Galac'Song by Draklaw

Story
A long time ago in a galaxy far, far away...
As the war spreads its reign of terror in all solar systems, a rebel army tries to stop this senseless genocide. Their plan is to use a giant emitter to broadcast hippie music and so, stop soldiers and save the galaxy. The only giant emitter is on the Piou planet, a dangerous and primitive planet inhabited by various tribes of Piouyans, the only living beings able to survive the poisonous atmospheric gaz. You embody Ala.R.A.C.H. (Alarmingly Robotic Army of Communist Hippies), this vailiant reconditionned war droid(that's why they never use their missile launcher) who is the only one able to resist to this atmosphere. But as your shuttle enters into the atmosphere, its sensors become mad : the ship has been scuppered ! After a harsh landing, you realise that your auxiliary batteries are dead. You only have a few energy to reach the emitter and try to save the whole galaxy...
How to play
Galac'Song is a a short plateform game, and the levels become more and more difficult as you have fewer abilities (powers!) for each one. On the beginning, you can jump (x), double jump, wall jump and dash (z).
Notes
The end music (the only one) by Hicham Chahidi (i.e. not us).

| Windows | http://www.draklia.net/jams/galac_song.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/galacsong |
Ratings
| Overall | 729th | 2.875⭐ | 26🧑⚖️ |
| Fun | 648th | 2.792⭐ | 26🧑⚖️ |
| Innovation | 766th | 2.375⭐ | 26🧑⚖️ |
| Theme | 768th | 2.75⭐ | 26🧑⚖️ |
| Graphics | 625th | 2.958⭐ | 26🧑⚖️ |
| Humor | 472th | 2.238⭐ | 23🧑⚖️ |
| Mood | 772th | 2.318⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 14🗨️ |
The bad thing here is the controls and the collision.
For the most part the controls are fine and functional with the exception of of walljump. When walljumping the player will normally press in the direction they want to go, and then jump, in this game, however, if you do that you'll just fall off making it much harder than it needs to be (adding a bit of stickiness to the wall, or accepting a wall-jump after disconnecting from the wall for a split second, would have solved this).
The other issue is the hitbox, the entire character contributes to the hitbox, making it much larger than it needs to be, especially with an awkwardly shaped character like this robot (ever notice how all platformers have a short character?). This could have also been ammended by making the hitbox a bit smaller than the character, especially the hitbox for detecting spikes (there's a rule in game design: if you have to cheat, cheat in player's favour).
other than these two issues it seems like a pretty solid game.
You should really make `up` button as jump -- would make platforming so much better.
I like the graphics and the story and also the 2D platformer controls had quite good feeling, so this could a good base to solid game.
It even reminds me of those 16 bits game where you have ridiculously large hit boxes and pixel-perfect jumping.
Also, the story is probably interesting but it didn't fit the whole screen, so I missed some words. But otherwise pretty okay. ^_^
Gameplay mechanics are so slow, there are a lot of hard jumps, so it's a bit difficult(Or I'm so bad playing it)
The sprite of the robot is so funny!