Journey To The Promise Land by royur

[raw]
made by royur for LD 43 (JAM)

LD43 Entry. Drag and Drop.

Twitter: https://twitter.com/Yuro2D

journeyScreenshot1.PNG

Not enough time. not polished enough. there should be random encounter above the big group. there should be natural disaster and illness. there should be demon roaming. but atlast no time. much is my fault though the coding is a jumble mess.

future idea: class system. where sometimes traveling mercenary would join and has class like swordman or barbarian or archer. That class could be learned to the kids.

Ratings

Overall 790th 3.081⭐ 70🧑‍⚖️
Fun 711th 3.015⭐ 69🧑‍⚖️
Innovation 234th 3.562⭐ 67🧑‍⚖️
Theme 227th 3.902⭐ 68🧑‍⚖️
Graphics 911th 2.47⭐ 68🧑‍⚖️
Humor 596th 2.689⭐ 63🧑‍⚖️
Given 163🗳️ 94🗨️

Feedback

spidamoo
03. Dec 2018 · 22:13 UTC
The link does not seem to work :(
Badjano
03. Dec 2018 · 22:26 UTC
I think you did not publish your game
OfirMa85
03. Dec 2018 · 22:52 UTC
Did you remove the game? I cant find it on your itch.io profile..
Tay
03. Dec 2018 · 22:57 UTC
Like the others said, the page isn't accessible, make sure to make it public.
wheatleyscience
03. Dec 2018 · 23:00 UTC
page doesn't work
BoyzAndGirlz
03. Dec 2018 · 23:02 UTC
The link https://warmlemon.itch.io/journey-to-the-promise-land doesn't work :s
AdroitConceptions
03. Dec 2018 · 23:03 UTC
appears your itch.io page was never set to public.
co181127
04. Dec 2018 · 01:36 UTC
no game in link
🎤 royur
04. Dec 2018 · 06:16 UTC
sorry forgot to set it to public. so sleepy yesterday.
JUSTCAMH
04. Dec 2018 · 07:41 UTC
Well, it's working now! And it's actually a really original idea! I think given more possible events and outcomes, this game could have huge potential! The art style is nice, but as it stands, the game play is a bit slow. It's also rather repetitive and the problems given are very one dimensional, often with both yes and no carrying almost equal elements of risk. I can understand though the difficulty of making a game under the time pressure; it can be rather limiting. The idea works brilliantly with the theme of sacrifice!
SlizzBen
04. Dec 2018 · 08:15 UTC
Interesting idea, but every rest i must group up them again and again. But anyway as basic mechanics it's very good.
marez
04. Dec 2018 · 08:45 UTC
Great idea!
DKallan
04. Dec 2018 · 08:45 UTC
Cheers for the theme! Very creative
BoopsGames
04. Dec 2018 · 09:25 UTC
It's an interesting idea. I'm sorry you didn't have time to flesh it out.
David Hunter
04. Dec 2018 · 09:39 UTC
Dark
Donitz
04. Dec 2018 · 11:51 UTC
It's a cool concept, like an arcade Oregon Trail. The guys are a bit small and difficult to click on, and the graphics are fairly basic, but the gameplay loop is great.
Norfma
04. Dec 2018 · 11:56 UTC
I love how your zip file is called "JourneyFinalFinal" it sounds so Jam-like. Otherwise, the idea is interesting to say the least, it's too bad you couldn't add all you wanted, but it's like that for many people (me included).

The only thing I would have to say is that either you shouldn't be able to move your units before departing or the trip should be shorter, because I moved my units before starting the trip and then would just wait a minute for it to end. Cheers!
thomz12
04. Dec 2018 · 13:32 UTC
Very cool concept! I enjoyed it, even though you did not have time enough to implement all of your ideas.
TheoG
04. Dec 2018 · 14:39 UTC
Simple but addictive concept. You said you ran out of time, but this game can easily be improved later! Good job!
boyTurnedRobot
04. Dec 2018 · 14:46 UTC
I really liked the concept for this game and could see this going on to be something pretty cool. It was a little difficult to tell the difference between the men and the old people. It seemed like the children ran to the closest woman, so if moved a woman far enough away, they would just find a new mom that was closer. Not 100% sure what the upgrades were for. I get that the men would become stronger, but not sure why you would upgrade old people or women. I really like the age concept, how the children become adults, the adults become old and the old die. Cool game overall.
tadpolily
04. Dec 2018 · 15:08 UTC
I love simulations games like this. Being able to position the people to prepare for attacks is an engaging mechanic.
pandacodemaster
04. Dec 2018 · 15:09 UTC
Really really great concept! I would love to see this fleshed out. Even simple, I found it quite engaging.
XCVZXC
04. Dec 2018 · 15:37 UTC
It is hard for me to drag characters because they are so small, but i like the idea behind the game and hope for post LD full version :)
publicidadeba
04. Dec 2018 · 15:41 UTC
This concept is definitely outside of the box, this is the type of boldness I like to see in Ludum Dare games.
Ommadawn
04. Dec 2018 · 15:43 UTC
Do more babiiiiies
Limitless
04. Dec 2018 · 15:47 UTC
Fun concept!
okuar
04. Dec 2018 · 18:53 UTC
That's the awesome idea! I really love it! This game could be more interesting if to add some searching food, strategy how to put old/woman/men. And I need some score in the end to compare with others. Brilliant idea! Good job!
Ninnec
06. Dec 2018 · 04:29 UTC
This is a great game. The graphics of course need work but its simple yet a lot fun. This would make a great phone game I think. Very simple commands yet it makes you think
ColeSlaughter
06. Dec 2018 · 09:23 UTC
Reminds me a lot of FTL. :) I like how all of the family mechanics kind of play off of each other and have significant importance.

The game could definitely stand to have some things tuned, though. For one, the game is REALLY long for what it is. I felt like I got the gist of it about 2 min in, and it didn't really change much from there. Also, the upgrades were a tad expensive to the point where I could rarely afford them in the early game, which was frustrating.

Still though, a family-based survival rouge-lite-esque game is a pretty cool idea. Hope you find it interesting enough to continue working on it, the additional features you mentioned sound pretty neat! :)
AwiX
06. Dec 2018 · 15:48 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
co181127
07. Dec 2018 · 02:23 UTC
good theme ,it's a meaningful game
selina
07. Dec 2018 · 17:02 UTC
This is my favorite, it is really innovative and fun. I lol when the little people get turned around
TinyMushroom
08. Dec 2018 · 03:32 UTC
The graphics are quirky and cute. This game has great scalability with the addition of leveled random encounters. The herding mechanic for women and their children is very interesting; well done with a novel idea.

If there were different colors for the old people, men, and women, it would be much easier to distinguish between them.
marvalgames
08. Dec 2018 · 06:30 UTC
Super creative. The animations are too cool. Funny game too. I kept sacrificing everyone just to see. Couldn't resist but plenty of options. Strategy. Something totally different here. Again hilarious.
rhewid
09. Dec 2018 · 23:00 UTC
Nice entry! Interesting concept, dunno but i kinda like the art of the people :D Interesting concept. Sure needs to be fleshed out, but thats like 90% of all LD Games, including mine.
Kasaki
10. Dec 2018 · 16:22 UTC
Simple but creative concept! Well done!
Mr.MadCat
11. Dec 2018 · 14:33 UTC
Neat little game.
Sure, needs some polish and some balancing, but I think it is a very solid foundation.
Well done.
kristinamay
11. Dec 2018 · 18:44 UTC
Interesting concept, and pretty fun gameplay, like Oregon Trail-ish.I thought the mechanics were definitely really interesting. I was kind of uncomfortable with the really strongly typed men vs women thing, and the "increasing fertility" language on the upgrade screen was ... I guess it could be phrased better. Or, if this were placed more explicitly in a historical context and used like "warriors" vs "caregivers" and "hunters" vs "gatherers" I'd have enjoyed it more.
aurel
14. Dec 2018 · 18:36 UTC
All in all, despite the lack of polish, the game is pretty unique from what I've seen so far. An interesting take on the theme, to say the least.
wolar
15. Dec 2018 · 20:10 UTC
Great idea, if polished I would probably even buy game like this.
OutLife
28. Dec 2018 · 01:15 UTC
Nice job, but it's hard to find where the sacrifice helps or don't, but nothing important. there was no music, it could be worth to put one. keep it up =)