A Day in the Antarctica by Khud0
Did you know that Penguins can also get cold? This story is about a lonely Penguin who didn't have anything to use as a fuel for his little Campfire. Find out what (or whom?) he had to use in order to stay warm.

I blame my ability to scope things for everything you can see in the Game :D The game lacks graphics for end screens, a billion of feature and any polish.
I have also messed up the rules because I thought that Compo wasn't restricted to one person only, and I asked a friend of mine to do the Soundtracks for the Menu and the Cave. Everything else, including all SFX except for the main campfire one, are made by me. I wasn't sure how and where to put it, but I am proud that I managed to wrap something up in 48 hours and so I published it as Compo anyways. I hope that's not a problem.
ADITA is super raw, but I hope you can enjoy it nonetheless =P
Khud0.
Ratings
| Overall | 430th | 2.886⭐ | 24🧑⚖️ |
| Fun | 433th | 2.659⭐ | 24🧑⚖️ |
| Innovation | 391th | 2.773⭐ | 24🧑⚖️ |
| Theme | 238th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 339th | 3⭐ | 24🧑⚖️ |
| Audio | 264th | 2.932⭐ | 24🧑⚖️ |
| Humor | 243th | 2.75⭐ | 24🧑⚖️ |
| Mood | 260th | 3.114⭐ | 24🧑⚖️ |
| Given | 33🗳️ | 7🗨️ |
Penguins being thrown sound fantastically, but the music is grim - it creates a dissonance. Maybe it would've been better if you choose some single mood for everything in the game.
Still, for 48 hours it's pretty fun and engaging. Good job.
**Needs Work:** No HUD - how many penguins are there on the level? How lit is the fire when I'm not in its range?
Personally, I wasn't a fan of the trailing effects - they seemed raw to me, but others liked it so it's not necessarily bad by design. Also a note - if you didn't make the music personally, you may want to either opt-out of that category or submit it for the jam.
- A very interesting atmosphere made eerie by a fitting (and dark) concept
- I really liked the trailing effect. It makes it seem like the penguin is really cold, as if every move is precious and as if it's so cold you can see mirage images. On the other hand, I would have liked maybe it used solely for a speed up, perhaps?
- The music and sfx were really good and set the scene right
- Good speed, good map. As I said, could have additional speed somehow and/or higher jumps.
Improvements
- Don't have to keep reading the same message every restart (or remain immobile)
- Difficult to hit 3rd arrow as camera moves too fast
- Fire's hitbox seems inaccurate
- Should be able to catch penguin mid-air (seems like this does work sometimes, I think)
- Small penguin seems to have had disappeared at one point and was reset to its original location (just a bit weird)
- Shooting the penguin seems a bit inaccurate (as if the trajectory is a bit lower than where I click)
Overall, I think the game has some great ideas and the aesthetic is pretty much on-point. I think it does get a bit repetitive though, and quickly at that. I think what this needs is a little polishing and extra mechanics. It also would benefit from a more streamlined direction to the "goal". I assume either there was a way out, or maybe making the fire big enough set some kind of new way alight or granted a power boost, but I didn't test that far - one reason being the difficulty to shoot penguins; though, maybe that is representative of the harsh nature of sacrifice.
Yeah, well done for pulling this off!
Great job, keep it up :v:
@fledgeling93 The poor penguins don't understand, what is happening. I didn't have the time to unwrap the story and to make a proper ending, but the mood is intentional :)
@erkberg I thought that the offset would look more realistical, because you are throwing a penguin that is above your head. Also, it makes you have to adjust the throws instead of following the arrows. Seemed like a good idea to me at first :)
@cdunham The damn penguins would always get stuck in the walls, I couldn't find the reason at the time being.
@amastryukov At least having a Fireplace HUD would be great, indeed. Though I wanted to experiment a bit and leave this one hudless.
@zxinferno Thank you very much for such an in-depth comment! Many of the important pieces, such as text, menu, endings and camera following the mouse were added in the last ~2 hours before the compo deadline, so they are super raw and I didn't have time to fix anything. I was very upset with the creation because too many things are left out and too many things are super raw, though I am happy that I managed to make it work somehow! :)
Concerning the music: I don't think that's a huge problem, as long as you know better next time. ;) If you want to be fair, you could opt out of the audio category, but I get that you're proud of finishing it in 48 hours -- especially since it's so polished and well made! :)