Galac'Song by Draklaw

[raw]
made by Draklaw for LD 39 (JAM)

galac<em>song</em>1.png

Story

A long time ago in a galaxy far, far away...

As the war spreads its reign of terror in all solar systems, a rebel army tries to stop this senseless genocide. Their plan is to use a giant emitter to broadcast hippie music and so, stop soldiers and save the galaxy. The only giant emitter is on the Piou planet, a dangerous and primitive planet inhabited by various tribes of Piouyans, the only living beings able to survive the poisonous atmospheric gaz. You embody Ala.R.A.C.H. (Alarmingly Robotic Army of Communist Hippies), this vailiant reconditionned war droid(that's why they never use their missile launcher) who is the only one able to resist to this atmosphere. But as your shuttle enters into the atmosphere, its sensors become mad : the ship has been scuppered ! After a harsh landing, you realise that your auxiliary batteries are dead. You only have a few energy to reach the emitter and try to save the whole galaxy...

How to play

Galac'Song is a a short plateform game, and the levels become more and more difficult as you have fewer abilities (powers!) for each one. On the beginning, you can jump (x), double jump, wall jump and dash (z).

Notes

The end music (the only one) by Hicham Chahidi (i.e. not us).

galac<em>song</em>2.png

Ratings

Overall 729th 2.875⭐ 26🧑‍⚖️
Fun 648th 2.792⭐ 26🧑‍⚖️
Innovation 766th 2.375⭐ 26🧑‍⚖️
Theme 768th 2.75⭐ 26🧑‍⚖️
Graphics 625th 2.958⭐ 26🧑‍⚖️
Humor 472th 2.238⭐ 23🧑‍⚖️
Mood 772th 2.318⭐ 24🧑‍⚖️
Given 31🗳️ 14🗨️

Feedback

RNGSilvercraft
01. Aug 2017 · 16:10 UTC
The art style is pretty good!Also,I think the game will be easier if you make the hitbox smaller.
Kilirane
01. Aug 2017 · 17:07 UTC
It's a very punitive die and retry, I'm glad you added checkpoints ! I didn't manage to finish the second level, the jumps on the little flying platform are too tricky for me. As said above me, you should try fixing the hitbox to make the spikes less painfull.
Traincraft
01. Aug 2017 · 22:00 UTC
Nice Game and nice Art. Only the controls feel a little bit slow.
spliter
04. Aug 2017 · 00:33 UTC
Pretty good prototype here, I like how you used the theme to remove the powers rather than adding them.
The bad thing here is the controls and the collision.
For the most part the controls are fine and functional with the exception of of walljump. When walljumping the player will normally press in the direction they want to go, and then jump, in this game, however, if you do that you'll just fall off making it much harder than it needs to be (adding a bit of stickiness to the wall, or accepting a wall-jump after disconnecting from the wall for a split second, would have solved this).
The other issue is the hitbox, the entire character contributes to the hitbox, making it much larger than it needs to be, especially with an awkwardly shaped character like this robot (ever notice how all platformers have a short character?). This could have also been ammended by making the hitbox a bit smaller than the character, especially the hitbox for detecting spikes (there's a rule in game design: if you have to cheat, cheat in player's favour).
other than these two issues it seems like a pretty solid game.
Emery
05. Aug 2017 · 11:13 UTC
The graphics are good in this game, and I had a blast playing it. I really enjoyed this and I think if you keep working on it, it could be really good. OVerall I think this is a great game. Good Job
BLK Dragon
08. Aug 2017 · 11:51 UTC
Nice visuals!
You should really make `up` button as jump -- would make platforming so much better.
jaimuepe
08. Aug 2017 · 17:12 UTC
Hi! I liked the "losing powers" theme - we actually wanted to make something similar in our game, but we didn't have time to do it :). I think the wall jump was very unrealiable and the spikes collision boxes where way too big, but other than that i enjoyed the gameplay.
Turkey
10. Aug 2017 · 23:15 UTC
Love the art! The game ramps up in difficulty pretty quick and the collision and some of the other game mechanics could be cleaned up a bit, but that's my only gripe with it really. Nice game!
Rialgar
10. Aug 2017 · 23:32 UTC
I liked the game, had a lot of fun playing through it. That being said, your game highlights the reason I decided against this interpretation of the theme. The later levels are actually much easier than the earlier ones, leading to a difficulty curve the wrong way around.
oakus
11. Aug 2017 · 12:40 UTC
Interesting idea with abilities taken away, not sure if this is something that adds to the gameplay, but its definitely good that someone explores this area.
I like the graphics and the story and also the 2D platformer controls had quite good feeling, so this could a good base to solid game.
Irishbruse
11. Aug 2017 · 22:08 UTC
nice graphics.
g12345
12. Aug 2017 · 00:46 UTC
Oh, a nice platformer! Looks nice. A good promising start of a game.

It even reminds me of those 16 bits game where you have ridiculously large hit boxes and pixel-perfect jumping.

Also, the story is probably interesting but it didn't fit the whole screen, so I missed some words. But otherwise pretty okay. ^_^
Spotline
12. Aug 2017 · 10:44 UTC
That was fun ! Controls were surprisingly good for a jam game. The hitbox was quite unforgiving though :O I gave up at the beginning of level 2.
doomshmuck
13. Aug 2017 · 02:44 UTC
This gave me super meatboy flashbacks... Nicely executed, maybe a little tough for a game jam as I gave up in the second level.
Dragojt
13. Aug 2017 · 13:26 UTC
Well, nice story intro (Did I see any star wars reference? xD)
Gameplay mechanics are so slow, there are a lot of hard jumps, so it's a bit difficult(Or I'm so bad playing it)
The sprite of the robot is so funny!
schizoid2k
13. Aug 2017 · 14:59 UTC
Nice platformer. Get's hard pretty quick, but maybe it's just me. The graphics are well done.