God's Thirst by Vlad Ilisan

[raw]
made by Vlad Ilisan for LD 43 (JAM)

Play - https://pengil.itch.io/gods-thirst

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​You have angered the god of war, Ares , and now you are forced to fight in a 1v1 ​gladiator arena to kill and sacrifice your opponent just for the fun of the gods. You have to choose, it's your life or theirs.

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Controls

Move: W,A,S,D
Attack: LMB
Use shield: RMB
Sprint: LSHIFT
Grab & throw opponent: E

Ratings

Overall 606th 3.34⭐ 99🧑‍⚖️
Fun 411th 3.387⭐ 99🧑‍⚖️
Innovation 765th 2.845⭐ 99🧑‍⚖️
Theme 629th 3.299⭐ 99🧑‍⚖️
Graphics 493th 3.552⭐ 99🧑‍⚖️
Mood 471th 3.379⭐ 97🧑‍⚖️
Given 91🗳️ 89🗨️

Feedback

04. Dec 2018 · 11:43 UTC
It is really nice. Good job :)
Gebowunjo
04. Dec 2018 · 14:14 UTC
Nice Game ! Hope you will improve it later ! =D
🎤 Vlad Ilisan
04. Dec 2018 · 14:38 UTC
Thank you @gebowunjo, I think I will :). Do you have any suggestions?
ElFunck
04. Dec 2018 · 15:20 UTC
Well done, maybe add some props ;)
🎤 Vlad Ilisan
04. Dec 2018 · 15:36 UTC
@elfunck Thanks, it’s a good suggestion.I will add some today.. mabye some skulls you can punch around I’m not sure yet.
WTMK_BK
05. Dec 2018 · 05:15 UTC
i kept falling into the pit.. but other than that i really enjoyed the game.
🎤 Vlad Ilisan
05. Dec 2018 · 05:18 UTC
&wtmk-bk Thank you;) You have to be careful about it...do you think that I should make the pit a bit smaller?
wormius
05. Dec 2018 · 20:31 UTC
what can i say. just fun
🎤 Vlad Ilisan
05. Dec 2018 · 20:45 UTC
Thank you @wormius, I played your game on the stream...Good job to you too,it is interesting, I got really frustrated after a few levels...but in a good way.
Vimlark
05. Dec 2018 · 23:04 UTC
Super fun. If you continue the project, some other abilities, weapons, and enemies could make this really replayable. Great job!
Ever
05. Dec 2018 · 23:08 UTC
Niice! Your game is well rounded, it deserves some more polishing but I think you're onto something. Do you plan to make a post-jam version?
Whether you do it or not, here are some thoughts and annoying suggestions:
- I like the art. That's the strongest point imo.
- The AI is simple but actually not bad, kudos for you because a bad AI would probably have harmed your game.
- Maybe the music is a bit too loud?
- You should probably make it that grabbing and throwing are done with the same key.
- Also if I'm not mistaken you can only throw to the right, which feels not right (lol). Maybe the solution to these two problems would be to throw in the direction of the mouse with the MLB, in which case makes my last point irrelevant :sweat_smile:.
- I never used the sprint, it could be interesting to add a mechanic to force the player to run? Otherwise removing this feature would simplify the controls even more which is never bad.
- The shield is interesting, although I didn't really felt like I needed it. Also it would be easier for the player if there was some kind of visual hint that it is full.
- Some telegraphing would be nice.
- I'd say the biggest issue is with the collisions, it feels like you can't reliably anticipate the outcome of your hits. (Will it hit? Will it push the enemy into the pit or not?) and there are some positions switch that can be disturbing. I think the problem lies mainly in the knock-back management and the fact that your attack range is not clear enough.

I hope I don't sound patronizing or anything, the reason I was able to think about these ideas is that your game has potential. Anyway good job!
AfroAnt
06. Dec 2018 · 07:38 UTC
I don't know why this game is so good, but it is! Throwing people down pits of fire just feels so good, ya know? I really liked the sprites and animations. Finding a position to knock people into the pit was fun. Fighting mechanics were lacking, but the rest of the game made up for it. Good job!
ursagames
06. Dec 2018 · 09:06 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
🎤 Vlad Ilisan
06. Dec 2018 · 15:54 UTC
@vimlark I really appreciate it :). I might do it in the future, right now I am working on a 6 months project, and I really want to wrap it up. If I decide to continue it, you gave me some good suggestions and I will use them for sure.
🎤 Vlad Ilisan
06. Dec 2018 · 16:15 UTC
@ever This is what I love about this community.
Long from now, everytime I will feel unmotivated, I am going to open LD website and look at your comment to put me back on my feet. I hope I don't sound to cheesy.

I'm not going to let your feedback waste and I am pretty sure that I am going to make a much more complex version of the game in the near future.
I have read and gave thought to all your suggestions, and they are much more than I could have asked for, and will all improve the game a lot.

I can see that you put a lot of time and effort into yout comment, and I just want to thank you for your kind words, have a good day @ever :)
🎤 Vlad Ilisan
06. Dec 2018 · 16:16 UTC
Thank you @afroant I totally understand you :)
🎤 Vlad Ilisan
06. Dec 2018 · 16:36 UTC
@ursagames I really had fun watching you enjoying my game on the stream. You gave me some good feedback. Thank you :)
Wevel
06. Dec 2018 · 20:38 UTC
Great game, loved being able to knock the enemies straight into the pit. Nice work on the graphics as well.
merdeboi
06. Dec 2018 · 20:50 UTC
I think it bugged out a little as I did not have to press anything and enemies just kept falling to the pit. Good job on the graphics.
🎤 Vlad Ilisan
06. Dec 2018 · 20:52 UTC
Thank you @wevel , it took some extra work but totally worth it.
Evgeniya Zapolnova
06. Dec 2018 · 20:56 UTC
I like graphics and sound. I died very fast because I always forget to use shields, but it can be very good game for people who is able to use more than one button :)
DeadlyAlive
06. Dec 2018 · 20:58 UTC
Theme well executed, smooth gameplay. Even the art is pretty cool. Nice and fun game!


IMHO I think the shield should be more in front of him and cover more of the player's body. Of course that's just a detail and it doesn't affect the gameplay at all. If you have more time to spend on this game, the enemy having a shield too would be a nice addition. If you improve this game leave me a mention, I'd like to see more of it!
🎤 Vlad Ilisan
06. Dec 2018 · 21:13 UTC
@merdeboi Thank you for your feedback. Can you tell me what you did right when the bug occured? If you are using Chrome browser that might be the problem, Chrome doesn't work so well with Unity, especially if you have a lot of tabs open at the same time.

@evgeniya-zapolnova Haha :), same. Just a bit of practice and you will get used to it.

@deadlyalive I really appreciate it. You know, now that I look at it I think your right, I will change it in the future, right now I am working on a 6 months project, and I really want to finish it up. If that happens you will be the first one to get a link to play the game :) Have a good day.
Lyrcaxis
06. Dec 2018 · 21:57 UTC
Nicely done! I managed to kill 5 before dying.

It would be nice if there was some sort of warning that they're about to attack, or if I atleast had some time to defend myself between after he attacks and before getting damaged. Slowing down the animation and/or checking for collision with some delay would do the trick.

I liked it though. Did a few playthroughs without getting bored. Music/sounds also add very well ^^
🎤 Vlad Ilisan
06. Dec 2018 · 22:00 UTC
@lyrcaxis Thank you for your feedback. What I think I am going to is just change the speed of the charge attack so you have time to use the shield or to sprint away.
Kszaku
06. Dec 2018 · 22:15 UTC
Why you opted out from humour rating? i laughed so hard when, when my offerings felt into the pit and FREAKING EXPLODED. Pixel art was nice too, though i believe, that there are some bugs, because many times my enemies fell into the pit out of random, or after just one hit, while standing nowhere close it. Anyway solid entry, good hob :)
Ryan Brenner
06. Dec 2018 · 22:19 UTC
Great game! I had fun playing it. My high score was 27 :thumbsup:. It controls very nicely and you are definitely incentivized to use all of the moves at your disposal. I agree that perhaps the grab and throw button should have been the same button. One thing I really enjoyed was the fact that you can hit your opponent into the pit even if you haven't defeated them yet. That was a nice touch. The music is appropriate and really gets you in the mood to fight. I would have liked some more harder hitting sounds when you strike. It currently sounds like you're tapping forks against eachother instead of smashing armor :stuck_out_tongue_closed_eyes:. Having a power attack with an overhand strike could have been cool too but I understand that it would have been tough to implement due to time constraints. Overall, awesome job!
marcmagus
06. Dec 2018 · 22:19 UTC
This is a great start on an arena fighter. Movement is pretty fluid.

Two suggestions:

If the opponents telegraphed their movements through visuals and/or audio there would be a bit more game of anticipating/reacting.

Maybe some way to heal a little bit between fights?
BoopsGames
06. Dec 2018 · 22:37 UTC
I really dug it! Nice simple but fun fight system!
SirMichel
06. Dec 2018 · 23:13 UTC
Really great game!! The art style is very fitting, kudos for that. Fluid movement and simple but still catchy gameplay. Will show this to my friends.
AwiX
07. Dec 2018 · 08:19 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Mr.MadCat
07. Dec 2018 · 09:51 UTC
Cool little game. Played pretty smooth, which is really good.
I really liked that you can score a quick kill by pushing your opponents into the pit.
🎤 Vlad Ilisan
07. Dec 2018 · 09:54 UTC
@kszaku Im glad you had fun :). I opted out of humor because some people told me that there was none, so they gave me bad rating in that category.

@ryan-brenner Thank you for your feedback. Im not sure if I can still change the grab/throw button after the jam ended. I need to read the rules once more. Have a nice day :)

@marcmagus Thanks :). A lot of people have told me that, and I have some ideas if I decide to continue the game. Also, every time you throw an opponent into the pit, you are rewarded with a bit of health.

@boopsgames Thank you :))

@sirmichel Im happy to hear you liked it, I hope your friends will enjoy it the same.

@awix Thank you, I also gave you some ratings.
KsardX
07. Dec 2018 · 10:53 UTC
Quite fun game! I liked the action very much, though it's a bit repetative. Graphics are simple, but it has the charm. Really liked the sound effects and music. Well done!
syRoK
07. Dec 2018 · 10:55 UTC
cool little game, I liked to kill) IT'S SPARTA))
Aumbra
07. Dec 2018 · 11:11 UTC
The polish on this is really great. Art is really good and the combat feels great too. Well done!
Blizary
07. Dec 2018 · 11:22 UTC
The game was realy cool to play and even if the music wasnt done by you guys it was a very nice match and added loads to the the mood of the game. I liked the fighting animations aswell =).
MaximBegunov
07. Dec 2018 · 12:45 UTC
Graphics is pretty good as well as the idea of throwing enemies into a pit. Also I liked that the blood stays after killing enemies. Small details matter. But I have some suggestions.

I could not understand how the shield works, to me it looks like it just pops up for half a second so you have to somehow understand when the foe is about to attack but he doesn't have long enough animation for attacking and the fact that the shield is used then you release the mouse button instead of pressing complicates the blocking proccess even further. On the other hand you can just spam the sword attack and it is very powerful alone so I didn't feel the neccesity to even use the shield. One of the solutions I think would be to add animations before the attacks of player and foes so that you would think more when to block and when to hit instead of just running towards the enemy and spamming them to death. That would make the gameplay slower so maybe it's not a good solution if you want your playing procces to be fast-paced. But I would certainly change blocking for key_release to key_press.
falak
07. Dec 2018 · 14:20 UTC
Nice game! But i met one bug. I kill enemy in wall and I couldn't grab him. Good luck!
designernap
07. Dec 2018 · 15:13 UTC
This was a cool entry that was fun to play. My one bit of advice would be to make "Pick up" and "throw" the same button. Nice!
🎤 Vlad Ilisan
07. Dec 2018 · 15:18 UTC
@ksardx I'm happy you enjoyed it :)

@syrok Thank you! That was the idea everyting started from.

@aumbra Thank you.

@blizary I'm glad you liked it.

@maximbegunov Thank you for your feedback. You have to holf down the right mouse button to use the shield. If you look in the bottom-right corner you can see the shield icon. It has a sort of a cooldown, and you have to wait a few seconds for it to recharge back up. A lot of people had suggested me that so you could anticipate more the opponent's attacks. I am going to add that feature for sure if I decide to continue the game.

@falak Thank you. I thought I solved that bug, I'm going to play test it more to see what's going on.
🎤 Vlad Ilisan
07. Dec 2018 · 15:21 UTC
@designernap Thank you for your feedback. I'm going to change it as soon as possible.
Steel_Dev
07. Dec 2018 · 16:55 UTC
You did extremely well on this! I love the music, the graphics were wonderful! The concept is nice- and the gameplay felt good, and has nice audio/visual feedback, and of course, it's perfect for the theme :D Great job mate
🎤 Vlad Ilisan
07. Dec 2018 · 17:01 UTC
@steel-dev Such a nice comment :) Thank you so much!
Steel_Dev
07. Dec 2018 · 17:04 UTC
of course! you did well :D @vlad-ilisan
Arktas
07. Dec 2018 · 18:27 UTC
Funny game, well done ! I don't understand why sometime when opponents rush me and I protect myself with the shield they just kill themself in the pit.
🎤 Vlad Ilisan
07. Dec 2018 · 18:32 UTC
@arktas They see your skills, give up and just jump in the pit. :)
Arktas
07. Dec 2018 · 18:36 UTC
@vlad-ilisan I know it was the reason !! XD
hechi
07. Dec 2018 · 20:43 UTC
Funny game, good work ;)
🎤 Vlad Ilisan
07. Dec 2018 · 21:05 UTC
@hechi Thank you :)
madjackmcmad
07. Dec 2018 · 22:02 UTC
I love throwin' them bodies into the pit. Great stuff.
hugonun
07. Dec 2018 · 22:07 UTC
Entertaining game, love the legs animation :laughing:
🎤 Vlad Ilisan
07. Dec 2018 · 22:09 UTC
@hugonun Haha, I think he looks like he needs to go to the bathroom.
Pennycook
09. Dec 2018 · 03:21 UTC
This is really good, and a lot of fun -- great job! The only suggestion I have is to combine the Q and E keys into one key (or bind both actions to both keys). It feels quite unnatural (to me) that you have one button to pick up and another to put down, especially because there's only ever one body to interact with at a time.
🎤 Vlad Ilisan
09. Dec 2018 · 10:43 UTC
Thank you @pennycook ! I am not sure if I'm alowed to change that after the jam ended. I'm going to have to read the rules once more... but, I'm definitely going to keep that in mind if I decide to continue the game. Have a nice day :)
rhewid
09. Dec 2018 · 15:59 UTC
Looks a lot like Domina. Really enjoyed it!
🎤 Vlad Ilisan
09. Dec 2018 · 16:07 UTC
@rhewid Thank you! I first found out about Domina while finnishing this game...
royur
09. Dec 2018 · 16:38 UTC
tis but a scratch. ![scratch.PNG](///raw/247/9/z/1f7ce.png) is there finish line?
Maakep
09. Dec 2018 · 16:55 UTC
Decent art, I liked how you did the blood a lot. The animations (except idle) were a bit weird though :grin: Awesome UI art as well, very clear and does its job wonderfully!

As for gameplay, it's quite boring - after 15 kills and still full HP I decided to jump in the pit myself, ending my misery.

Small changes to this, that would make it a bit more fun/challenging would be to
1. Remove HP increase after kills
2. Shorter shield up-time, but faster reload
3. AI attack's more visually indicating

This would create a game where every shield-block is crucial and for every attack you take you'll curse and force yourself to improve or die.

Right now you just put up shield, run on your enemies and spam attack, and you'll kill every single enemy without challenge, and if you - against all odds - would take damage, you'll regain that health after you killed the enemy.

I see you've opt:ed out from audio? The audio was :fire: and set the mood quite well!
Gaming Night
09. Dec 2018 · 16:57 UTC
Super nice pixel style ! I had to say "This is sparta" each time I throw an enemy :)
🎤 Vlad Ilisan
09. Dec 2018 · 19:00 UTC
@royur Thanks! No there is not, it's endless. :)
🎤 Vlad Ilisan
09. Dec 2018 · 19:07 UTC
@maakep Thank you for taking your time to write this comment :) I love this kind of feedback.
I didn't know why the game wasn't feeling quite right and you gave me really good feedback to improve it a lot. Thanks :)
mindexpositions
09. Dec 2018 · 21:55 UTC
great game. but there should be a hint that enemy is going to attack - or maybe there is but i didn't notice since it's not obvious- like swinging the sword upwards before the attack so you can defend properly.
🎤 Vlad Ilisan
09. Dec 2018 · 22:05 UTC
@mindexpositions Thank you :) No there isn't really a way to preditct the opponent's attack. If I decide to continue this game I'm definitely going to add something to solve that problem.
bentglasstube
09. Dec 2018 · 22:44 UTC
I really enjoyed the art and music of this game. Overall, the combat felt a little unpredictable but also repetitive. An impressive level of polish for a game jam.
xPheRe
09. Dec 2018 · 22:44 UTC
Nice game, though I got to 11 deaths and got tired. The sound and graphics are great, quite fit. Good job!
🎤 Vlad Ilisan
09. Dec 2018 · 23:02 UTC
@bentglasstube & @xphere Thank you! :)
ProdigalSon
10. Dec 2018 · 12:36 UTC
Simple and straight to the point. I did not even realize the thing in the middle was a pit until I defeated my first opponent so it was nice I did not accidentally fall into it. :P lol. Then it was just a matter of making the opponent fall into it rather than defeating them first...then again, defeating them first seems to be easier :)
Pedro Rosa
10. Dec 2018 · 22:03 UTC
Overall I enjoyed the game, it simple and fun. I would like to see a bit more combat depth. It doesn't bring anything new to the table but the theme is cleverly integrated with the game. I already played a lot of different games an none has looked at the theme with your perspective. The graphics are interesting and the UI is well done and coherent with the style. I think a good way to improve the graphics would be to increase the number of frames from the attack animation, this would give it a more fluid look. I love the way the corps drop into the pit at the center of the arena, it is a really fun touch.

Overall Nice game, congratz ;).
wdebowicz
10. Dec 2018 · 23:48 UTC
That was funny, music fits gameplay very well. I would like to have more accurate animations, because sometimes it's hard to guess if I hit enemy correctly. Nice entry!
🎤 Vlad Ilisan
11. Dec 2018 · 09:45 UTC
@prodigalson Thank you!!! I'm glad that you liked it :)
🎤 Vlad Ilisan
11. Dec 2018 · 09:49 UTC
@pedro-rosa Thank you! I appreciate your feedback. There are a lot of things I would have improved... but sadly, I didn't know how to manage my time better :) I have to try your advice on the attack animation when I'll get home.
11. Dec 2018 · 09:56 UTC
Thanks @wdebowicz ! I appreciate your feedback :)
jfraser314
11. Dec 2018 · 21:47 UTC
Ares thirst for sacrifice has been quenched. Since you asked for feedback.

**Graphics -** looks great. Animation while idle or moving looks clean and crisp for the art style. Shading and textures look great for style.

**Movement/gameplay -** Easy to understand and play. Shield function could be a little better and the main character doesn't always face the opponent as fast as I would like.

**Sound -** music is simple but fits your game and is not annoying (super important)

**UI/Story/Instructions -** the game was immediately playable and I understood everything. That is WAY ahead of the curve on quite a few LD games where I spend the first 10 minutes just trying to find out what my goal is, nevermind what the controls are.

And most importantly, your game was fun. Great job!


![ares.gif](///raw/d93/c/z/1f993.gif)
folex70
11. Dec 2018 · 22:26 UTC
GOoD GAME 5/5
TheCrittersCove
11. Dec 2018 · 23:40 UTC
I don't usually care much for pixel art, but this game looks very nice and smooth. The mechanics are simple, but seem to work well for the most part. I wish there was a little more of an indication of when the enemy is about to attack. Also, while it's amusing to "sacrifice" the enemies, I don't feel it fulfills the theme as well as it could. Like there isn't anything you're giving up in gameplay or even story really. Still a nice little game for a weekend. Nice job!
Eric Smith
12. Dec 2018 · 00:05 UTC
Nice little game. Had a hard time picking them up when directly over them for some reason. Otherwise, pretty solid! :clap:
Matank
12. Dec 2018 · 16:46 UTC
Awesome game!

I liked how it looked, especially the blood effects and throwing the bodies down the pit. It's very simple but fun to play and pretty addictive.
Carbonara
13. Dec 2018 · 19:13 UTC
Nice game.
Beardmage
14. Dec 2018 · 00:42 UTC
Nice game ! You could tweak a few game elements (The attacks feel a bit off sometimes, and enemies could use some windup animations for their attacks), but overall a nice entry. Good job !
🎤 Vlad Ilisan
15. Dec 2018 · 13:37 UTC
@folex70 Thank you! :)

@thecritterscove I'm glad you enjoyed playing it. I'm definitely going to add that feature if I decide to continue the game.

@eric-smith I appreciate it! I'm going to have to look into that.

@matank Thanks so much :))

@carbonara Thanks! :)

@beardmage I'm going to change a lot if I decide to pursue the game. Thank you!
🎤 Vlad Ilisan
15. Dec 2018 · 13:43 UTC
Thank you so much @jfraser314 ! I'm really happy that you liked it, and it means much more that you are a teacher.
All your suggestions are good and I’m definitely going to use them if I decide to continue this game in the future. :)
kaeveris
15. Dec 2018 · 19:00 UTC
That's a really cool game! I like the graphics and animations a lot, cute pixel art!
Franciszek Pyrć
16. Dec 2018 · 16:33 UTC
Very fun game. You get that from a guy that don't like playing games.
JUSTCAMH
17. Dec 2018 · 12:08 UTC
The game was quite fun, but lacked methods to build upon high scores. By this, I mean you more or less have to take damage against each enemy. It would have been nice if sacrificing healed me or there were powerups to boost the gameplay. There could have also been ranged attacks or multiple enemies? Otherwise the game was very fun and easy to understand. The animations were all very good, but I would have appreciated extra variety in the gameplay. Maybe something a bit more strategic than occasionally blocking? I also had the occasional problem where I accidently fell into the pit.

Otherwise, the game was amazing and very polished. The simple diagonal red fill was very smart at communicating the need to sacrifice, and smoothly implemented into the game. Great job! Keep developing :thumbsup:
Firesplash Entertainment
17. Dec 2018 · 19:28 UTC
Thanks for submitting your game to our stream! It was fun playing. You already got your feedback live on twitch :)
annagavaldakedavra
18. Dec 2018 · 17:28 UTC
Well, i fought for a while, got bored, died. Life/5stars
Ethan Kennerly
25. Dec 2018 · 05:35 UTC
When I saw the instruction to press E to grab the offering, and the red veil crossing the screen, I felt the intensity. If you continue to develop this, in the second fight it wasn't clear to me when I was being attacked or what the hit area was.
Jupiter_Hadley
26. Dec 2018 · 18:28 UTC
Challenging game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/piFMgX8tbrA
gamefive
27. Dec 2018 · 15:56 UTC
god game~!!!
pickens-inc
27. Dec 2018 · 16:08 UTC
Solid entry!

Very solid gameplay loop, nice and clear. The sounds are crisp and sharp, a good choice even if you didn't make that. The combat itself felt a bit bare bones, never saw what I could feasibly do besides blocking an attack then spamming attack. Also not sure

To improve or extend I think it would be a great idea to add some variety. More weapons or powerups. Some environmental hazards or obstacles would do a lot. Another suggestion is to have multiple weaker enemies, then maybe get health for sacrificing, annd maybe if you don't grab the corpse and sacrifice them, the enemies will.

Just some suggestions! Really neat entry. Nice job!
kleinzach
30. Dec 2018 · 23:40 UTC
I like the combat, though the use of the theme doesn't work for me. It doesn't really seem to impact the actual game play that much as it just seems to be a timer for fights. Sure sacrifices must be made to keep the game going, but it doesn't change anything if that mechanic was omitted.

The pixel art and animations were good, and I liked the AI of the enemies.