
@nofuel Thanks so much for the input!
great take on the theme, love the art concepts. the nerf gun bullets YES & ball bouncing mechanics were really nice. seems like a very solid team build here, congrats!
As for the game itself I think you executed the mechanics well and had a consistent artistic direction (graphics and audio). I also think you hit the theme well. The only thing is that I think you played it very safe. It is a pretty standard single screen shooter. I think the powerups were a good touch, but I would have liked either a few more enemies or control mechanics -- like maybe the kid comes in and everyone has to freeze because toys can't move; anything to add a bit of unique flair to it.
Overall though great job! Thanks for making it :)
However, this game becomes a LOT more fun when the powerups come into play more often, particularly the balls. There's just something so satisfying with how they bounce around destroying everything in their way.
I should also say that it was a good idea to include your little tid-bit about riding nerf bullets in your description, because without that, I would never have even thought to jump on them. I absolutely LOVE the idea of firing projectiles to jump on them to get to higher places, but I feel as though the level doesn't particularly encourage you to ever do that. I could only ever jump on the nerf bullets when they were stuck to the walls, and by that point, there were several opportunities for me to jump to other platforms and get to higher ground faster. I would love to see you experiment around with the level design in a way that encourages the player to forge their own paths with the bullets in order to get an advantage.
Aside from a few bugs here and there (as to be expected from a game made in a weekend), I'm lovin' the Toy Story vibe you got going on here. Fun game overall!
I later discovered you could stand on one of the power up bullet types which was very exciting to me as I had suspicions you could earlier, love it!
I was a bit confused about the enemies, they seemed to pop into existence out of no where and I wasn't too sure where to expect them to appear. it wasn't much of an issue except for when the difficulty ramps up and more enemies appear on the screen, I was mostly just overwhelmed by them appearing from out of nowhere I actually like how the number of them rises and the screen becomes more hectic.
I've played a bit myself and I've been reading the other comments... I have to ask, why not reduce the amount of time to the powerups by a huge ammount? I couldn't even get to one before the first time I died (they appeared much faster in the second time). That may or may not have been on me, but I think 'time to awesome' should be reduced as much as possible :grin: Or maybe just have one or two spawn right from the beginning, then 'business as usual', just to get the players interest.
@valmay I think they spawn from the buckets? But then more buckets *do* appear out of nowhere? Not super clear, but I could see it working with some more polish on visual effects.
Though the game could do with some juice to it. For example, a muzzle flash on the gun when you shoot, bullet impact effect or a death effect for the enemies.
This video will be able to help understand the basics of "juice" (Whats makes a game 'feel' better).
https://www.youtube.com/watch?v=Fy0aCDmgnxg
Simple but very fun to play. I found the controls a little uncomfortable because I'm used to jump with SPACE, now with W. A solid entry overall!
Unrelated, but @iron-leonem reviewed my game rovR a few days ago on twitch. I just wanted to say thank you - I really enjoyed watching, and you gave fantastic constructive criticism. Thanks for taking the time to do that :)
That aside, the music went well with the toy theme, the sound effects were decent and the art was very good. A bit of a graphical hiccup when standing inside the right bottom toy block where my guy would spazz out, but it didn't effect the gameplay. (I was playing the windows download). For theme, it came across well that it was a small world but you didn't do anything particularly clever with it.
Overall great job! Had fun for most of my playthrough and I really liked the powerups. Surfing nerf darts for the win!
As probably an early game for a few team members, I do think it's a great start. I think more can be done, though, to create a more satisfying experience.
I think the main problem, as you've already alluded to, is that the power-ups spawn _really_ infrequently. I never saw one until the second I was finally overwhelmed, when two appeared at once (one health, one a weapon change, I believe). Honestly the player should _start_ with a random power-up available, because they're a big part of what makes the game fun.
Other than that, though there's not a lot to complain about. The graphics are cute and the audio is fun. I guess overall the difficulty is too high, at least for me, but fixing the power-up problem would probably also fix that.